Henrik Kniberg Profile
Henrik Kniberg

@henrikkniberg

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AI whisperer. Former Minecraft game designer/developer/coach @ Mojang. Cofounder of & . Like to jam! Previously Spotify/LEGO.

Stockholm
Joined April 2009
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@henrikkniberg
Henrik Kniberg
3 years
We added noise caves, changed world height, and added aquifers (local water levels). Summarized in this pic. Note that the underground biomes don't generate quite yet. Try it, give us feedback!
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@henrikkniberg
Henrik Kniberg
2 years
Hi folks, I'm leaving Mojang, at least for now, so I won't be posting as much Minecraft stuff. This has been really fun! Never met a dev team with so strong passion for their product & users. And the community has been super helpful with snapshot feedback & testing. Keep it up!❤️
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@henrikkniberg
Henrik Kniberg
2 years
And here is the updated and finalized ore distribution chart for 1.18.
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@henrikkniberg
Henrik Kniberg
3 years
Cool spot for a village!
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@henrikkniberg
Henrik Kniberg
3 years
This is what Minecraft 1.18 looks like without surface features or caves. Pretty zen.
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@henrikkniberg
Henrik Kniberg
3 years
Accidentally changed one line of code and....
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@henrikkniberg
Henrik Kniberg
4 years
What if the hoglins had a dance too? Hmmm. OK maybe a bit too much... :) #minecraftbloopers
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@henrikkniberg
Henrik Kniberg
4 years
This is the root cause of many door pathfinding bugs in minecraft.
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@henrikkniberg
Henrik Kniberg
2 years
I had forgotten how many of these little lakes spawn in plains in Minecraft 1.17. Wow. Won't miss those.
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@henrikkniberg
Henrik Kniberg
3 years
Minecraft terrain being, well, minecrafty...
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@henrikkniberg
Henrik Kniberg
2 years
Playtesting and not actually finding any serious problems. Maybe today is a good day to release :)
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@henrikkniberg
Henrik Kniberg
2 years
Weirdest mineshaft I've seen. And this isn't even a debug version, just a normal world. Was working on another feature and happened to see this :)
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@henrikkniberg
Henrik Kniberg
3 years
Grimstone is a new basestone that generates at negative Y. @JasperBoerstra made some nice matching textures for the ores, but it barely missed this week's snapshot train. Will come later. So don't pester him (too much) about ugly ore blocks at negative Y :)
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@henrikkniberg
Henrik Kniberg
2 years
This mountain looks like it got decapitated by the clouds :)
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@henrikkniberg
Henrik Kniberg
3 years
Happy birthday Minecraft! 12 years. And next year you'll be a teenager :)
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@henrikkniberg
Henrik Kniberg
2 years
This was a popular location in one of the earlier 1.18 snapshots, but got lost after seed reshuffling. Places like this can still generate though. Anyone found something similar, with the lush caves inside a water cave inside a cliff with a coral reef outside? If so share it!
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@henrikkniberg
Henrik Kniberg
3 years
Been tinkering a bit with the peaks, especially for the smaller mountain ranges, to make them more jagged and interesting. The big mountain ranges were mostly fine, but the small ones tended to be a bit too round and flat. Maybe something like this?
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@henrikkniberg
Henrik Kniberg
3 years
I get a lot of questions about how the new Minecraft noise caves work, and why we call them silly things like Cheese caves and Spaghetti caves. Here's an attempt to summarize it in a picture, hope it makes some kind of sense :)
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@henrikkniberg
Henrik Kniberg
3 years
Pretty well-placed pillager outpost :)
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@henrikkniberg
Henrik Kniberg
2 years
Lush caves are so beautiful
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@henrikkniberg
Henrik Kniberg
3 years
We made some changes to Minecraft terrain generation for Caves & Cliffs part II. OK pretty big changes. Would love some feedback!
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@henrikkniberg
Henrik Kniberg
2 years
OK icebergs. Let's figure this out once and for all.
