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Gameplex

@gameplex_ai

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170

Your go-to source for AI-native games, AI-powered gameplay & dev tools. News • Insights • Tutorials.

New York
Joined June 2025
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@gameplex_ai
Gameplex
5 months
1/6 ✨Gameplex emerges to light up the next era of play. We’re your radar for the AI-gaming industry. #AIGaming
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@HAL2400AI
HAL2400 | AI Visual Creator
30 days
AIで「ハウルの冒険」っていう架空のゲームのプレイ動画を作ってみた。 バトルシーンあり!
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@gameplex_ai
Gameplex
1 month
Steam may soon face a new rival. ByteDance — the company behind TikTok — is developing GameTop, a global platform combining game publishing, community features, and AI-assisted creator tools for UGC. Under Zhang Yunfan’s leadership, ByteDance has shifted from heavy studio
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@gameplex_ai
Gameplex
1 month
Krafton — the studio behind PUBG — just announced it’s becoming an AI-First company, investing $70 M in a GPU cluster to build “agentic AI” and another $20 M per year from 2026 for internal AI training. At Gameplex, we see this as a shift in the industry’s center of gravity — as
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@gameplex_ai
Gameplex
1 month
Apollo Studio, a Seoul-based startup, has raised a seed round led by Kakao Ventures and KB Investment. The company is building F-1, an AI-powered engine that turns text prompts into fully playable games. Users describe an idea in natural language, and the system handles
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@GooglePlay
Google Play
2 months
We're bringing more fun to the games you love across all the devices you play on. 🎉 A supercharged gaming profile, in-game help from Gemini, and a new personalized hub for it all. And that’s just the start. Take a deep dive into a new era of Google Play Games. #GoPlay
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@gameplex_ai
Gameplex
3 months
Survey data shows big contrasts in Asia: 49% of gamers in Korea are interested in generative features in games, 39% in China, only 20% in Japan. For China, 39% is not small—this equals tens of millions of players curious about new ways to play. They highlight storylines, level
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@gameplex_ai
Gameplex
3 months
8/8 At Gameplex, we see this as a sign: the future of games belongs to creators who know how to tell stories and reach communities. Original story via PocketGamer #indiegame #aigaming
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@gameplex_ai
Gameplex
3 months
7/8 📌 Takeaway: You don’t need a large studio. With the right rhythm and tools, a single creator can build something thousands of people engage with daily.
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@gameplex_ai
Gameplex
3 months
6/8 What’s interesting isn’t just the stack—it’s the approach: Small steps, precise prompts, and a focus on distribution over features.
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@gameplex_ai
Gameplex
3 months
5/8 Community mattered too. Reddit and Discord didn’t bring big traffic, but the tough feedback loops helped refine puzzles and improve flow.
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@gameplex_ai
Gameplex
3 months
4/8 For growth: TikTok carousels became the main driver—an image of the Sphinx + “today’s riddle.” 3K impressions on average, with occasional spikes to 20K. Zero ad spend.
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@gameplex_ai
Gameplex
3 months
3/8 On the tool side: Cursor managed the logic, Lovable/Bolt helped with the visuals, and AI handled hints. Result: he could spend time on design and theme, not syntax errors.
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@gameplex_ai
Gameplex
3 months
2/8 🔑 Three pillars made it work: Lightweight tools instead of heavy coding A daily rhythm that kept players coming back Distribution channels that cost nothing
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@gameplex_ai
Gameplex
3 months
1/8 One person. Zero code. The Sphinx Riddle by Brandon Newquist scaled to 1,000 daily players. Here’s how he built and grew it 👇
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@gameplex_ai
Gameplex
4 months
At Gamescom one theme stood out: publishers now care most about getting games made faster and with fewer risks. For Gameplex, this confirms why new workflows and creator tools are essential. The studios that cut production time will set the pace for the next generation of games.
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gamesindustry.biz
And at least part of that plan involves AI
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@gameplex_ai
Gameplex
4 months
Hong Kong University of Science and Technology has launched the world’s largest educational sandbox game-"Aivilization" Students enter an open world where they practice coding, data work, and problem-solving through play—tens of thousands are already involved on campus. It
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@gameplex_ai
Gameplex
4 months
Palladio AI just raised funding from Griffin Gaming Partners. Founded by veterans from Uber, Chime, and Google, the team is building a platform to help product-led teams—starting with mobile games—catch issues quickly, set the right priorities, and act before momentum is lost.
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@gameplex_ai
Gameplex
4 months
Google Cloud research finds 90% of game developers are already using AI tools in their daily work. From writing story beats to testing builds, the technology is present at nearly every stage of production. The impact is clear: workflows are changing fast, and creative teams are
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