Jinanggd
@jinanggd
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Lie Jin Wang Software developer
Barcelona
Joined June 2022
【UE5 / Material解説】 水のようで、シャボン玉のようなMaterialを解説しています! ・Emissive ・Normal ・World Position Offset ・Opacity / Refraction VFXやMaterial設計の参考になれば嬉しいです。 https://t.co/LE9e5LZkJj
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こんにちは!VFXアーティストの takaです! 今回はUE5で作成した「水のようでシャボン玉のような」Materialの中身を解説します。 完成した見た目はコチラから確認できます。 ■使用Texture紹介 ■全体図 Blend Mode:Translucent Shading Model:Unlit Refraction Method:Index Of Refraction ■Emiss...
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\ ENERGY GENERATING CORE \ 2D VFX Animation ( Final Version ) Blue Color Variation with 24 fps and a little bit different Lightning spread rhythm Used soft Adobe Animate #2D #Animation #VFX #framebyframe #gamedev #gameart #VFXArtist #ivanboyko #noAI
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@jinanggd create this VFX... I use by inspiration for study Void Grenade SFX. Original foley in particles after explosion and in one of impacts. Other sfx are VST synth, and two samples from Soundly and Sonnis. Mixed and edited in Reaper. #soundesign #reaper
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Daamn!! One of the master piece slash effect. Loved the Lion form and shapes. . Credit :- please tag if anyone knows the Artist🫠 . #madewithunreal #vfx #vfxbreakdown #mondaymotivation #vfxartist #unrealengine #unity3d
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Copy-paste blueprint: https://t.co/ICRZSP7KQF Use it if you like.
Made a Star Trail material in UE5. Details in the quoted reply. P.S. Happy New Year! Looking forward to diving even deeper into materials and small efficiency tweaks for game development this year. #UE5 UE5向けに「星の軌跡」風マテリアル作ってみた 詳細は引用リプにて。
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Shield cast in Unreal Engine Cascade particle system #unrealengine #vfx #gamedev #vfxartist #realtimevfx
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画面の乱れやバグ演出が欲しい時に便利なデジタルグリッチ素材を配布します。サムネの印象をガラッと変えたい方はぜひご利用ください。
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