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@henrikkniberg
Henrik Kniberg
3 years
Hmmm. No maybe that's overdoing it a bit.
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@henrikkniberg
Henrik Kniberg
3 years
Experimenting with what Amplified might mean in the context of 1.18 worldgen.
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@henrikkniberg
Henrik Kniberg
3 years
Pirate Bay
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@henrikkniberg
Henrik Kniberg
3 years
We're experimenting with having some ores less likely to show up exposed to air. That means you may have a reason to go cave diving at deep levels :)
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@henrikkniberg
Henrik Kniberg
2 years
This village....
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@henrikkniberg
Henrik Kniberg
3 years
OK minecrafters, we've now shipped 1.18 experimental snapshot 3. Try it out (ideally in survival) and give us feedback!
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@henrikkniberg
Henrik Kniberg
3 years
Bug or Feature? :)
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@henrikkniberg
Henrik Kniberg
2 years
Another fun memory: debugging door pathfinding :)
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@henrikkniberg
Henrik Kniberg
3 years
OK time to figure out why the big stalactites aren't generating properly. When working on worldgen stuff we often create simple debug views like this to show what is actually going on behind the scenes. Super useful.
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@henrikkniberg
Henrik Kniberg
2 years
Same terrain, different biomes
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@henrikkniberg
Henrik Kniberg
3 years
How beachy should the beaches be?
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@henrikkniberg
Henrik Kniberg
3 years
Lovely place :)
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@henrikkniberg
Henrik Kniberg
3 years
This is what happens when you give aquifers too much control.
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@henrikkniberg
Henrik Kniberg
3 years
The swamps are happy now.
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@henrikkniberg
Henrik Kniberg
3 years
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@henrikkniberg
Henrik Kniberg
2 years
I'm gonna pretend this bee is looking out the window admiring the view and not stuck because of pathfinding....
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@henrikkniberg
Henrik Kniberg
3 years
And yes, all this stuff is eventually coming on bedrock too so stay tuned.
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@henrikkniberg
Henrik Kniberg
3 years
Mineshaft corridors now hang from chains sometimes, when closer to the ceiling than the floor. Can get pretty goofy in big caves :)
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@henrikkniberg
Henrik Kniberg
3 years
Feature or bug?
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@henrikkniberg
Henrik Kniberg
2 years
Contrary to popular belief, Hoglins in Minecraft aren't actually afraid of warped fungus. They just think it smells really bad, so getting away from it takes priority over both breeding and fighting.
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@henrikkniberg
Henrik Kniberg
3 years
There it is. The crack carver. Watch your step, they can go REALLY deep!
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@henrikkniberg
Henrik Kniberg
3 years
OK minecrafters, we've now shipped 1.18 experimental snapshot 5 with peakier peaks and other tweaks. Try it out (ideally in survival) and give us feedback!
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@henrikkniberg
Henrik Kniberg
3 years
We've also introduced crack cavers, which are like ravines but very narrow and very deep. Trivia: that's how the cool skylight came in to this cave that we showed on Minecraft Life.
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@henrikkniberg
Henrik Kniberg
3 years
OK minecrafters, we've now shipped 1.18 experimental snapshot 4. Try it out (ideally in survival) and give us feedback!
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@henrikkniberg
Henrik Kniberg
3 years
Found this amazing terrain when doing parity testing
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@henrikkniberg
Henrik Kniberg
3 years
Giving the badland hoodoos (pillars) a bit of love
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@henrikkniberg
Henrik Kniberg
3 years
I am in love with this island
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@henrikkniberg
Henrik Kniberg
3 years
This looks like some kind of crater lake
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@henrikkniberg
Henrik Kniberg
2 years
Oh wow I just love this lagoon with the island in the middle.
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@henrikkniberg
Henrik Kniberg
3 years
Procedural worldgen is interesting. I accidentally swapped two numbers and got this.
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@henrikkniberg
Henrik Kniberg
2 years
The cave under my mountain!
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@henrikkniberg
Henrik Kniberg
3 years
This looks promising. In the last snapshot this river was cut off in several places.
