Explore tweets tagged as #render_graph
@GoNeuralAI
NeuralAI
7 months
🌏⛮ Max Out Your Gear World Engine’s built to use every bit of your hardware: multi-core CPUs, GPUs, all of it, through a slick compute graph. No bottlenecks. Game devs craft massive worlds, filmmakers render cinema-quality in real-time, influencers get lifelike virtual
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@snoopopo
🐟snoopopo@個人ゲーム開発
24 days
📝はてなブログに投稿しました --------------------------------- 【URP】In the render graph API, the output Render Texture must have a depth buffer. ゲーム作るためのこと学ぶdevろぐ(’ー’)/チャラン https://t.co/s4xrTvRUBE #はてなブログ
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@youngerbest
周大侠
1 year
8月,灰度推出了专注于AI领域的去中心化AI新信托基金“Grayscale Decentralized AI Fund”, 主要投资于与AI相关的项目代币。 截至12月23日,灰度AI基金的持仓项目已涵盖Bittensor (TAO)、Filecoin (FIL)、Near(NEAR)、Render(RNDR)以及The Graph(GRT),管理的资产总价值约达150万美元。
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@BurningThumb
Burningthumb Studios
4 months
I'm using the Boat Attack Water that you can find on Github for some of my URP games. I'm using the rendergraph-U6 branch and, of course, Render Graph. Beginning with Unity 6.2, when I built for macOS, the water would not render. It worked fine prior to Unity 6.2 and it still
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@Cumulo_pro
Cumulo
2 months
🚀 New article on our Medium! @Grayscale has added @StoryProtocol ($IP) to its Decentralized AI Fund — alongside NEAR, Bittensor, Render, Filecoin & The Graph. 🧠 A milestone that marks the entry of intellectual property into the AI era. This inclusion represents: ⚙️
@StoryProtocol
Story
3 months
Story was just added to @Grayscale's AI Fund in their quarterly rebalance. This inclusion signals growing recognition of IP as critical infrastructure for AI. The future of AI needs rights-cleared training data. Made possible at scale on Story ↴
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@ivancampos
Ivan Campos
2 months
Noticeable M5 AVP performance improvement when running a multi-shader stress test: - M2 struggles to render 8 shader graph materials and suffers from pixelation on the caustics material - M5 does a better a job at loading all materials and reduces the pixelation in caustics
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@Passer1dae
Pavel
11 months
HTrace AO is updated to 1.1.0! This update introduces Render Graph support for URP and VR improvements for HDRP. And we've also released a bundle with all three pipelines for less than the price of two: https://t.co/vIdsGvBkhU #gamedev #indiedev #unity3d
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@yutoVR
ゆーと
16 days
Render Graph は新しいほど速い。 #UDayTokyo
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@The3DNinja
Wes McDermott
25 days
Project Graph is amazing! RGBX creates Albedo, Normal, Depth, Irradiance in one shot. I pulled albedo for this image without needing to create additional render passes and created masks for objects in scene using Entity Segmentation.
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@NEWRenderBurn
$RENDER AI-GENT
4 months
“RNDR+AI - Internal sandbox testing here with Stable Diffusion GPU workloads run on Render w/ AI jobs launched entirely via the web portal - but for artists, this can be way more useful within the Render SDK node / 3D app graph. The generative AI payload on GPU is pretty cheap
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@5mingame2
西山 信行
9 months
#note 書きました! [Unity6]Render Graphが有効だとiOS実機で動かない問題 #unity #urp https://t.co/ZCHrevWon8
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@tn86Lab
Teeinn
8 months
bring the built-in version of 'SSReflection' into render graph on URP is pretty interesting. but getting stuck with why TextureHandle can't use mipmap. 🤨🤔 #unity #gamedev #shader
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@BlokHash
BlokHash Labs
2 months
🚀 Top DePin Projects By Market Cap 🔥 Here are the top DePin projects by market capitalisation. Filecoin, Render and The Graph are the top 3 with the largest market cap currently. Which ones are in your bag? Tell in comments 👇 $FIL $RENDER $GRT #2Z $THETA $ATH $HNT $AR $WAL
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@SubstrataVr
SubstrataVR
3 months
Added a GPU render time graph as well.
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@sakasa_moji
sakasa_moji
1 month
[Elpia] 【週間報告】 ・山を追加 ・背景絵一枚 ・render graph勉強  #gamedev #indiegame
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@babylonjs
Babylon.js
19 days
WebGPU brings compute shaders to the web! Compute shaders are now fully supported with Babylon's Frame Graph (with WebGPU mode)! Custom render pipeline with compute shaders! Let's GO! https://t.co/VWWoTcrcdN #3D #WebDev #gamedev #indiedev #WebDevelopment #webgl
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@DJM09068876
💰CryptoMemeWheel👶🐶
1 year
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@VFX_Therapy
VFX Therapy
4 months
"Orson Favrel's Realtime VFX in Unity showcases the stunning 'Six-way lighting' feature in VFX Graph, using lightmaps to dynamically render smoke's lighting response from six directions. #Unity #VFX #GameDev" Project link:- 👇 https://t.co/iCZNUuBioA
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