Explore tweets tagged as #gamemakerstudio2
DISSIMILAR's tactical battles have a strong focus on enemy intent and units’ positioning! #screenshotsaturday #dissimilargame #gamedev #indiegame #tacticalrpg #gamemakerstudio2
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For day 977 of coding, I have fixed the issue with detecting direction #gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #gamedesigning #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #GMS #gamemakerstudio #gamemakerstudio2
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For day 978 of coding, I thought to try altering the player's depth during the exit. It still looks weird afterwards; so I'll have to try something else #gamedev #gamedeveloper #Gamedevelopment #gamedesign #coding #dailycoding #dailycodingchallenge #GMS2 #gamemakerstudio2
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For day 973 of coding, I removed a variable that I've found wasn't being utilized at all in regards to wall collision checking #gamedev #gamedeveloper #Gamedevelopment #gamedesign #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2
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For day 975 of coding, I found something odd while testing the exit. It seems pretty minor, but I should see why it's happening in the first place to prevent future problems #gamedev #gamedeveloper #Gamedevelopment #gamedesign #coding #dailycoding #GMS2 #gamemakerstudio2
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For day 971 of coding; while the player moving back with an input was made to test the reaction to being hit, it shouldn't really be done with an held input. I've fixed that #gamedev #gamedeveloper #Gamedevelopment #gamedesign #coding #dailycoding #GMS2 #gamemakerstudio2
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For day 972 of coding, I am working to make sure that the player is set to the right sprite and frame during the hit reaction #gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #gamedesigning #coding #dailycoding #dailycodingchallenge #GMS2 #gamemakerstudio2
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