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@henrikkniberg
Henrik Kniberg
3 years
Parity testing. Peaks looking a lot closer now!
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@henrikkniberg
Henrik Kniberg
3 years
OK minecrafters, we've now shipped 1.18 experimental snapshot 2. Contains a bunch of tweaks and fixes thanks to all your great feedback! Take it for a spin, let us know what you think.
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@henrikkniberg
Henrik Kniberg
3 years
And yes, Glow Lichen is the new cave light source I mentioned in the cave prototype video a while back. We made them mainly for the not-yet-released larger caves. Glow Lichen generate naturally, but you can also grow it yourself and make eerie glowing cave paths :)
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@henrikkniberg
Henrik Kniberg
3 years
OK minecrafters, we've now shipped 1.18 experimental snapshot 7. This one is tiny so don't get too excited. You might not even notice any difference. But if you do, let us know what you think :)
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@henrikkniberg
Henrik Kniberg
3 years
One nice side effect of the new terrain generation is that river width can vary quite a lot. I like these wide ones here.
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@henrikkniberg
Henrik Kniberg
3 years
The cool thing with crack carvers is that surprising things like this can happen way down underground (turn the volume up!)
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@henrikkniberg
Henrik Kniberg
3 years
The nice thing about coding is if you need a tool you can sometimes just hack it up. Here I needed a way to quickly compare two versions of worldgen. Should have made this a long time ago! No more manual copy/pasting tp coords :)
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@henrikkniberg
Henrik Kniberg
3 years
Also found some ways to reduce the number of birdpoop-microbiomes
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@henrikkniberg
Henrik Kniberg
2 years
Hmmm. Think I'm gonna call this Mr Angry Bignose Island.
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@henrikkniberg
Henrik Kniberg
2 years
OK for those of you watching Minecraft Now (), here are the locations we picked out for @iskall85 . Seed "megaseedofdoom". First up, the location that you voted for him to build on: Lush mountain. Coord 30 99 -54
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@henrikkniberg
Henrik Kniberg
3 years
Nostalgia. Found this picture from the early prototypes of the new cave generation & aquifers.
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@henrikkniberg
Henrik Kniberg
2 years
Sildur's shaders are amazing
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@henrikkniberg
Henrik Kniberg
2 years
Prototyping some stuff that I think people will enjoy
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@henrikkniberg
Henrik Kniberg
2 years
Hey Minecrafters, so what do you think about 1.18? Particularly curious about first reactions from those of you who hadn’t tried the snapshots before.
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@henrikkniberg
Henrik Kniberg
3 years
Another cool place for a village :)
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@henrikkniberg
Henrik Kniberg
3 years
Came across this cool place while parity testing
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@henrikkniberg
Henrik Kniberg
3 years
Hmmmm... getting side tracked by wanting to figure out why there is an igloo on a mountainside with a tree growing on top.
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@henrikkniberg
Henrik Kniberg
3 years
Making the desert temples partially buried again.
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@henrikkniberg
Henrik Kniberg
2 years
Turns out bonehead likes skating :)
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@henrikkniberg
Henrik Kniberg
3 years
Whoa that's a pretty dramatic peak! Begs for a tower or statue or something!
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@henrikkniberg
Henrik Kniberg
3 years
OK minecrafters, we've now shipped 1.18 experimental snapshot 6 with tweaked biome placement and cavier ocean floors and other mostly minor stuff. Try it out (ideally in survival) and give us feedback!
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@henrikkniberg
Henrik Kniberg
3 years
Lush Caves biome is now in snapshot! Doesn't generate naturally yet, but you can create a single biome world to check it out (just ignore that the surface looks like plains...). Try it, give us feedback!
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@henrikkniberg
Henrik Kniberg
2 years
I'm pretty happy with our fairly simple chains & pillars solution for dealing with mineshafts inside the large 1.18 caves. We didn't really have bandwidth to completely revamp these structures, but needed to do something at least.
