Logan Olson
@jloganolson
Followers
1K
Following
9K
Media
205
Statuses
2K
Tinkering with robots | Prev: Gen ML @Playstation, UXE @Google, creator of SoundstageVR, Imagineer/toy R&D @Disney, researcher @USC_ICT
Los Angeles, CA
Joined October 2019
Unitree G1 crawl policy deployed to hardware! Plenty of room for improvement, but it's a start.
162
175
2K
I made a face mask mount for the Unitree G1 to get it ready for Halloween. If you’d like to dress up your robot too, here’s the Onshape link: https://t.co/r9NOQEVJkd
1
0
11
Used nano-banana to create a template for the kids to brainstorm Halloween porch ideas
0
0
4
RL imitation of our procedurally generated crawl animation looks promising (wip repo: https://t.co/LyQHacR4AU)
0
0
8
using nano banana to make fake little golden books for conspiracy theories
1
0
5
Created a procedural crawl editor with Mujoco and Mink to create data for imitation learning
0
0
5
Training environment stood up using the poses from our pose tool along USD with the custom 3D forearms!
1
0
7
Printed new version of the G1 forearm after the squash ball ripped off the old one (onshape: https://t.co/wDfaMHHvGs)
0
0
5
Vibecoded G1 posing tool in Mujoco - much simpler than the rigged Blender export route and could add lil helper features like mirroring and json import/export (code: https://t.co/y9fac6dk5j)
1
0
4
I'm going to pivot to something simpler since I just need a few poses and there's quite a bit to do to make this useful (joint constraints, export back to robot joint values) but here's the code if anyone is interested
github.com
Experiment exporting g1 mjcf to rigged gltf/glb. Contribute to jloganolson/g1-blender-arms development by creating an account on GitHub.
0
0
2
Prototyped a simple rigged glTF exporter for my G1 MJCF so I could pose the robot in Blender
1
0
5
New article breaking down how to put together shapes from disconnected paths, using a planar graph. There are pretty images. https://t.co/jLIBJXE7hB
amygoodchild.com
There’s some fun computational geometry in my latest artwork, and in this article I’ll walk through how I take a scramble of disconnected paths and turn them into closed shapes, using half-edges and...
8
16
72
Incredible evolution of "Neural Video Games": from GQN (2018) to Genie3 (2025). The future is exciting! https://t.co/EYygTAa3UF
53
342
3K