Nick Bate
@ickbat
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Dauphin of Noticing A Leaf Falling. Sometimes I do galactic archaeology. Other times I write tabletop games. An Australian living in the UK. He/him.
London, UK
Joined March 2011
The Time War has begun. The public beta of Against Time and Death, my duet game of war, self-discovery, and connection across the multiverse, is now live. Link below! 👇 If you loved This Is How You Lose the Time War (and why wouldn't you?!), you're going to love this game.
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You should all check this out - Nick's games are consistently innovative and fun! (And, crucially for high concept indie stuff, very playable)
Love This Is How You Lose the Time War? Then you're also going to love Against Time and Death, a two-player #ttrpg about the forbidden relationship between two operatives on opposite sides of a multiversal time war. Launching on Kickstarter in February 2025 -- link below!
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Head on over to the Against Time and Death pre-launch page and hit the button to be notified when the Kickstarter campaign begins. You're a true virtuoso at manipulating the weave of the multiverse, and you're about to meet your match... https://t.co/b6s568VDEw
kickstarter.com
A duet storytelling game about a forbidden relationship between two elite operatives on opposite sides of a multiversal time war.
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Love This Is How You Lose the Time War? Then you're also going to love Against Time and Death, a two-player #ttrpg about the forbidden relationship between two operatives on opposite sides of a multiversal time war. Launching on Kickstarter in February 2025 -- link below!
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I think you should be like @miramanga: read the excellent This Is How You Lose the Time War (seriously, you'll love it, it's brilliant), and then check out the game I wrote that aims to capture some of its fire! (Thank you, Mira, and I'm glad you liked the book!)
Just finished wonderful read: the epic, epistolary This Is How You Lose the Time War by @maxgladstone & @tithenai Thanks to @ickbat who recommended it AND is developing a game based on it too. Enjoy the beta version here: https://t.co/y0Wb6jQ3g3 See you in another strand!
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This is an opportunity show what your faction believes, but it’s also an invitation to your rival to twist it, break it, remake it. What my rival has done here is frame a scene so lovely that I don’t *want* to break it. In other words, they’ve absolutely nailed the brief.
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The default action in Against Time and Death — a game about two operatives on opposite sides of an epic time war — is to frame a scene in a strand of the multiverse that favours your faction’s ideology. Your rival will then take action to subvert that strand to *their* ideology.
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That feeling when your Against Time and Death buddy frames a scene so good you have no idea what to do in response. 🤔🕚
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I playtest (my own designs and others) and I play on @BArmadaTales, but I also play ttrpgs with my dear friends just for the fun of doing it. We’re doing it tomorrow night, as it happens. This has benefits for my game design, obvs, but the main reason I do it is for my heart.
if all you do is playtest ttrpgs and/or stream playing ttrpgs, i strongly deeply passionately encourage you to take some of the people you trust most and gather together and play for the sake of playing for a bit
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I am re-reading the very excellent A Nocturne, and once again dreaming of playing it. In so many ways, I think it's my dream game.
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And if a game about the relationship between two operatives on opposite sides of an epic time war sounds like your jam, Against Time and Death is currently in playtest! You can pick the playtest draft up here, along with all future PDF updates: https://t.co/vPSOKU84QQ
ickbat.itch.io
A duet game of war, self-discovery, and connection across the multiverse
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So @theloneamigo has launched a game of Against Time and Death with all of twitter -- feels appropriate for a game about a war for all of time and space! Follow along to see where the strands of time take us...
At the sharp end of the multiverse, only two futures remain. They have strangled all other competitors in their cradles, or weaved them into their webs. Their agents climb up and down the strands of reality, seeking the final victory they both crave. This is the Time War.
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What if I turned What’s So Daring About Sky Pirates into a lean little Forged in the Dark game? 🤔
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Wreck this Deck is such an amazing game (unless you really like your deck of playing cards) and was my inspiration for writing rule books as in-world artefacts. So good. And also so upsetting. Because I like my decks of playing cards.
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I would dearly love to do a complete re-skin of Scum & Villainy, turning it into the sort of space opera I’m most excited about. If only I had more game design time, you know?
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Calum Grace’s A Nocturne hits that weirder note almost perfectly for me — some of my absolute favourite playbooks in the FitD space. But it’s finely tuned for a particular kind of (very nasty) space bastards. Sometimes I want something a bit lighter, you know?
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To say a little more on that parenthesis: for my money, Scum & Villainy wears its inspirations (the Star Wars/Firefly/Bebop triumvirate) a little too openly. That's probably a very sensible choice in terms of finding an audience, but I like my space opera weirder.
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Sudden hankering to play (not GM) a serious Scum & Villainy campaign. Real player-driven, system-spanning space operatic nonsense. (Related impulse: design four new systems and a suite of original playbooks for Scum & Villainy.)
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Am I seriously considering prototyping a miniatures wargame for the #oneboxwargame challenge? 🤔
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