Explore tweets tagged as #MacCatalyst
Schön, wenn mit macOS Sonoma jetzt auch unter macCatalyst die Menütitle unterstützt werden, aber bitte dann in richtiger Fontgröße, wie ganz oben zu sehen. Ist mir leider viel zu groß, deshalb werde ich das erstmal wieder deaktivieren müssen. Schade.
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没想到我这个小项目也有 1000 刀收入了。只用了一周下班时间一边入门 SwiftUI 一边做的 iOS + macCatalyst app,没怎么维护,功能非常基础没有产品亮点。能有这个收入可能归功于它同时支持三种设备:iPhone/iPad/Mac,我感觉苹果给了这类应用更多的自然曝光。
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#MacCatalyst is pretty a dead technique. To workaround the Rust build failure due to unknown llvm (Xcode) changes, I have to virtualize an old macOS. It is like a joke.
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So more unfortunate adventures with the MacCatalyst/SwiftUI/AUv3/LogicPro combo. Using a `.drawingGroup()` or `Canvas {}` API in combination with the `TimelineView {}` cause all instances of the AUv3 plug-in to start dropping frames if one of the instance's window is closed.
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Me: "Make a native Mac version of ComicBook!, it will be easy with MacCatalyst". Three months later:
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**UPDATE November 10th** iOS: - Deeplink updated - Added warning in backup view for empty password field - Fixed drag and drop permissions for macCatalyst Android: - Added monthly backup reminder - Fix Kujira swapping crash - Added swipeRefresh on send screen Windows: - WIP
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Under MacCatalyst - my DivePoolSelection view doesn't receive drops. (I'm using them to reorder an HStack. Works fine on iOS.) Adding a 1px rectangle to the VStack fixes this. This makes no sense. #maccatalyst #applefun
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Just solved an critcal issue on iCloud syncing Context: - macCatalyst is a easy way to bring your SwiftUI iOS app on mac with nearly no code changes. - but on macCatalyst, the environment object cannot work as ios somehow - So i use .shared singleton to reference my view models
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SwiftUI Secret today: You may use #if targetEnvironment(macCatalyst) to conditional check MacCatalyst in your SwiftUI code. But SwiftUI actually use _CFMZEnabled from CoreFoundation to dynamically check it internally. https://t.co/UklljqWSbn
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What did you work on today? I worked on a future Modulart Studio update: - Add a "Save file" option on macCatalyst using `UIDocumentPickerViewController` - Present a What's New page after app updates.
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这个花了一周业余时间的小 app 在四年里帮我赚好了十年的开发者会员费。同样是自然流量的情况下,感觉 MacCatalyst 的跨端 app 曝光量相对单端 app 要高很多
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Did you know that #dotNETMAUI has a full Map control for iOS, Android, and MacCatalyst apps? Not only can you display a map with pins, it also allows for full drawing with polygons, polylines, and circles! Take a look at how to use it. 📖 https://t.co/uaOyN0hdeI
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🚀 MacCatalyst is really a game changer! 🔥 It cut my codebase in half and my macOS app is on the way. #MacCatalyst #macOS #iOS
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Also, crap like this for presenting popovers and sheets using pure SwiftUI without touching UIKit, I get all these warnings and odd behaviours in MacCatalyst. None of that happens on iPad.
If you are an AUv3 dev and considering Mac Catalyst to bring your iOS app to Mac, my advice: don’t do it. Use AppKit or SwiftUI.
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