Explore tweets tagged as #javascriptgameengine
We have a few collaborators on the #javascriptgameengine. I'm breaking implementation into "tasks" with "task-NNN-*" and "work-NNN-*" branches. Tasks have a file in /tasks/ describing what to do. And the task branch may have starter files/code (e.g. class with methods)
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Hello world! Check out the first video for the Phaser YouTube channel! We tried our hardest to give an overview of all the things Phaser can do in a single video. Spoiler alert: it's a lot! https://t.co/PlD8Dhb3ER
#phaser3 #phaserjs #javascriptgameengine
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I'll make a video this afternoon. And hopefully add task 2 & 3 (assert and logging modules) #javascriptgameengine
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Can I tag a list in a tweet? google said: @devrelieffred/JavascriptGameEngine chatGPT said: @JavascriptGameEngine Neither seemed to work yesterday. We have a few collaborators and will have the first tasks EOD (unless client work interrupts fun). https://t.co/LNgcPS8BQm
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@DevReliefFred/JavascriptGameEngine Of course, I sent this out before thinking it through or preparing. 😀 I have a repository now https://t.co/LNgcPS8BQm And a discussion "Request Collaborator Access". Everything else may change today. Plan to kickoff tomorrow with 3 tasks.
Anyone want to build a JavaScript game engine & some games? My motivation is expose beginning developers to architecture and implementation of larger projects. And let them contribute and/or watch as it progresses. My vision is an engine that supports many types of games.
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