Explore tweets tagged as #GamedevHistory
@Idle_Sword
Idle Sword
1 month
Did you know? The first open-world RPG (Ultima, 1981) gave players full freedom decades before AAA budgets existed. Proof that innovation isn’t about size; it’s about vision. #GameDevHistory #indieDev
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@HollowCloudVII
Cloud
5 months
Final Fantasy VII was originally planned for the Super Nintendo, then Nintendo 64. But due to storage limitations on cartridges, it moved to PlayStation’s CDs. 🎮📀 #FFVII #GameDevHistory
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@CHSundberg
Christofer Sundberg 🧨💦⚔️
1 year
This day, nine (9) years ago I demoed @MadMaxGame for the legend himself, Hideo Kojima, who happened to wear a Humongous t-shirt. #MadMax #GameDevHistory
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@GameDevHistory
AnotherSideOf
8 years
(Left: The earliest drawing made of the Vault Boy, created by Fallout art lead Leonard Boyarsky. Right: Isaac's design.)
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@AussieGamr
AussieGamer
11 months
🧑‍💻 Learn to code Ever heard of the Net Yaroze? It was a stripped-down PS1 for learning game programming. A precursor to today's indie dev scene! #GameDevHistory #RetroTech
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@GameDevHistory
AnotherSideOf
8 years
Among many other art duties, he was also responsible for the design of the Robobrains, which went on to appear in every major Fallout game.
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@GameDevHistory
AnotherSideOf
8 years
He also worked as the art director on the ill-fated Duke Nukem Forever (2011) while it was under development by 3D Realms.
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@GameDevHistory
AnotherSideOf
8 years
They obtained the Intellivision version of TOWER OF MYSTERY, and it was finished there by former developers from Mattel. (9)
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@GameDevHistory
AnotherSideOf
8 years
They sold the rights to their games and to the Intellivision system to INTV Corp., a company headed by a former Mattel executive. (8)
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@GameDevHistory
AnotherSideOf
8 years
After getting his start in the game industry in the mid-90s, Isaac made his way to Interplay, where he worked as an artist on Fallout (1997). For this, he created the now-famous Vault Boy design (based on Mr. Moneybags from Monopoly) and most of the accompanying illustrations.
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@GameDevHistory
AnotherSideOf
8 years
After Terjung departed, Mattel ended '83 with a $300 million loss due to the game industry crash, and closed its game division in '84. (8)
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@GameDevHistory
AnotherSideOf
8 years
Terjung later stated that she was particularly proud of her Atari 2600 version of Tower of Mystery, and regretted its cancellation. (2)
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@GameDevHistory
AnotherSideOf
8 years
The Intellivision continued selling, and INTV Corp. began releasing new games for it, many of them unfinished projects from Mattel. (8)
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@Elaine_Reynolds
Elaine Reynolds
8 years
Love this history of the Irish games industry @Games_Gathering from @AphraK the person who knows it best! #IrishGameDev #GameDevHistory
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@GameDevHistory
AnotherSideOf
8 years
Tramell Ray "T-Ray" Isaac: Artist and art director. 20+ year industry veteran. Worked on Fallout, Icewind Dale and Planetside 2, among many other games. Created the iconic Vault Boy design for Fallout. (Pictured '06.)
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@weRmedia
Narottama
6 months
I used AI to make a modern day Space Quest V trailer… I did what I did and I'm not apologizing. #SpaceQuestV #PixelArt #RetroGaming #AIart #NostalgiaCore #UpresMagic #SierraGames #SciFiGames #SoraAI #ClassicGaming #PointAndClick #GamedevHistory #RogerWilco @SpaceQuestNet
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@GreenheartGames
Greenheart Games 💚 | Working on Tavern Keeper 🍻
9 years
Check out the story behind one of the first-ever electronic games (from 1958!): https://t.co/VxC7Xs4ZI2 #gamedevhistory
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@capsuledev
rinski.bsky.social
11 years
#gamedevhistory The first "You can decrease the difficulty at any time" death screen tooltip initially ended with "since you're a casual."
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