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@henrikkniberg
Henrik Kniberg
3 years
Oh, turns out noodle caves weren't generating above y130. Easy fix. This'll give us small cave entrances and cracks up in the mountains. See it?
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@henrikkniberg
Henrik Kniberg
3 years
<insert caption here>
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@henrikkniberg
Henrik Kniberg
2 years
A note about the goat horn & copper horn feature in the latest bedrock beta. This is somewhat experimental, and we can't guarantee that it will be part of 1.19. As always, we are open to feedback and curious about how you use the feature :)
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@henrikkniberg
Henrik Kniberg
3 years
Java snapshot 21w43a is out! If you open an old world, the terrain between existing lands and new lands will be blended smoothly instead of having a hard edge/cliff. Pretty cool! Will likely be improved further in later snapshots.
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@henrikkniberg
Henrik Kniberg
2 years
Good thing the pillar is there, or it all would have fallen apart :)
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@henrikkniberg
Henrik Kniberg
2 years
Fixing a Minecraft bug without creating new bugs is surprisingly hard. Even seemingly small fixes often have side effects that are hard to predict or test for.
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@henrikkniberg
Henrik Kniberg
3 years
I know I probably shouldn’t reveal what we’re going to say at Minecraft Live on Oct 16, but yt rytwd jlgudfhd ueyudh! Kbc fdskjlq d fkj wyjd lwkd, ekpoghyu e tx yqnx fkjdy… :) #dhiwkhdqqwzo
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@henrikkniberg
Henrik Kniberg
3 years
LOL! This geode generated INSIDE a large stalactite :)
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@henrikkniberg
Henrik Kniberg
2 years
OK upgrading my SMP server to 1.18. What can possibly go wrong? It is only a 10-year old server....
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@henrikkniberg
Henrik Kniberg
2 years
OK no more teasing, Minecraft 1.18 is actually shipped now :) Enjoy!
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@henrikkniberg
Henrik Kniberg
3 years
Oh, and yes, we'll make the caves bigger again. The megacaves won't be all over the place like in 21w06a (that gets annoying after a while), but more common than in 21w07a. We overcompensated and made the underground too barren. Your feedback was super useful, as always!
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@henrikkniberg
Henrik Kniberg
3 years
Dripstone growth works kinda like this. But a lot slower! Not thousands of years slow (like in real life), but still slow.
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@henrikkniberg
Henrik Kniberg
3 years
OK this should be about good enough. We accidentally messed up badlands hoodoos (and icebergs) on both bedrock and java in a recent snapshot & beta. Trying to get badlands back into a good state on both platforms, and fix some related bugs along the way.
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@henrikkniberg
Henrik Kniberg
2 years
Just stumbled over this nice seed! 7850878887917629763
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@henrikkniberg
Henrik Kniberg
2 years
Just stumbled over this old design sketch from when we were trying to figure out the right dripstone shape :)
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@henrikkniberg
Henrik Kniberg
3 years
Really cool forest valley surrounded by meadow plateaus and with a village in the far end. I love the 1.18 terrain gen! Although I may be biased :)
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@henrikkniberg
Henrik Kniberg
3 years
Found an amazing lush cave while tuning aquifers! Complete with mineshaft, cascading lava & water, and a large iron ore vein.
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@henrikkniberg
Henrik Kniberg
3 years
Oh wow, I just love this village placement!
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@henrikkniberg
Henrik Kniberg
3 years
What if beaches are generally larger, but 50% of coastlines (on average) don't have a beach biome at all? Or is that too weird?
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@henrikkniberg
Henrik Kniberg
3 years
Parity testing. Getting pretty close! Even the floating blocks match :)
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@henrikkniberg
Henrik Kniberg
3 years
Interesting place for a woodland mansion...
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@henrikkniberg
Henrik Kniberg
3 years
Snapshot! Real snapshot this time, not experimental :)
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@henrikkniberg
Henrik Kniberg
3 years
After some testing I've concluded that, yes, we should let noodle caves form inside mountain peaks sometimes.
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