Explore tweets tagged as #UnityEvents
This is a system inherited from the ooooold era of Carter's. I don't bother serializing real state information as much as possible, opting to just extend BinaryPuzzle and hooking up the side effects of different states with UnityEvents
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Wrote a script that automatically generates a resolver class for supporting UnityEvents in UdonSharp based on the node definitions from Udon. So far the ability to dynamically access ~1000 setters and methods only adds ~300KB to world build size. #VRChat #MadeWithUdon
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VUdon Events is almost ready for a stable alpha release! What if implementing UnityEvents into your UdonSharpBehaviours was as easy as declaring couple fields with certain attributes and invoking them via handler singleton? #VRChat #MadeWithUdon
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BOP 🎸🥳 @mikeybarreneche X @unityevents.lv proved to be a burner. Happy BDAY to our guy, @whoisleiru ! https://t.co/qF8Ubr9ol9 📸: @zedericjay
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The ability to implement UnityEvents nearly natively to UdonSharpBehaviours completely changes the way I view callbacks. Based on the initial testing there doesn't seem to be too many problems with this solution. #VRChat #MadeWithUdon
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Trying to add an aoe effect that independs of skill to happen. For some reason, UnityEvents carrying arguments thrown an error when they're invoked, which kind of breaks the on hit logic of the skill.
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Making a dialogue editor! It will be able to fire UnityEvents, have some variables that you can change inside conversation, and basic dialogue things. Also planning to use it for opening chests and other containers cause why not. #gamedev #indiedev #indiegame #unity #unity3d
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#Unitytips ⇩⇩⇩ 🤓 Define UnityEvents con tus propios parámetros heredando de la clase UnityEvent👇🔥🤯 #gamedev #indiedev
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Dialogue Systemむずくて、あんまりきれいに使いこなせない! ・いったんマウス駆動で動いた ・UnityEventsの括り付けできた ・フォントは変えれた 皆さんフォーローありがとう! 励みになってます! #東京ゲームダンジョン10 に向けて頑張ります! #スイレン作成進捗 #unity #ゲーム制作 🛞
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If you want to hide a UnityEvent (or type derived from a UnityEvent) in the Inspector, use • [SerializeField] private instead of • [HideInInspector] public UnityEvents don't respect the [HideInInspector] attribute and are handled with special properties in the Editor.
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ICYMI: Before C# and UnityEvents were built-in by default, there was… ✨The Observer Pattern✨ Level up your fundamental programming skills and create an awesome narration system in #Unity3d in a brand new tutorial! https://t.co/J6c9chvFqD
#unitytips #madewithunity #gamedev
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Using UnityEvents is a great way to allow others to quickly link into the systems you're building, AND it lets you expose the events in the editor. When do y'all find yourself using Unity Events or C# Delegates? #unitytips (Docs in Replies)
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CERTIFIED 📝 4 years in the music industry is a long time. @unityevents_lv is making the most of their time in it, and after packing the house for their 4 year anniversary at the beginning of the month, the sky is the limit. https://t.co/qF8Ubr9ol9 🎥 & 📸: @zedericjay
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Unity2019で動いてたアプリを2022にアプデしたらクラッシュしまくって大変だった。どうもdelegateがNGみたいでUnityEventsに変えたら動くようになった。2日かかった。 ていうかどこに地雷埋まってるか分からんのでがっつりテストせなあかんな?間に合う気がしないな?
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@GemukiDev El Drawer para los UnityEvents siempre muestra el socket genérico de object, da igual que hagas lo de la herencia
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@CobyJamesMusic Thank you for coming to @unityevents this year!! Safe travels back!! Jeremiah 29:11❤️#imatunity
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@CobyJamesMusic Thanks you coming to Unity Festival in Michigan.. @unityevents Love your music and God Blessed you! Jeremiah 29:11!!
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