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Güray  🇹🇷 Profile
Güray  🇹🇷

@guraygul_ios

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iOS dev @atmosware. Currently working on Retrolog

Joined June 2015
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@guraygul_ios
Güray  🇹🇷
2 days
My first app earned $0 in 24 hours. Here's what I learned 👇🏻. → Not having any competitors on the App Store does not mean that your app will be successful. (If your main goal is to make money, mine wasn't). → You should imagine how you gonna distribute the app even before
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@guraygul_ios
Güray  🇹🇷
2 days
Day 19 of the 19-day Challenge!. - Guys, I officially failed🥲🥲🥲.- Failed to acquire my first paying user, but at least I released my first app!.- Anyway, I learned many valuable lessons along the way, and I will be back with a brand new app and use my new experiences on that
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@grok
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5 days
What do you want to know?.
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@guraygul_ios
Güray  🇹🇷
3 days
Day 18 of the 19-day Challenge!. - My app went live!!! 🎉.- The challenge is still doable, but I have to get 1 premium user in 1 day, and it's gonna be hard. - Anyway, it was a challenging but instructive process. - Additionally, I can now include my app on my resume!
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@guraygul_ios
Güray  🇹🇷
3 days
Finally released my first app!!!. If you are in an agile team and want to do your next retrospective on my new app, feel free to check it out and let me know how it went (it also works on Mac and iPad)🙏. Also, I'm open to any feedback 👈🏻
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@guraygul_ios
Güray  🇹🇷
4 days
Day 17 of the 19-day Challenge!. - I got my first rejection from Apple.- It is certain now that I will fail in the challenge 🥲.- Show my app to my co-workers and get some valuable feedback. (My backlog will explode).
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@guraygul_ios
Güray  🇹🇷
4 days
I wonder if anyone has faced this issue before!. I’m 100% sure that those emails are the same. I also added a different internal mail and tested with a different iPhone but got the same alert ⚠️
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@guraygul_ios
Güray  🇹🇷
4 days
I may have been a little inspired 👀
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@guraygul_ios
Güray  🇹🇷
4 days
I got my first rejection 👀. It’s about my paywall. It wasn't working correctly in production
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@guraygul_ios
Güray  🇹🇷
5 days
Day 16 of the 19-day Challenge!. - Started learning Google Ads. - Google has very beginner friendly courses, I highly recommend you to watch and it can expand your perspective on marketing: - Learned that it is a important topic that most devs miss out.
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@guraygul_ios
Güray  🇹🇷
5 days
I reduced subscription prices by 90% before the launch!. Here's why:. - I gathered a lot of feedback from my friends at work before publishing the app. - I decided that it would be more advantageous to keep prices reasonable to increase the number of users (at least in the
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@guraygul_ios
Güray  🇹🇷
6 days
Day 15 of the 19-day Challenge!. - Finally, I sent my app for review!. Additional Notes: I may not be able to release the app in 19 days. I might fail, but at least I have come so far in the last 2 weeks and learnt a lot about the releasing part. I grind for like 16 hours a
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@guraygul_ios
Güray  🇹🇷
7 days
Day 14 of the 19-day Challenge!. - Filled out the entire App Store Connect page. - Sent my first build to TestFlight, but encountered silly errors when I try to download it from my phone.- Set my LaunchScreen.
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@guraygul_ios
Güray  🇹🇷
7 days
Guys, how do you passed this? . It states 1024 x 1024 px in the documentation, but accepts 640 x 920 px. When I try to make a screenshot for those dimensions, it looks like 💩 and is extremely cropped.
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@guraygul_ios
Güray  🇹🇷
8 days
Day 13 of the 19-day Challenge!. 1- It was a chill day today. Not much happened. I add some more information into the App Store connect with the help of AI. Also I benefited from this checklist:
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appship-checklist.vercel.app
Ready to launch your iOS app? 🚀 AppShip Checklist helps indie makers and solopreneurs release faster by covering all App Store essentials. Stay organized, avoid pitfalls, and release with confidence!
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@guraygul_ios
Güray  🇹🇷
9 days
Day 12 of the 19-day Challenge!. 1- Designed the app visuals using Figma. It took me some time because I had never designed with Figma before. 2- Finally, my tax application was approved by the government
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@guraygul_ios
Güray  🇹🇷
9 days
I designed App Store visuals for the first time! .What do you think?
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@guraygul_ios
Güray  🇹🇷
10 days
Day 11 of the 19-day Challenge!. 1- As I said in the previous post, I changed my app name from Retrogram to Retrolog to avoid any App Store rejection and copyright infringement. 2- Changing the name took a lot of time since I needed to fix everything from the ground up.3- Took.
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@guraygul_ios
Güray  🇹🇷
10 days
I recently changed my app name to avoid any rejection or copyright issues. I will explain step by step how to completely change the project name and the difficulties I encountered so that you don't waste hours like I did 🥲. 1- Change your .xcodeproj name in Xcode, and it.
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@guraygul_ios
Güray  🇹🇷
11 days
Day 10 of the 19-day Challenge!. - Tested more subscription and free user scenerios.- Change the deep-link a bit. Now we have a basic web page that directs users to the app.- Fix some bugs as always. Additional notes: As time went by, I realized that I was starting to make the
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@guraygul_ios
Güray  🇹🇷
11 days
Day / Night shift
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