Lawall
@iamlawall
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From knowing nothing about Roblox to making a 100k CCU game in 6 months. All documented.
Joined January 2026
Day 34/180 of making a 100k CCU Roblox game I'm trying to simplify the design of my game, right now it's too complex compared to the Roblox standards. The problem is, the more I'm simplifying, so more boring it gets. There must be a fine balance... working on that.
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Just ask Claude to do this too
If Claude Code or Codex just one-shotted an app for you, Read this. Now you gotta go through every screen and find the 47 edge cases that break it. Users will do things you never imagined. Then comes auth, database setup, API rate limits, error handling for when the server goes
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Day 33/180 of making a 100k CCU Roblox game When looking at the top earning charts - which arguably is a better indicator for success on Roblox - I realized how much the power fantasy is the main driver for these games. Much, much more than the wealth fantasy and brainrots.
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Day 32/180 of making a 100k CCU Roblox game I’ve been playing top Roblox games a lot today. My goal is to train my brain to recognize successful patterns.
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Day 31/180 of making a 100k CCU Roblox game I’m pivoting. My game’s competitor just reached 500k CCU today. I lost this fight. Congrats to them! Luckily, my 2nd game is now well into the making.
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AI video has crossed the uncanny valley
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Day 30/180 of making a 100k CCU Roblox game My first game is starting to get home recommendations, which is good. At the same time, the same idea (but executed better) just hit the front page. They're at 150k CCU. I either decide to continue working on this game, or I pivot.
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Day 29/180 of making a 100k CCU Roblox game Today I've been improving every single aspect of my game to make it really pleasant. All the little details. I believe it to be worth it, because I'll be able to reuse that later on future games.
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Day 28/180 of making a 100k CCU Roblox game My game hasn't picked up yet. I'm still giving it a couple days before I either decide to iterate or pivot. Meanwhile, my other game is already incredibly fun. I'm focusing all my efforts on getting the loop right.
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Day 27/180 of making a 100k CCU Roblox game Another game with the same idea as mine released 5 days ago (like mine) and already reached 50k CCU. Humbling. I still have a lot to learn. But at the same time, my idea was right. Which is good.
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Day 26/180 of making a 100k CCU Roblox game I need to learn patience. It is hard to just sit and watch while ads do their job. So meanwhile… I’m making a second game. It’s super fast because 80% of the codebase is basically the same. Roblox has a crazy snowball effect.
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Day 25/180 of making a 100k CCU Roblox game So I’ve split my game into three versions, each with a different difficulty design and rationale. I’m running ads for each of them and letting the data speak. Goal: learn faster.
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Day 24/180 of making a 100k CCU Roblox game The first stats are far from good enough to support my ambition. I need to improve my game design skills massively.
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Day 23/180 By watching my players play I realized my game is way too hard. New players die all the time. It's fine for people like me but most players want to feel they're good, fast. I'm reworking the entire thing! Should only take a dozen hours.
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The man who achieves to make a well designed open world Pokemon MMO will have my eternal gratitude
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This update is great.
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Game design is a lot more about stroking the player's ego than people care to admit
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Day 22/180 of making a 100k CCU Roblox game I've launched the ads. I've already fixed 2 new bugs. I'm observing the players' behaviors. Watching how they interact with the game. Lots of things I didn't expect. This reminds me how important it is to launch as soon as possible.
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