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Pavel Profile
Pavel

@Passer1dae

Followers
1K
Following
147
Media
76
Statuses
171

50% digital artist 40% indie game developer 10% graphics programmer

Joined June 2021
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@Passer1dae
Pavel
18 days
SSR artifacts on water irl
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@Passer1dae
Pavel
2 months
A small showreel of the new HTrace SSGI asset we released this month. It works with both HDRP and URP from day one. More details in the docs: https://t.co/CALLHBTpnZ #gamedev #indiedev #unity3d #raytracing
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@Passer1dae
Pavel
3 months
HTrace AO is updated and now works with multiple cameras and the URP version is reworked to support the volume override workflow. And it’s also on sale now! URP version: https://t.co/gnOfrWRzZL HDRP version: https://t.co/y2ijt5qCUl #gamedev #indiedev #unity3d #raytracing
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@Passer1dae
Pavel
5 months
HTrace SSGI has been upgraded with a Render Scale slider. Instead of choosing between fixed Full Res and Half Res, you can now scale resolution to any value - even at runtime, temporal denoiser can handle reprojection with dynamic scale. #gamedev #indiedev #unity3d #raytracing
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@HighlandKe26288
Highland Keep
6 months
Real-time voxelized lighting is here. H-Trace WSGI now powers our custom nature renderer and terrain. Every tree is fully interactive—you can chop or destroy them, and the lighting updates instantly
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@Passer1dae
Pavel
6 months
The Visual Engine now supports HTrace WSGI ! 👀 https://t.co/RwqD0py0Qo #gamedev #indiedev #unity3d #shaders
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@Passer1dae
Pavel
6 months
We’ve released a special version of HTrace: WSGI with integration into Unity’s ray-traced reflections. Indirect lighting is now visible inside reflections! It is already available on our Patreon. #gamedev #indiedev #unity3d #raytracing
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@Passer1dae
Pavel
6 months
HTrace: World Space Global Illumination is on sale again! https://t.co/OM2H3P8qhW #gamedev #indiedev #unity3d #raytracing
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@Passer1dae
Pavel
7 months
Here's our new SSGI asset with a focus on highly responsive and accurate denoising, using ReSTIR ray validation. Both HDRP and URP are supported. It’s currently in Beta, but already available (along with our other assets!) on our Patreon: https://t.co/xI5E55sb7g #gamedev
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@Passer1dae
Pavel
7 months
HTrace Ambient Occlusion is updated to 1.2.0! The update includes: • Render Scale support [URP] • Dynamic Resolution support [HDRP] • Native Upscalers support (e.g. FSR, DLSS, STP) • A number of bugfixes and improvements #gamedev #indiedev #unity3d
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@Passer1dae
Pavel
9 months
HTrace WSGI is updated to 1.3.1! The update includes numerous bug fixes and cleanups, alongside a massive GC reduction. #gamedev #indiedev #unity3d
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@Passer1dae
Pavel
10 months
(6/6) This, again, was only a short version of the comparison from our documentation. More details and comparisons here:
Tweet card summary image
ipgames.gitbook.io
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@Passer1dae
Pavel
10 months
(5/6) Upscaling HTrace uses an adaptive Lanczos upscaling filter here. Both algorithms run at half-resolution.
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@Passer1dae
Pavel
10 months
(4/6) Peak Quality This is the maximum quality of both solutions.
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@Passer1dae
Pavel
10 months
(3/6) Overall Quality (zoom, background) Once again, the same frame, but zoomed to a different part.
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@Passer1dae
Pavel
10 months
(2/6) Overall Quality (zoom, foreground) The same comparison, but the frame is zoomed X3 and cropped to better show small details.
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@Passer1dae
Pavel
10 months
Here's a comparison of URP's AO and HTrace AO🧵 HTrace uses GTAO, as it is closer to URP's AO both visually and performance-wise. (1/6) Overall Quality: For these 2 screenshots, both algorithms were tuned to match in perf. (~0.85 ms. / RTX 3060) #gamedev #indiedev #unity3d
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@Passer1dae
Pavel
10 months
HTrace AO is updated to 1.1.0! This update introduces Render Graph support for URP and VR improvements for HDRP. And we've also released a bundle with all three pipelines for less than the price of two: https://t.co/vIdsGvBkhU #gamedev #indiedev #unity3d
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@Passer1dae
Pavel
10 months
Starting from version 1.3.0 (landed a couple of days ago) HTrace WSGI supports single-pass VR! This feature has an experimental status for now, as we are gathering feedback, but we have already received some favourable reviews of it🙃 #gamedev #indiedev #unity3d
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