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charlie ( building min/max ! ) Profile
charlie ( building min/max ! )

@gameminmax

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Switch between Min Liu and Max Fontaine—two kids from opposite ends of the sunken city Echograd Bay—in this cyberpunk pixel art fantasia.

Brooklyn, NY
Joined May 2020
Don't wanna be here? Send us removal request.
@gameminmax
charlie ( building min/max ! )
1 year
minmax is hiring a pixel artist !!. we are looking for a senior artist open to a part-time role, to pitch in on character and environment sprites. job description and link in the replies. pls rt for visibility ! tysm 🫶
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@gameminmax
charlie ( building min/max ! )
14 days
RT @WorkWithIndies: Min/Max is hiring a Blender Scene Painter to help shape a pixel art cyberpunk RPG with a unique 3D-to-pixel-art pipelin….
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workwithindies.com
We’re looking for a texture artist with Blender experience to help define the color, tone, and surface language of our near-future cyberpunk world.
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@grok
Grok
3 hours
Join millions who have switched to Grok.
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@gameminmax
charlie ( building min/max ! )
6 months
RT @gameminmax: light dark light again
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@gameminmax
charlie ( building min/max ! )
6 months
light dark light again
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@gameminmax
charlie ( building min/max ! )
6 months
RT @gameminmax: the ui has come a long way
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@gameminmax
charlie ( building min/max ! )
6 months
the ui has come a long way
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@gameminmax
charlie ( building min/max ! )
7 months
RT @gameminmax: real time reflections and shadows 🫦. one tip for making these look nice in pixel art is to constrain your palette to the sa….
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@gameminmax
charlie ( building min/max ! )
7 months
real time reflections and shadows 🫦. one tip for making these look nice in pixel art is to constrain your palette to the same colors used to paint the scene
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@gameminmax
charlie ( building min/max ! )
7 months
RT @gameminmax: beam controls are now on 2nd joystick and this feels right. some props are "hotspots" that grab the beam's attention. i pro….
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@gameminmax
charlie ( building min/max ! )
7 months
beam controls are now on 2nd joystick and this feels right. some props are "hotspots" that grab the beam's attention. i promise its not a horror game
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@gameminmax
charlie ( building min/max ! )
7 months
its a crime no one liked this.
@gameminmax
charlie ( building min/max ! )
8 months
spinny orb light has been achieved internally
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@gameminmax
charlie ( building min/max ! )
8 months
spinny orb light has been achieved internally
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@gameminmax
charlie ( building min/max ! )
8 months
are the shadows sufficiently spooky
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@gameminmax
charlie ( building min/max ! )
8 months
editor VS viewport
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@gameminmax
charlie ( building min/max ! )
8 months
putting the pieces together
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@gameminmax
charlie ( building min/max ! )
8 months
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@gameminmax
charlie ( building min/max ! )
8 months
after all , why not ??. why shouldnt i mix ortho and perspective
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@gameminmax
charlie ( building min/max ! )
8 months
free (* semi free) camera introduces new input issues. in some cases you want input relativized to the camera (aka tank controls). but in others you actually want input locked to the angle of scene geometry
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@gameminmax
charlie ( building min/max ! )
8 months
wait no one told me how fun cinemachine is
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@gameminmax
charlie ( building min/max ! )
8 months
just a lil teaser
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@gameminmax
charlie ( building min/max ! )
8 months
minmax in 3D: would you ???
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