
Jamis Buck
@jamis
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Also posting at jamis@techhub.social, @jamisbuck.bsky.social
Smithfield, UT
Joined May 2007
The more I learn, the more I'm convinced that there's nothing that can't be learned.
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Joseph Grosso posted a very thorough (and glowing!) review of my book, "The Ray Tracer Challenge": -- includes tips for troubleshooting and optimizing your renderer!.
medium.com
Over the past year, I’ve been working on creating a ray tracing engine in C++, following the incredible book The Ray Tracer Challenge by…
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Sentinel Comics RPG is an amazing system. I made a random character generator for it: (repo: .
github.com
Unofficial Sentinel Comics RPG Character Generator - jamis/scrpg-chargen
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RT @frboulais: Playing with maze generation in Swift & SwiftUI, with the great book "Mazes for Programmers" by @jamis! .
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The forums for my ray tracer book are back up, after a hiatus of some months. #embarrassing --
forum.raytracerchallenge.com
Visit our forum at: forum.raytracerchallenge.com
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This was about 4 months before I was hired by 37signals. I was fresh from meeting @dhh at the 2004 RubyConf, where I'd given a presentation about (cringe) a Dependency Injection framework for Ruby, called Copland. After the conference I wrote a "better" one, called Needle.
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RT @pragprog: Remember when programming used to be fun? You were starting to program, making code do things, draw things, and solve puzzle….
pragprog.com
Explore a dozen algorithms for generating mazes randomly, each copiously illustrated and accompanied by working implementations in Ruby.
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