Pavel
@Passer1dae
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50% digital artist 40% indie game developer 10% graphics programmer
Joined June 2021
A small showreel of the new HTrace SSGI asset we released this month. It works with both HDRP and URP from day one. More details in the docs: https://t.co/CALLHBTpnZ
#gamedev #indiedev #unity3d #raytracing
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HTrace AO is updated and now works with multiple cameras and the URP version is reworked to support the volume override workflow. And it’s also on sale now! URP version: https://t.co/gnOfrWRzZL HDRP version: https://t.co/y2ijt5qCUl
#gamedev #indiedev #unity3d #raytracing
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HTrace SSGI has been upgraded with a Render Scale slider. Instead of choosing between fixed Full Res and Half Res, you can now scale resolution to any value - even at runtime, temporal denoiser can handle reprojection with dynamic scale. #gamedev #indiedev #unity3d #raytracing
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Real-time voxelized lighting is here. H-Trace WSGI now powers our custom nature renderer and terrain. Every tree is fully interactive—you can chop or destroy them, and the lighting updates instantly
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The Visual Engine now supports HTrace WSGI ! 👀 https://t.co/RwqD0py0Qo
#gamedev #indiedev #unity3d #shaders
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We’ve released a special version of HTrace: WSGI with integration into Unity’s ray-traced reflections. Indirect lighting is now visible inside reflections! It is already available on our Patreon. #gamedev #indiedev #unity3d #raytracing
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HTrace: World Space Global Illumination is on sale again! https://t.co/OM2H3P8qhW
#gamedev #indiedev #unity3d #raytracing
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Here's our new SSGI asset with a focus on highly responsive and accurate denoising, using ReSTIR ray validation. Both HDRP and URP are supported. It’s currently in Beta, but already available (along with our other assets!) on our Patreon: https://t.co/xI5E55sb7g
#gamedev
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(6/6) This, again, was only a short version of the comparison from our documentation. More details and comparisons here:
ipgames.gitbook.io
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(5/6) Upscaling HTrace uses an adaptive Lanczos upscaling filter here. Both algorithms run at half-resolution.
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(3/6) Overall Quality (zoom, background) Once again, the same frame, but zoomed to a different part.
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(2/6) Overall Quality (zoom, foreground) The same comparison, but the frame is zoomed X3 and cropped to better show small details.
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HTrace AO is updated to 1.1.0! This update introduces Render Graph support for URP and VR improvements for HDRP. And we've also released a bundle with all three pipelines for less than the price of two: https://t.co/vIdsGvBkhU
#gamedev #indiedev #unity3d
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