
Game Industry Conference
@gdcon
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Game Industry Conference held in Poznan, Poland, October 24-27, together with collocated Poznan Game Arena expo forms the biggest game show for half of Europe.
Poland
Joined May 2010
๐๐ฎ๐ฅ๐ญ๐ข๐ฉ๐ฅ๐๐ฒ๐๐ซ ๐
๐ข๐ซ๐ฌ๐ญ ๐๐๐ฌ๐ข๐ ๐ง - ๐๐๐๐ฒ๐ข๐ง๐ ๐ญ๐ก๐ ๐๐ญ๐๐ญ๐ฎ๐ฌ ๐๐ฎ๐จ ๐๐๐๐๐ฅ๐ฒ.The talk by Alexander Brazie from Game Design Skills. Often designer and engineers want to make single player first - this works for a lot convenience reasons - but when it
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Good news on Friday afternoon! It's time to share a new drop of GIC'25 speakers! .Welcome: .๐@Bippinbits.๐Ekaterina Yavorskaya from @wargaming_net.๐Petr Nohejl from @WarhorseStudios .๐Krzysztof Taperek from @11bitstudios . You can't miss their talks!
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๐๐๐ฒ๐๐ซ๐ฌ ๐จ๐ ๐
๐๐๐ซ ๐ง๐๐ซ๐ซ๐๐ญ๐ข๐ฏ๐ ๐๐ง๐ข๐ฆ๐๐ญ๐ข๐จ๐ง๐ฌ - ๐๐ก๐๐ญ ๐๐จ๐ฎ๐ฅ๐ ๐ฐ๐ ๐ข๐ฆ๐ฉ๐ซ๐จ๐ฏ๐?.The talk by Marcin Sordyl from @AnsharStudios . The best lessons come from mistakes, and when they can be analyzed using a specific example, like a released game, itโs a
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๐๐๐ฏ๐๐ฅ๐ฌ ๐๐ง๐ฅ๐จ๐๐ค๐๐: ๐ ๐๐จ๐ฎ๐ซ๐ง๐๐ฒ ๐๐ก๐ซ๐จ๐ฎ๐ ๐ก ๐๐๐ฏ๐๐ฅ ๐๐๐ฌ๐ข๐ ๐ง.The talk by Denys Zosym from @Played_WithFire. Embark on a journey through video game development history and discover its impact on level design. This presentation traces the evolution of the
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๐๐๐ฌ๐ข๐ ๐ง๐ข๐ง๐ ๐๐จ๐ซ ๐ฉ๐๐ซ๐ฆ๐๐ง๐๐ง๐๐: ๐ฆ๐๐๐ข๐ฎ๐ฆ ๐๐จ๐ซ ๐ฆ๐๐๐ง๐ข๐ง๐ ๐๐ฎ๐ฅ๐ง๐๐ฌ๐ฌ ๐ข๐ง ๐ ๐๐ฆ๐๐ฌ.The tal by @CCP_Nomad from @CCPGames. In this presentation, you will learn how EVE Online leverages permanence to give meaning to player actions and to the world they
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๐๐๐ญ๐ก๐ข๐ง๐ค๐ข๐ง๐ ๐ฏ๐ข๐๐๐จ ๐ ๐๐ฆ๐ ๐ฌ๐ญ๐ฎ๐๐ข๐จ๐ฌ ๐ญ๐ฒ๐ฉ๐จ๐ฅ๐จ๐ ๐ฒ ๐๐ง๐ ๐ ๐ซ๐จ๐ฐ๐ญ๐ก ๐ฌ๐ญ๐ซ๐๐ญ๐๐ ๐ข๐๐ฌ.The talk by Jakub Ryfa from @Fools_Theory. Are all game studios unique cases? How do they balance artistic vision and creativity with business objectives, and how
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๐๐จ๐ซ๐ฅ๐ ๐จ๐ ๐๐๐ง๐ค๐ฌ ๐๐: ๐๐ฎ๐๐ข๐จ ๐๐จ๐ง๐ฌ๐ญ๐ซ๐ฎ๐๐ญ๐ข๐จ๐ง ๐๐ข๐ญ ๐๐จ๐ซ ๐๐๐ง๐๐จ๐ฆ ๐๐ฏ๐๐ง๐ญ๐ฌ.The talk by Vitalii Dernovyi from @wargaming_net. Player interaction with the game environment has always been a fundamental aspect of World of Tanks PC gameplay.
