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Game Industry Conference Profile
Game Industry Conference

@gdcon

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Game Industry Conference held in Poznan, Poland, October 24-27, together with collocated Poznan Game Arena expo forms the biggest game show for half of Europe.

Poland
Joined May 2010
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@gdcon
Game Industry Conference
7 hours
๐Œ๐ฎ๐ฅ๐ญ๐ข๐ฉ๐ฅ๐š๐ฒ๐ž๐ซ ๐…๐ข๐ซ๐ฌ๐ญ ๐ƒ๐ž๐ฌ๐ข๐ ๐ง - ๐ƒ๐ž๐Ÿ๐ฒ๐ข๐ง๐  ๐ญ๐ก๐ž ๐’๐ญ๐š๐ญ๐ฎ๐ฌ ๐๐ฎ๐จ ๐’๐š๐Ÿ๐ž๐ฅ๐ฒ.The talk by Alexander Brazie from Game Design Skills. Often designer and engineers want to make single player first - this works for a lot convenience reasons - but when it
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@gdcon
Game Industry Conference
3 days
Good news on Friday afternoon! It's time to share a new drop of GIC'25 speakers! .Welcome: .๐Ÿ’š@Bippinbits.๐Ÿ’šEkaterina Yavorskaya from @wargaming_net.๐Ÿ’šPetr Nohejl from @WarhorseStudios .๐Ÿ’šKrzysztof Taperek from @11bitstudios . You can't miss their talks!
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@gdcon
Game Industry Conference
3 days
๐‹๐š๐ฒ๐ž๐ซ๐ฌ ๐จ๐Ÿ ๐…๐ž๐š๐ซ ๐ง๐š๐ซ๐ซ๐š๐ญ๐ข๐ฏ๐ž ๐š๐ง๐ข๐ฆ๐š๐ญ๐ข๐จ๐ง๐ฌ - ๐–๐ก๐š๐ญ ๐œ๐จ๐ฎ๐ฅ๐ ๐ฐ๐ž ๐ข๐ฆ๐ฉ๐ซ๐จ๐ฏ๐ž?.The talk by Marcin Sordyl from @AnsharStudios . The best lessons come from mistakes, and when they can be analyzed using a specific example, like a released game, itโ€™s a
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@gdcon
Game Industry Conference
5 days
๐‹๐ž๐ฏ๐ž๐ฅ๐ฌ ๐”๐ง๐ฅ๐จ๐œ๐ค๐ž๐: ๐€ ๐‰๐จ๐ฎ๐ซ๐ง๐ž๐ฒ ๐“๐ก๐ซ๐จ๐ฎ๐ ๐ก ๐‹๐ž๐ฏ๐ž๐ฅ ๐ƒ๐ž๐ฌ๐ข๐ ๐ง.The talk by Denys Zosym from @Played_WithFire. Embark on a journey through video game development history and discover its impact on level design. This presentation traces the evolution of the
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@gdcon
Game Industry Conference
7 days
๐ƒ๐ž๐ฌ๐ข๐ ๐ง๐ข๐ง๐  ๐Ÿ๐จ๐ซ ๐ฉ๐ž๐ซ๐ฆ๐š๐ง๐ž๐ง๐œ๐ž: ๐ฆ๐ž๐๐ข๐ฎ๐ฆ ๐Ÿ๐จ๐ซ ๐ฆ๐ž๐š๐ง๐ข๐ง๐ ๐Ÿ๐ฎ๐ฅ๐ง๐ž๐ฌ๐ฌ ๐ข๐ง ๐ ๐š๐ฆ๐ž๐ฌ.The tal by @CCP_Nomad from @CCPGames. In this presentation, you will learn how EVE Online leverages permanence to give meaning to player actions and to the world they
