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Lix

@holoShaderGirl

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Following
128
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Statuses
50

Holographic Shader Girl ๐Ÿ‘พ

Joined March 2022
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@Cora_Mat
Carolina Aiazzi
6 months
Built a sparkling zero-gravity fluid sim in #WebGPU using PBF, marching cubes, and photon mapping for real-time caustics โœจ๐ŸŒŠ๐Ÿ”ฎ
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@Haxiomic
๐ŸŒˆ George Corney
2 years
Particle toy experiment, motion blur is simulated by stretching particles along their velocity in the vertex shader. Cheap trick but worked surprisingly well! (WebGL, three.js, TypeScript)
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@_x1m4
xima
2 years
Portals?
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@_x1m4
xima
2 years
Ray tracing sound on the GPU (Work in progress). Since the whole game is running on the GPU, I found it convenient to do the sound management and the ray tracing on the GPU as well. Each frame the CPU receives a sound queue from the GPU to process, and applies effects like reverb
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@nodetoy
NodeToy
3 years
Fantastic tutorial on custom shaders w/ React Three Fiber and Nodetoy by @Domenico_brz ๐Ÿ˜๐Ÿš€ ๐Ÿ‘‰ https://t.co/5I1UF4sjEs @threejs @pmndrs
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@nodetoy
NodeToy
3 years
Introducing our first tutorial of a mini-series that goes over the basic nodes to get you started with NodeToy and create awesome materials!โœจ Understanding the basics is fundamental to start creating more complex shaders and becoming a node master ๐Ÿง™ ๐Ÿ‘‰ https://t.co/HbOdLmRjZK
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@0xca0a
โ˜„๏ธŽ
3 years
new in drei <MeshTransmissionMaterial> for more convincing glass/gelatin/epoxy transmission w/ RGB shift & noise. based on a material that was open sourced by @ore_ukonpower and @junni_jp, w/ some extras added. <mesh> <MeshTransmissionMaterial /> demo: https://t.co/FcyJANBCBT
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@0xca0a
โ˜„๏ธŽ
3 years
ray marched <Caustics> new in drei ๐Ÿ’ซ beautiful swirls and patterns that appear when light passes through transmissive surfaces. ๐Ÿ˜ this was a huge effort by @N8Programs! react + threejs users just have to type: <Caustics {...config}> <Model /> demo: https://t.co/Qz0iW7L7ER
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@stannostudio
Stanley
3 years
playing arcade games built with @threejs at Gucci in Tokyo today
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@holoShaderGirl
Lix
3 years
Nodes fire challenge @bruno_simon ?๐Ÿ”ฅ๐Ÿ”ฅ Made in @nodetoyโœจ Graph ๐Ÿ‘‰ https://t.co/Zk4gw4LZM3
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@holoShaderGirl
Lix
3 years
Adapted this cool xmas shader from @kishimisu using @nodetoy new Image master ๐ŸŽ„๐Ÿ’–
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@holoShaderGirl
Lix
3 years
Recreated in @nodetoy the hex grid step by step from the amazing @BenCloward tutorial ( https://t.co/PC9KCvAm4m) ๐Ÿ’– Created a material instance to play with parameters โœจ Featured in NodeToy Beta2.0 trailer ๐Ÿ”ฅ
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@nodetoy
NodeToy
3 years
Introducing NodeToy๐ŸŒˆ โ€“ The ultimate web shader editor for @threejs and React-Three-Fiber @pmndrs! Now available to EVERYONE!๐ŸคฉWith over 150 nodes and a powerful material editor, create stunning graphics and effects that will leave your audience in awe!๐Ÿ‘‰ https://t.co/ta7lyKbo0Z๐Ÿ‘ˆ
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@garrettkjohnson
Garrett Johnson ๐Ÿฆ‹
3 years
Three-gpu-pathtracer v0.0.5 has been released! This version includes area lights, clearcoat material, equirect camera rendering, and more! https://t.co/sJcYxUc9Pa #threejs #raytracing #webgl #javascript #graphics
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@Cartesian_C
Cartesian Caramel
3 years
More firework stuff #b3d #geometrynodes
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@cmzw_
celestialmaze
3 years
Simple particle trail effect in a minute ๐Ÿƒ #b3d #blender #blender3d
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@cmzw_
celestialmaze
3 years
Rotatable 3D sphere under 38s with 9 nodes (Thanks @HotdogNugget for the setup!) #b3d #blender #blender3d โšฝ๏ธ๐Ÿ€๐Ÿ
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@wolf_games_vfx
๐™’๐™Š๐™‡๐™๐™‚๐˜ผ๐™ˆ๐™€๐™Ž
3 years
3็จฎใ‚ชใƒผใƒฉโœจ #UE5 #UE5Study #VFX #realtimeVFX #indiedev #indiegame
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@wolf_games_vfx
๐™’๐™Š๐™‡๐™๐™‚๐˜ผ๐™ˆ๐™€๐™Ž
3 years
ๅนดไปฃๅˆฅใฎ็ซœๅทปไธ‰็‚น็››ใ‚Š๐ŸŒช๏ธ #UE5 #UE5Study #VFX #realtimeVFX #Niagara #indiedev #indiegame
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