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Logan Olson Profile
Logan Olson

@jloganolson

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Tinkering with robots | Prev: Gen ML @Playstation, UXE @Google, creator of SoundstageVR, Imagineer/toy R&D @Disney, researcher @USC_ICT

Los Angeles, CA
Joined October 2019
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@jloganolson
Logan Olson
3 days
Unitree G1 crawl policy deployed to hardware! Plenty of room for improvement, but it's a start.
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@jloganolson
Logan Olson
11 days
I made a face mask mount for the Unitree G1 to get it ready for Halloween. If you’d like to dress up your robot too, here’s the Onshape link: https://t.co/r9NOQEVJkd
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@jloganolson
Logan Olson
19 days
Great idea
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@jloganolson
Logan Olson
27 days
Used nano-banana to create a template for the kids to brainstorm Halloween porch ideas
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@jloganolson
Logan Olson
30 days
Mocap BVH -> G1 vibecode progress
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@jloganolson
Logan Olson
1 month
RL imitation of our procedurally generated crawl animation looks promising (wip repo: https://t.co/LyQHacR4AU)
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@jloganolson
Logan Olson
1 month
one more
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@jloganolson
Logan Olson
1 month
using nano banana to make fake little golden books for conspiracy theories
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@jloganolson
Logan Olson
1 month
Created a procedural crawl editor with Mujoco and Mink to create data for imitation learning
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@jloganolson
Logan Olson
1 month
Google's AI Overview is getting solid!
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@jloganolson
Logan Olson
1 month
Training environment stood up using the poses from our pose tool along USD with the custom 3D forearms!
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@jloganolson
Logan Olson
2 months
Printed new version of the G1 forearm after the squash ball ripped off the old one (onshape: https://t.co/wDfaMHHvGs)
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@jloganolson
Logan Olson
2 months
Testing poses irl - guess I have to crank kp...
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@jloganolson
Logan Olson
2 months
Vibecoded G1 posing tool in Mujoco - much simpler than the rigged Blender export route and could add lil helper features like mirroring and json import/export (code: https://t.co/y9fac6dk5j)
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@jloganolson
Logan Olson
2 months
I'm going to pivot to something simpler since I just need a few poses and there's quite a bit to do to make this useful (joint constraints, export back to robot joint values) but here's the code if anyone is interested
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github.com
Experiment exporting g1 mjcf to rigged gltf/glb. Contribute to jloganolson/g1-blender-arms development by creating an account on GitHub.
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@jloganolson
Logan Olson
2 months
Prototyped a simple rigged glTF exporter for my G1 MJCF so I could pose the robot in Blender
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@OriolVinyalsML
Oriol Vinyals
3 months
Incredible evolution of "Neural Video Games": from GQN (2018) to Genie3 (2025). The future is exciting! https://t.co/EYygTAa3UF
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@jloganolson
Logan Olson
3 months
G1 surgery
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