Explore tweets tagged as #GraphicsInterface
Red Hat Enterprise Linux 9 New features of Red Hat Enterprise Linux's latest version - #pronteff #redhatpartners #IBMPartners #redhatfeathers #RHEL #linux #redhatlinux #redhatopenshift #redhatopenshift #latestversion #rhel9 #GraphicsInterface #RHELSystemRoles #Virtualization
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Here are a few shots from the AI/GI/CRV Conference keynote addresses by Dr. Chad Gaffield, Dr. David Hsu, and Dr. Otmar Hiliges from earlier today. #Engineering @QueensU #ArtificialIntelliegnce #GraphicsInterface #ComputerRobotVision
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I'm proud to have @roblox as a sponsor of Graphics Interface 2022! Victor Zordan and I are here at École de Technologie Supérieure. Please say hello to us in person or follow along online. https://t.co/KO0YWcVFYi
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Check out the list of brilliant speakers at GI 2021: https://t.co/E6woEmMspx.
#GI2021, #Canada, #SFU, #diversity.
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Immensely honored and proud for #winning this year's Early Career Researcher #Award from the #Canadian #HCI Society #CHCCS #gi2022 Couldn't be happier that my work @iStudio_Lab in @QueensComputing is recognized by my community! @queensuResearch
@QUartsci
https://t.co/jvbQgJ2fkH
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I was looking to implement simple 3D controls and ran into the original "ARCBALL" paper. Makes me think of all the things that weren't obvious at the time that we now take for granted. https://t.co/ukurUDZfHq
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@Robotbeat @CJHandmer this is from my lab... (I'm just getting started)
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@WholeMarsBlog @elonmusk @dezmondOliver @reh_gal_axy Fractals, Computers, and DNA; Did you know His son Peter Oppenheimer was a fractal whizz? He and B. Mandlebrot came to UCSC to lecture us about fractals🥰Geeky fun.
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視線だけでパワポの操作を行うような研究を発表しました.#視線入力 の中でも #視線ジェスチャ と呼ばれるものです. 動画: https://t.co/jD0dUTQDsb 論文: https://t.co/qnNjJniHD0
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8] The app and graphics objects so far have a proper separation, despite cascading dependencies. display = CreateDisplay(graphicsInterface, ...); app = AppFromDisplay(display, ...); canvas = CreateCanvas(display, ...); image = CreateImage(canvas, ...);
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What is gamedev if not reading technical papers that were published when you were a child? #gamedev #indiedev link: https://t.co/A79Hsyo9Ns
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4] Main source: Alan Paeth's "A Fast Algorithm for General Raster Rotation" https://t.co/8SxxozTrDf
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Carra et al. 2018's "gMotion" describes a structured grammar approach suitable for complex, topology-changing vector graphics animations. https://t.co/beORwwWJao
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これPC80なのかな、回転すげえなあ、と関連した流れを追ってたら興味深いアルゴリズムの話があったのでメモ(今のスラドはいつ消えるかわからない認識だけど実際どうなんだろ)。 https://t.co/klz4ZbYw4L
https://t.co/mRZWMXBTqD
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Pleased to see my MSc student Gazi MD Hasnat Zahan receiving the Michael A.J. Sweeney Award at Graphics Interface 2021 ( https://t.co/4c2Reo2YDO).
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@movito @charliedowdhere @jbroadbent @octothorpe McGrenere and Ho (2000, in Graphics Interface) is also a great paper that concisely summarises the differences between Norman's and Gibson's definitions of affordance. I found this easier to grasp than Gibson's book. https://t.co/LTf1vWvmpF
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