Explore tweets tagged as #FramePacing
Not only the new FSR Redstone FG is broken (massive framepacing issues), previous FSR FG versions are broken on RDNA4 as well with the same problem. And the irony is that it runs a lot better on pre RDNA4 cards and even Nvidia cards.
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Digital Foundry confirms: -FF7 Remake is "much bluerier on Switch 2 than base on PS5." - Footage on Switch 2 is "rougher and not as elegant." - "looks much messier on Switch 2 and more like PS4." - "only targeting 30fps." -"Depth of Field is Shallower" - has "Framepacing
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What if you wanted to play gens 2024 but the framepacing said
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Digital Foundry confirms🚨 Regardless of what this Nintendo fanboy lying sack of 💩 is telling you...FF7 Remake is running flawlessly on PS5 after it got a hot fix update a few years ago, There's No Framepacing issues on PS5 or PS5 Pro on either Performance or Graphics mode.
The Switch 2 demo of Final Fantasy VII Remake Intergrade has perfect frame pacing and a locked 30fps, and is actually better than the PS5 version which has uneven frame pacing and drops below 30fps in it's quality mode: https://t.co/vu4JZmZEJC
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Despite the last update for -vulkan defragmentation being primarily for linux distros. Even on windows you are getting better framepacing (D2 Benchmark) compared to dx11. This is not a CapFrameX Bug. I need to check the end to end input latency though. Good Job @CounterStrike
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Dragons Dogma 2. Framrate i framepacing skacze jak głupie ale gra rzeczywiście wygląda w ruchu niesamowicie.
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Sega Rally Revo has a quite weird framepacing issue with an even weirder workaround... It's one of those bugs where I can't even begin to guess what went wrong.
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There's also this one. Like it's insane how it just goes. No framepacing errors for the pre renders and all transitions are just masked with smart camera angles and all audio for even videos being handled in Wwise.
@IceAshera The cutscene transitions are so damn SMOOTH I need to play this game someday bruh 😭
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Forspoken to tragedia. Technicznie bardzo słabo, regularne sttutery z DSLL, gra ma bardzo duży problem z utrzymaniem płynności, ledwo co osiąga 60, skacze i chyba framepacing też nieteges, graficznie nierówno, włosy i ubrania żyją swoim życiem, początek nuda, dialogi meh.
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A KDE graph for frametime. This helps in identification of framepacing on my system.
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Dieser Port zeigt so unglaublich gut welche Power DLSS hat. Warum wird es so wenig genutzt auf der Switch2. Es läuft wirklich zu 99% stabil. Smoothe 30 FPS mit perfektem Framepacing. Screens sind alle Ingame von mir aufgenommen.
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@AxeButDumber fes hd detected wish we had 60 fps but that's not happening i tried some broken framegen on it too but the framepacing is weird because of how PCSX2 works
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I didn't think the 60fps update for P3R would be so substantial, but wow, it really is a huge difference. It's so smooth and there's no more framepacing. I've already put in 10 hours today alone.
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720p upscaled to 4K still drops below 40 fps 30 fps mode with uneven framepacing and dropping below 30 fps at times can't wait to see the "another UE5 PC disaster" comments
Metal Gear Solid Delta: Snake Eater - an expertly delivered Unreal Engine 5 remaster that looks fantastic, but there are clear performance issues to address, while the PSSR implementation on PS5 Pro disappoints. https://t.co/OzO8QyUtFW
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30fps é o padrão da industria amigo. Não existe essa de "complicado jogar a 30fps", isso ai é problema de framepacing, não a quantidade de frames. Vocês confundem frametime com framerate. Quando a gente fala que o jogo ta LISO, é o frametime!
@Rodrigo09622591 @i99426 @faelpxx @erasmolbj Eu ficaria com essa opção tbm. Claro que tem alguns jogos que realmente e complicado jogar a 30fps.
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Hab sowohl auf der PS5 als auch auf der Series X, an verschiedenen Spielen mit dem 40Hz Modus gespielt und seitdem es dieses Feature gibt, möchte ich nicht mehr zurück zu 30Hz. Denn das Framepacing und die Response sind soo viel besser. Wenn es gescheit implementiert wird. 🥰😍
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Heute Morgen zwei Spiele angezockt. #Bloodlines2 hab ich leider wieder zurückgegeben. Zu seicht. Zu leer. Leider so überhaupt kein RPG Ansatz. Das Ding läuft bei mir leider auch mit massiven Zucklern sowie Framepacing Problemen. Locked 60 fühlen sich an wie 30-40 😶
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This is my first impression.. The AC Mirage intro cinematic (unskippable) is 31fps with bad framepacing. @Ubisoft Games been out for quite a long time and this still exists, you can literally see the smooth smooth smooth shudder smooth smooth smooth shudder, it looks horrible.
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AMD rilascia nuovi driver e annuncia FSR 3.1 #AMD #AMDAdrenalin #AMDFreeSync #DLSS #FidelityFXSuperResolution #FramePacing #FSR #FSR31 #Notizie #Novità #NVIDIA #Prestazioni #QualitàGrafica #Tech #TechNews #Tecnologia #Upscaling
https://t.co/0vEokgF30e
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#Stalker2 en #PS5 base es demencial. Además, los 30fps se sienten bien gracias a la ausencia de framepacing. Un magnífico trabajo de optimización! @stalker_thegame
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