Explore tweets tagged as #ProjectRoom
ثريد عن لعبة ProjectRoom بتاعتي ورحلتها من القالب للوقت الحالي في البداية من شخص بينقل من انريل ل جودوه كان لازم اعمل قالب علشان في مزايا كنت مفتقدها في صنع لعبة Third Person
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To celebrate Paris Photo, I'm very honoured to welcome Inez and Vinoodh at the Project Room's first photography exhibition 'THINK LOVE.' The works on view at ProjectRoom were originally commissioned by Apple under the theme of 'Joy, In 3 Parts', cur...
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#ProjectRoom I can't just stop tweaking my ground shader #multiplayer #GodotEngine #Godot4 #gamedev #indiegame #indiedev #indiegames #scifi
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#ProjectRoom The Throw Ability was supposed to throw object, turns out I can Throw/Yeet myself. #multiplayer #GodotEngine #Godot4 #gamedev #indiegame #indiedev #indiegames #scifi
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#ProjectRoom
#screenshotsaturday Not much but got shield shader working. #multiplayer #GodotEngine #Godot4 #gamedev #indiegame #indiedev #indiegames #scifi
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Worked on #uiuxdesign for my game #ProjectRoom This is the main menu, The Other tweet has the In Game Screenshots. What do you think ? #godotengine
#gamedev
#indiegame
#indiegames
#indiedeveloper
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#skarchzine projectroom HEMPCRETE HOUSE . Szentendre projectroom . photos: © Veronika Juhász Our current way of life is not sustainable. A paradigm shift is necessary. Temperance is a priority. How much is enough? Moving towards a sustainable society re…
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#ProjectRoom Dash Particles, does anyone who uses #GodotEngine #Godot4 know if there is a way to make GPUParticles3D Mimic the mesh animation state ? #multiplayer #gamedev #indiegame #indiedev #indiegames #scifi #IndieGameDev #solodev
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Update on #ProjectRoom started working on the RedPower Character (telekinesis) this an important step for me as this will become the easist character class in my game. base of throw power : there is already a bug lol. #GodotEngine
#gamedev
#indiedev
#indiegame
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How much is enough? by @ProjectROOM_es is a compact family house built through restraint, adaptability, and hands-on making. https://t.co/fJSQNqctsG
#HempConcrete #LowImpactArchitecture #MaterialHonesty
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Help me choose tonemapper/Color Settings Which one is better ? #gamedevs
#GodotEngine
#indiedev
#ProjectRoom
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تقدم بسيط في اللعبة ده أساس ال Ultimate بتاع شخصية التخاطر(بتشتغل لمدة 30 ثانية) الي بيديك flying و 3x speed و حماية بتقلل من ال damage #ProjectRoom
#GodotEngine #Godot4
#multiplayer #gamedev #indiegame #indiedev #indiegames #scifi #IndieGameDev #solodev
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#arch_zine projectroom https://t.co/7tLVwoMEOb ----------------------------------------------------- #built and #unbuilt architecture ----------------------------------------------------- HEMPCRETE HOUSE . Szentendre projectroom . photos: © Veronika Ju…
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#ProjectRoom Multiplayer hero shooter Main Menu UI don't forget to leave feedback #gamedev #indiegame #indiedev
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#ProjectRoom Not much, but I think Ally/Enemy Outline is important for multiplayer games, so I spent a whole day doing it. Plus an x ray for ally. #multiplayer #gamedev #indiegame #indiedev #indiegames #scifi #IndieGameDev #solodev #GodotEngine #Godot4 #screenshotsaturday
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Mathematics. A febrile incantation to the geometrical deities of yore. circle(x+=cos(a=bezierTangent(0,d,sin(d)*9,sin(t+e),e*sin(t+e*5))+r)*3,y+=sin(a)*3,e*e*6). Source: はぅ君, @Hau_kun, https://t.co/ErizbU46V1, Apr 12, 2020
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#ProjectRoom using shader always makes the game look cooler. should I use the aura shader for the character by default ? or it makes it look OP ? I have an option to use it only for special PowerUps #multiplayer
#GodotEngine
#Godot4
#gamedev
#indiegame
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