Explore tweets tagged as #proceduralaudio
Join us at the Game Sound Oasis event in Shanghai this week! We will be discussing drawing as a means to create expressive sounds!. We will also speak at the China Game Developers Conference about procedural audio for indie development!. #indiedev #chinajoy25 #proceduralaudio
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Creating mechanical sound effectsβπ in GameSynth. Fully controllable, with infinite variations. GameSynth is 40% off during our summer sale!πβ. #proceduralaudio #mechanical #soundeffects #indiedev #gamedev
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With procedural sound design, synthesize any sound you can dream of for your game, animation, or movie while keeping full control. ππβπ. GameSynth is 40% off during our summer saleπ. #proceduralaudio #postproduction #filmsound #gameaudio #soundeffects
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Combining the Modular and Whoosh models in GameSynth to draw cool sounds for this fighting scene. βπ. #GameSynth #proceduralaudio #gameaudio #gamedev #indiedev #sounddesign
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All the sounds in this action sequence have been generated using GameSynth (100% synthesis: no samples, no wavetables, no post processing). π€π₯π. #gameaudio #sounddesign #soundeffects #indiedev #unity3d #godotengine #scifi #proceduralaudio
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Synthesizing sounds in GameSynth, using the Particles and Weather models, and the Modular environment. π¦β¨π. Check out GameSynth hereπ. #proceduralaudio #GameSynth #postproduction #sounddesign #soundeffects #VFX #CGI
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Wooden mechanism β synthesized in GameSynth. An infinite number of sound variations are possible. #sounddesign #sounddesigner #gameaudio #filmsound #proceduralaudio #daw #wood #soundeffects
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The growliness in the Adult Swim choristers' voices comes from a unique and custom designed glottis simulation that is based on a chaotic oscillator (strange attractor). π§΅ #proceduralaudio #gameaudio #sounddesign
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Interfacing GameSynth and Wwise to automatically generate sound effects and variations in the selected container. #wwise #gamesynth #gameaudio #sounddesign #proceduralaudio
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It is World Bicycle Day π΄ββοΈπ
! We used the Gun Foley module in GameSynth to create the sound of a bicycle wheel!. Check out GameSynth here:. #bicycleday #sounddesign #modularsynth #proceduralaudio #gameaudio
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MetaPlanes is a πfree tool to control GameSynth meta-parameters. The 4 pads allow you to drive any synthesis parameters in real-time with your mouse. #modularsynth #daw #sounddesign #gameaudio #proceduralaudio
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Low-CPU, ever-changing, soccer stadium crowd ambience, using a single NoiseBands generator. Can be used as a layer to add variation.πβ½. In the GameSynth modularπ. #soccer #football #gameaudio #sounddesign #proceduralaudio
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Synthesizing some ethnic percussions in GameSynth. No samples/wave cycles used. π₯π. #sounddesign #percussion #drums #proceduralaudio
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Procedural sound design in GameSynth lets you focus on being creative!ββπ. #sounddesign #proceduralaudio #daw #soundeffects #gameaudio #indiedev
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Presenting [adult swim] Choir - Heavy Smoker Edition! #proceduralaudio #gameaudio #sounddesign #puredata #webaudio
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You don't need a lot of modules to create completely crazy patches! πβπ. #sounddesign #sounddesigner #proceduralaudio #modularsynth
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May the force be with you on this Star Wars day!.Here is an interactive lightsaber patch made in GameSynth. #starwars #proceduralaudio #sounddesign #gameaudio #lightsaber #gamedev #indiedev #starwarsday
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Cross-synthesis is great way to create dense ambiences. Here I am cross-synthesizing a gooey texture and a thunder sound to generate a background ambience of bird tweets for a tropical forest patch. π¦π΄. #sounddesign #sounddesigner #proceduralaudio #gameaudio
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