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๐๐ฎ๐ญ๐จ๐ซ๐ข๐๐ฅ ๐ข๐ฌ ๐ ๐ฅ๐ข๐: ๐ก๐จ๐ฐ ๐ญ๐จ ๐ก๐๐ฅ๐ฉ ๐ฉ๐ฅ๐๐ฒ๐๐ซ๐ฌ ๐ฅ๐๐๐ซ๐ง ๐ฒ๐จ๐ฎ๐ซ ๐ ๐๐ฆ๐.The talk by @adammirkowski from @11bitstudios. Players usually hate tutorials, yet what they hate even more is not understanding your game. Learn how to teach them in the most
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๐๐จ๐ฐ ๐ญ๐จ ๐จ๐ฉ๐ญ๐ข๐ฆ๐ข๐ณ๐ ๐ฒ๐จ๐ฎ๐ซ ๐๐ข๐๐ ๐๐ซ๐๐ฌ.The talk by Paweล Charzyลski from @11bitstudios. In this talk, we will learn how to optimize niagaras, make proper materials that work best with niagara variables, and how to merge multiple systems into one. Speaker will also
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New GIC'25 speakers incoming!.๐@cyangmou .๐Leszek Krupiลski of @CDPROJEKTRED .๐Jacek Miฤ
skiewicz of @flying_wild_hog.๐Cris Vega of @IOInteractive.Come and see these legendary talks!
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๐๐๐ญ๐ญ๐ข๐ง๐ ๐๐๐ฆ๐๐ฌ ๐๐จ๐ง๐ - ๐ ๐ ๐๐ฆ๐๐๐๐ฏ ๐ ๐ฎ๐ข๐๐ ๐ญ๐จ ๐๐๐ ๐ฆ๐๐ญ๐ก๐จ๐๐จ๐ฅ๐จ๐ ๐ฒ.The talk by @LukaszHacura from @AnsharStudios . This talk explores his journey from growing a game company from 4 to 170 employees while transforming his work habits to avoid
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๐๐ก๐ฒ๐ฌ๐ข๐๐๐ฅ๐ฅ๐ฒ ๐๐๐ฌ๐๐ ๐๐๐ง๐๐๐ซ๐ข๐ง๐ : ๐๐ฎ๐ญ๐ญ๐ข๐ง๐ ๐๐ข๐๐๐๐ฌ ๐๐จ๐ ๐๐ญ๐ก๐๐ซ.The talk by Paweล Stolecki from @CDPROJEKTRED!. Discover the insights of Physically Based Rendering (PBR) for games. We will delve into the principles behind shadows, reflection,
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๐๐๐ ๐๐๐ซ๐ฏ๐๐ซ ๐๐ฉ๐ญ๐ข๐ฆ๐ข๐ณ๐๐ญ๐ข๐จ๐ง๐ฌ ๐๐จ๐ซ ๐๐ก๐ซ๐๐ฉ๐ง๐๐ฅ.The talk by Juan Gomez from @Sperasoft . Shrapnel is a multiplayer extraction shooter developed using Unreal Engine 5, currently on Early Access for PC. In this talk, we will share what we learnt while
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๐๐จ๐ซ๐๐ฌ ๐๐จ๐ง'๐ญ ๐๐จ๐ฆ๐ ๐๐๐ฌ๐ฒ ๐ญ๐จ ๐ฆ๐ - ๐ก๐จ๐ฐ ๐ญ๐จ ๐ฐ๐ซ๐ข๐ญ๐ ๐๐๐ญ๐ญ๐๐ซ ๐๐ข๐๐ฅ๐จ๐ ๐ฎ๐?.The talk by Maria Borys-Piฤ
tkowska from @Flying_Wild_Hog . This lecture will equip you with the skills needed to craft better dialogue. We will discuss the role of pacing and
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๐
๐ข๐ง๐๐๐ซ๐ฌ ๐๐๐๐ฉ๐๐ซ๐ฌ. ๐๐จ๐ฐ ๐ญ๐จ ๐ง๐๐ฏ๐ข๐ ๐๐ญ๐ ๐๐ซ๐๐ ๐ญ๐จ๐จ๐ฅ๐ฌ ๐๐ง๐ ๐๐ซ๐๐ ๐๐. The talk by Tomasz Gadomski from @11bitstudios.Are free Internet tools really free? Can we truly use free textures, images or other IP in our game? Do you use Adobe Creative
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๐ Every voice matters โ including yours!.Weโre already receiving excellent speaker submissions for GICโ25, but the lineup wonโt be complete without your talk. ๐ฎ Whether youโve built something incredible, learned from failure, or have a story others can grow from โ the stage is
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