Explore tweets tagged as #RenderDoc
in my usual pattern of "buy game, get side tracked poking at it" i saw the game didnt like renderdoc so i promptly took about 8x longer than i shouldve to be able to get renderdoc working but my dumbass managed i should probably actually play the game now...
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Seems I need to learn again how to get RenderDoc captur from Unreal game on Quest :D Waiting for vsync...
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Rockbear in renderdoc can't hurt you he's not real Rockbear in renderdoc:
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Managed to sort out garage perf on Quest 3, 30 -> 90 fps! Vsync makes it a bit annoying to test, but RenderDoc did the trick. Turns out 90% of the problem was compression setting on noise texture I'm using, resulting in heavy memory bottleneck. Unreal Engine pain!
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game devlog - resolution is now 1080p - more work towards window resizing - deferred renderer! - more work towards materials - preliminary PBR groundworks - player model normals are fucked up - renderdoc regions
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Couldn't resist, second playthrough, will do some RenderDoc captures.
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Честно говоря, после дебага графического api в renderdoc, общение с нафошниками это прогулка за латэ в старскофе
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everyone talks about how good rdr2 looks but no one talks about how stupidly limitated the color depth is cuz i can literally see color pixelation ingame and with renderdoc u find out its R8G8B8A8_UNORM brother..
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Bumped the OpenGL context version from 3.3 to 4.3. RenderDoc event annotation itself via `glPushDebugGroup` would be enough reason, but SSBO's, better texture array API, etc. are an added bonus :)
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RenderDoc - a stand-alone graphics debugging tool
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I'm working on a proof of concept for darker caves. It will need lots of work, especially on the shader side, but I think it's going to be worth it. So please excuse me while I download the latest version of RenderDoc... 😅 #gamedev #indiegame #indiedev #customengine
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