
Keato
@henke_keaton
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I am the King of the North Pole | Join the discord in the URL below
Patreon Tech Support
Joined June 2020
I have made a positive change: including all dependencies for routes DLS or not, everything is included. Most people don't want to hunt kuids for days, and more people don't have FCTs to download off N3V's crap download service. (I included a secret route in one of the folders)
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James the Red Engine One of my favorite characters from TTTE and now apart of my model collection. Penny (pubigub) donated a face for this project. Happy to have completed my first TTTE engine.
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Weekly recap #2 Completed James the Red Engine. Began work on Henry. S3 Henry's Forest route started. Exporting to Trainz process has begun.
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My first non Polar Express model train was Henry. It was an attempt back in 2021 to make a TTTE locomotive. I got fairly far, but stopped for some reason. Henry's getting redemption now from the ground up.
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Weekly Recap #1 Cranky was completed. Tiger Moth and Red Balloon recieved minor improvements for game readiness, and Desmond's first model was made. Next week will be export week.
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Weekly Recap #1 Cranky was completed. Tiger Moth and Red Balloon recieved minor improvements for game readiness, and Desmond's first model was made. Next week will be export week.
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Cranky the Crane One of my favorite characters from Thomas. In fact, when I got the Wooden Railway version back in Christmas 2006, I fell off the couch screaming "CrAnKY!!!!" Lovely face texture created by foxxmodelling of m.c bunn :) Face by...well...cranky.
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Cranky the Crane One of my favorite characters from Thomas. In fact, when I got the Wooden Railway version back in Christmas 2006, I fell off the couch screaming "CrAnKY!!!!" Lovely face texture created by foxxmodelling of m.c bunn :) Face by...well...cranky.
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I cleared the first hurdle of the beast: reducing the poly count I dropped it from 18 million vertices down to 700k, for both engine and tender This number will reduce dramatically further when I start baking the engine Onward!
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I cleared the first hurdle of the beast: reducing the poly count I dropped it from 18 million vertices down to 700k, for both engine and tender This number will reduce dramatically further when I start baking the engine Onward!
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Some very important updates are happening to Polar Express which include but are not limited to getting it game ready.
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Some very important updates are happening to Polar Express which include but are not limited to getting it game ready.
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If N3V would stop prioritizing profit over real change and add a compatibility mode like they did with previous versions of Trainz, that'd be nice
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