Explore tweets tagged as #GameDevMadeEasy
@GameDevMadeEasy
GameDevMadeEasy (Stand-up philosopher)
1 hour
Took advantage of a deal with Best Buy... Got this for $1749 before tax and was $1888.48 after tax. The current price after the sale ended is $1999.00 before tax. https://t.co/Bj78vUKvrO
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@jabali_ai
Jabali AI
1 month
Build games at the speed of vibe. ⚡ No complex coding. Just tell AI what you want — and watch it come alive. 🎮 #JabaliAIGameJam #GameDevMadeEasy #AIGameDev #VibeCode #JabaliAI #GameJam
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@GameDevMadeEasy
GameDevMadeEasy (Stand-up philosopher)
4 days
This... was an absolute NIGHTMARE of a project. This project was me creating a GameBoy emulator but with a twist. The emulator itself is the OS for the system. Yes, that's right. Custom kernel and bootloader that allocates memory for the emulator to launch and load the ROM file.
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@buildbox
Buildbox.ai
5 days
Build a playable demo before your coffee gets cold ☕. Our Quick Start Guide shows how Buildbox 4 + AI prompts can turn a spark of an idea into a full-on game, no code needed -> https://t.co/7hYH7X8rKu #GameDevMadeEasy #IndieDev #AIforGamers #TutorialTuesday
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@GameDevMadeEasy
GameDevMadeEasy (Stand-up philosopher)
8 hours
@MMatt14 If I could have my own data server that was full of 10 or 12TB NVME drives and it wouldn't cost me 40 grand, I'd do it. I can get a 12TB HDD for 268... Now, for a data server, i'd ideally want 12 of them all running RAID. 12 x 268 = 3216 Now, what about NVME drives? The largest
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@GameDevMadeEasy
GameDevMadeEasy (Stand-up philosopher)
4 days
Had a slight issue with my emulator. PIT was off (Programmable Interval Timer). So I was getting 5 to 10 fps in games, I've corrected that and now... 60fps! https://t.co/2LPefiFRfa
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@GameDevMadeEasy
GameDevMadeEasy (Stand-up philosopher)
9 days
This has been a really fun project to work on. Is it practical? No. Is it going to change the world in any way? No. So why did I spend so much time working on it? Because it makes me a better developer to understand memory layout, framebuffers, driver development, and syscall
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@DelaneyGillilan
Datastar CEO
2 months
@GameDevMadeEasy @teej_dv That is a very cool project... but it's a set of helpers for making WC easier, not a web framework. We are already working on something similar for Datastar called Rocket to make WC declarative.
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@GameDevMadeEasy
GameDevMadeEasy (Stand-up philosopher)
8 days
I'm working on a new video series... "I built an OS and you can too!". This is the first real video i've worked on in over 5 years as with the rise of LLMs, tutorial content felt like it just wasn't worth it; The same for explaining game mechanics. I digress, this series will be
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@GameDevMadeEasy
GameDevMadeEasy (Stand-up philosopher)
7 days
Anyone else ever had the experience where you made a tool only AFTER you spent hours trying to solve a problem? This tool, would have quite literally saved me around 7 hours of debugging hell. https://t.co/nJusdKBwvZ
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@bobtabor
bobtabor
1 month
@GameDevMadeEasy I don't know how to reply other than to thank you for your kind words. I'm glad the videos made a difference and helped you. I wish you the absolute best in your career and in your life. You have honored me more than you can know.
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@GameDevMadeEasy
GameDevMadeEasy (Stand-up philosopher)
17 days
I did one final test with my EventChains design pattern last night. I was thinking about if it was viable to have Event Chains defined in a core programming language (Rust, C, C++, C#, Java) per usual but then have a visual builder that's interpreted that allows for people to
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@GameDevMadeEasy
GameDevMadeEasy (Stand-up philosopher)
12 days
One of the scariest and mystical things as a dev has probably always been driver development. It isn't mystical or even that difficult. Most OS already have an interrupt descriptor table and PIC Driver, so, building upon it isn't daunting. You just need to know how the device
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@GameDevMadeEasy
GameDevMadeEasy (Stand-up philosopher)
2 days
I've... Stumbled onto something massive. Intrusive Lists are used in Linux because they are more performant for memory allocations. But... What if, we were to make it even better? Every kernel knows the memory map for the CPU architecture it is going to run on. This is a given,
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@GameDevMadeEasy
GameDevMadeEasy (Stand-up philosopher)
7 days
Let's talk about User Space Memory for a bit. With the Compaq Armada E500. L1 Cache is 32KB L2 Cache is 256KB With 256MB of Ram This means that the memory map is in the screenshot: This took me HOURS to figure out while pouring over what available documentation was available.
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@bobtabor
bobtabor
1 month
@GameDevMadeEasy Sorry, you may want to turn off your notifications on this one. I'm merely posting old videos because I'm not planning on creating new ones and am going to transition the site to something less expensive to host. Again, very sorry!
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@GameDevMadeEasy
GameDevMadeEasy (Stand-up philosopher)
12 days
I think... Claude just solved a 25 year + mental mystery for me. There's been a word that's been one of those "where the fuck did it come from and why can't I find the source" mental breaks for me. I remember learning it around the age of 11 to 13 in summer school where I took
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@bobtabor
bobtabor
1 month
@GameDevMadeEasy But honestly, thank you for using the word "legendary". That was nice. ♥️
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@filpizlo
Filip Jerzy Pizło
1 month
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