We added noise caves, changed world height, and added aquifers (local water levels). Summarized in this pic. Note that the underground biomes don't generate quite yet. Try it, give us feedback!
Hi folks, I'm leaving Mojang, at least for now, so I won't be posting as much Minecraft stuff. This has been really fun! Never met a dev team with so strong passion for their product & users. And the community has been super helpful with snapshot feedback & testing. Keep it up!❤️
Grimstone is a new basestone that generates at negative Y.
@JasperBoerstra
made some nice matching textures for the ores, but it barely missed this week's snapshot train. Will come later. So don't pester him (too much) about ugly ore blocks at negative Y :)
This was a popular location in one of the earlier 1.18 snapshots, but got lost after seed reshuffling. Places like this can still generate though. Anyone found something similar, with the lush caves inside a water cave inside a cliff with a coral reef outside? If so share it!
Been tinkering a bit with the peaks, especially for the smaller mountain ranges, to make them more jagged and interesting. The big mountain ranges were mostly fine, but the small ones tended to be a bit too round and flat. Maybe something like this?
I get a lot of questions about how the new Minecraft noise caves work, and why we call them silly things like Cheese caves and Spaghetti caves. Here's an attempt to summarize it in a picture, hope it makes some kind of sense :)
OK time to figure out why the big stalactites aren't generating properly. When working on worldgen stuff we often create simple debug views like this to show what is actually going on behind the scenes. Super useful.
Contrary to popular belief, Hoglins in Minecraft aren't actually afraid of warped fungus. They just think it smells really bad, so getting away from it takes priority over both breeding and fighting.
OK minecrafters, we've now shipped 1.18 experimental snapshot 5 with peakier peaks and other tweaks. Try it out (ideally in survival) and give us feedback!
We've also introduced crack cavers, which are like ravines but very narrow and very deep. Trivia: that's how the cool skylight came in to this cave that we showed on Minecraft Life.
OK minecrafters, we've now shipped 1.18 experimental snapshot 2. Contains a bunch of tweaks and fixes thanks to all your great feedback! Take it for a spin, let us know what you think.
And yes, Glow Lichen is the new cave light source I mentioned in the cave prototype video a while back. We made them mainly for the not-yet-released larger caves. Glow Lichen generate naturally, but you can also grow it yourself and make eerie glowing cave paths :)
OK minecrafters, we've now shipped 1.18 experimental snapshot 7. This one is tiny so don't get too excited. You might not even notice any difference. But if you do, let us know what you think :)
The nice thing about coding is if you need a tool you can sometimes just hack it up. Here I needed a way to quickly compare two versions of worldgen. Should have made this a long time ago! No more manual copy/pasting tp coords :)
OK for those of you watching Minecraft Now (), here are the locations we picked out for
@iskall85
. Seed "megaseedofdoom". First up, the location that you voted for him to build on: Lush mountain. Coord 30 99 -54
OK minecrafters, we've now shipped 1.18 experimental snapshot 6 with tweaked biome placement and cavier ocean floors and other mostly minor stuff. Try it out (ideally in survival) and give us feedback!
Lush Caves biome is now in snapshot! Doesn't generate naturally yet, but you can create a single biome world to check it out (just ignore that the surface looks like plains...). Try it, give us feedback!
I'm pretty happy with our fairly simple chains & pillars solution for dealing with mineshafts inside the large 1.18 caves. We didn't really have bandwidth to completely revamp these structures, but needed to do something at least.
A note about the goat horn & copper horn feature in the latest bedrock beta. This is somewhat experimental, and we can't guarantee that it will be part of 1.19. As always, we are open to feedback and curious about how you use the feature :)
Java snapshot 21w43a is out! If you open an old world, the terrain between existing lands and new lands will be blended smoothly instead of having a hard edge/cliff. Pretty cool! Will likely be improved further in later snapshots.
Fixing a Minecraft bug without creating new bugs is surprisingly hard. Even seemingly small fixes often have side effects that are hard to predict or test for.
I know I probably shouldn’t reveal what we’re going to say at Minecraft Live on Oct 16, but yt rytwd jlgudfhd ueyudh! Kbc fdskjlq d fkj wyjd lwkd, ekpoghyu e tx yqnx fkjdy… :)
#dhiwkhdqqwzo
Oh, and yes, we'll make the caves bigger again. The megacaves won't be all over the place like in 21w06a (that gets annoying after a while), but more common than in 21w07a. We overcompensated and made the underground too barren. Your feedback was super useful, as always!
OK this should be about good enough. We accidentally messed up badlands hoodoos (and icebergs) on both bedrock and java in a recent snapshot & beta. Trying to get badlands back into a good state on both platforms, and fix some related bugs along the way.