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@gdcon
Game Industry Conference
10 days
๐‘๐ž๐ญ๐ก๐ข๐ง๐ค๐ข๐ง๐  ๐ฏ๐ข๐๐ž๐จ ๐ ๐š๐ฆ๐ž ๐ฌ๐ญ๐ฎ๐๐ข๐จ๐ฌ ๐ญ๐ฒ๐ฉ๐จ๐ฅ๐จ๐ ๐ฒ ๐š๐ง๐ ๐ ๐ซ๐จ๐ฐ๐ญ๐ก ๐ฌ๐ญ๐ซ๐š๐ญ๐ž๐ ๐ข๐ž๐ฌ.The talk by Jakub Ryfa from @Fools_Theory. Are all game studios unique cases? How do they balance artistic vision and creativity with business objectives, and how
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@gdcon
Game Industry Conference
12 days
๐–๐จ๐ซ๐ฅ๐ ๐จ๐Ÿ ๐“๐š๐ง๐ค๐ฌ ๐๐‚: ๐€๐ฎ๐๐ข๐จ ๐‚๐จ๐ง๐ฌ๐ญ๐ซ๐ฎ๐œ๐ญ๐ข๐จ๐ง ๐Š๐ข๐ญ ๐Ÿ๐จ๐ซ ๐‘๐š๐ง๐๐จ๐ฆ ๐„๐ฏ๐ž๐ง๐ญ๐ฌ.The talk by Vitalii Dernovyi from @wargaming_net. Player interaction with the game environment has always been a fundamental aspect of World of Tanks PC gameplay.
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@gdcon
Game Industry Conference
13 days
Why we have a late talk submission phase nowโ“ Simple โ€” itโ€™s all about quality! ๐Ÿ’Ž. As we approach the conference ๐Ÿ—“๏ธ, thereโ€™s less time for the Advisory Board to review each submission thoroughly. Thatโ€™s why late-phase submissions require at least initial slides ๐Ÿ“Š, and the
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@gdcon
Game Industry Conference
14 days
๐“๐ฎ๐ญ๐จ๐ซ๐ข๐š๐ฅ ๐ข๐ฌ ๐š ๐ฅ๐ข๐ž: ๐ก๐จ๐ฐ ๐ญ๐จ ๐ก๐ž๐ฅ๐ฉ ๐ฉ๐ฅ๐š๐ฒ๐ž๐ซ๐ฌ ๐ฅ๐ž๐š๐ซ๐ง ๐ฒ๐จ๐ฎ๐ซ ๐ ๐š๐ฆ๐ž.The talk by @adammirkowski from @11bitstudios. Players usually hate tutorials, yet what they hate even more is not understanding your game. Learn how to teach them in the most
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@gdcon
Game Industry Conference
17 days
๐‡๐จ๐ฐ ๐ญ๐จ ๐จ๐ฉ๐ญ๐ข๐ฆ๐ข๐ณ๐ž ๐ฒ๐จ๐ฎ๐ซ ๐๐ข๐š๐ ๐š๐ซ๐š๐ฌ.The talk by Paweล‚ Charzyล„ski from @11bitstudios. In this talk, we will learn how to optimize niagaras, make proper materials that work best with niagara variables, and how to merge multiple systems into one. Speaker will also
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@gdcon
Game Industry Conference
18 days
New GIC'25 speakers incoming!.๐Ÿ’š@cyangmou .๐Ÿ’šLeszek Krupiล„ski of @CDPROJEKTRED .๐Ÿ’šJacek Miฤ…skiewicz of @flying_wild_hog.๐Ÿ’šCris Vega of @IOInteractive.Come and see these legendary talks!
