
Joar Jakobsson
@joar_lj
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indie game dev, current track record includes Rain World and a bunch of bad small stuff I did as a teen
All over, really
Joined January 2017
Suggestion 2: The first thing you do, settle on the size of a standard door. This is the fixed star in your universe, from here on you can change all the sizes and speeds to your hearts content, but never touch that door
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Suggestion 1: stick to some version of real world units, no matter how abstract or weird your world is.
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One way of faking that dream of controlling a Fast Guy in a Big World is to fill the world with inconsequential props, grass or trees or something that can whiz by. Making you feel fast as you are actually moving very slowly A to B. I think this is how open world games do it
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What feels like a normal doorway is actually the size of a church gate. The warthog feels like it should be the size of a car but is actually big like a little cabin. The marines are strangely small. etc
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Some industry games show signs of it. I think Halo CE is one of them, they went through that weird RTS phase etc and there probably was a lot of tuning the scale. imo there are plenty of remnants of wonky scale in the final game
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Dont think this is an issue for industry games where they nail everything down in a design document, but if you're an indie you can get stuck in an infinite tweak here
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The rainbow you're chasing is Fast Character in Big World, but this is in a way a mathematical impossibility. Fastness could be defined as: the world is small to you
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6 cycles of this and you will have shrunk your character to an ant while keeping everything else exactly the same
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very easy to get stuck in this: fast is fun, make the character faster! Now the level feels claustrophobic and cramped, make level bigger. Now char feels slow, make them faster... etc
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Something I wish I knew earlier in 3D gamedev: making your character faster is the same as making your level smaller. Making you level bigger is the same as making your character slower
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AI subtitles are funny because at that one moment when you actually need them they're like: idk man, sounded like "duck soup" to me too
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YOU are invited to watch the Airframe Ultra Public Beta Announcement on Jan 6, 12:30pm EST 🔩🚲💨 https://t.co/fzbSOWVG1l
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I had an extremely jarring change of my timeline on here about two days ago - it's as if I'm not following anyone anymore and it's just giving me the default engagement farm stuff you'd see on a fresh account. Is it just me?
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Airframe trailer!
🏁Here, legends of the street are made. Enter the violent underground world of Ultra Circuit street racing in 🏍️Airframe Ultra, the upcoming 💥retro battle racer from the creators of @RainWorldGame at @VideocultMedia. Join the @AirframeUltra Discord today.
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