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@gdcon
Game Industry Conference
19 days
๐†๐ž๐ญ๐ญ๐ข๐ง๐  ๐†๐š๐ฆ๐ž๐ฌ ๐ƒ๐จ๐ง๐ž - ๐š ๐ ๐š๐ฆ๐ž๐๐ž๐ฏ ๐ ๐ฎ๐ข๐๐ž ๐ญ๐จ ๐†๐“๐ƒ ๐ฆ๐ž๐ญ๐ก๐จ๐๐จ๐ฅ๐จ๐ ๐ฒ.The talk by @LukaszHacura from @AnsharStudios . This talk explores his journey from growing a game company from 4 to 170 employees while transforming his work habits to avoid
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@gdcon
Game Industry Conference
21 days
๐๐ก๐ฒ๐ฌ๐ข๐œ๐š๐ฅ๐ฅ๐ฒ ๐๐š๐ฌ๐ž๐ ๐‘๐ž๐ง๐๐ž๐ซ๐ข๐ง๐ : ๐๐ฎ๐ญ๐ญ๐ข๐ง๐  ๐๐ข๐ž๐œ๐ž๐ฌ ๐“๐จ๐ ๐ž๐ญ๐ก๐ž๐ซ.The talk by Paweล‚ Stolecki from @CDPROJEKTRED!. Discover the insights of Physically Based Rendering (PBR) for games. We will delve into the principles behind shadows, reflection,
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@gdcon
Game Industry Conference
24 days
๐”๐„๐Ÿ“ ๐’๐ž๐ซ๐ฏ๐ž๐ซ ๐Ž๐ฉ๐ญ๐ข๐ฆ๐ข๐ณ๐š๐ญ๐ข๐จ๐ง๐ฌ ๐Ÿ๐จ๐ซ ๐’๐ก๐ซ๐š๐ฉ๐ง๐ž๐ฅ.The talk by Juan Gomez from @Sperasoft . Shrapnel is a multiplayer extraction shooter developed using Unreal Engine 5, currently on Early Access for PC. In this talk, we will share what we learnt while
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@gdcon
Game Industry Conference
26 days
๐–๐จ๐ซ๐๐ฌ ๐๐จ๐ง'๐ญ ๐œ๐จ๐ฆ๐ž ๐ž๐š๐ฌ๐ฒ ๐ญ๐จ ๐ฆ๐ž - ๐ก๐จ๐ฐ ๐ญ๐จ ๐ฐ๐ซ๐ข๐ญ๐ž ๐›๐ž๐ญ๐ญ๐ž๐ซ ๐๐ข๐š๐ฅ๐จ๐ ๐ฎ๐ž?.The talk by Maria Borys-Piฤ…tkowska from @Flying_Wild_Hog . This lecture will equip you with the skills needed to craft better dialogue. We will discuss the role of pacing and
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@gdcon
Game Industry Conference
27 days
๐ŸŽค FINAL CALL โ€” Stage 1 Speaker Applications Closes Today! ๐ŸŽค. Why you should hit โ€œsubmitโ€ today:.๐Ÿ”ฅIdea-first, slides later: We only need your concept and what you hope to shareโ€”no deck required yet. ๐Ÿ”ฅExtra polishing time: Advancing to Stage 2 gives you weeks to perfect your
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@gdcon
Game Industry Conference
28 days
๐…๐ข๐ง๐๐ž๐ซ๐ฌ ๐Š๐ž๐ž๐ฉ๐ž๐ซ๐ฌ. ๐‡๐จ๐ฐ ๐ญ๐จ ๐ง๐š๐ฏ๐ข๐ ๐š๐ญ๐ž ๐Ÿ๐ซ๐ž๐ž ๐ญ๐จ๐จ๐ฅ๐ฌ ๐š๐ง๐ ๐Ÿ๐ซ๐ž๐ž ๐ˆ๐. The talk by Tomasz Gadomski from @11bitstudios.Are free Internet tools really free? Can we truly use free textures, images or other IP in our game? Do you use Adobe Creative
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@gdcon
Game Industry Conference
1 month
๐Ÿ’š Every voice matters โ€“ including yours!.Weโ€™re already receiving excellent speaker submissions for GICโ€™25, but the lineup wonโ€™t be complete without your talk. ๐ŸŽฎ Whether youโ€™ve built something incredible, learned from failure, or have a story others can grow from โ€” the stage is
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