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Ryan Gadz Profile
Ryan Gadz

@gadztech

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Following
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Tech Artist at Niantic for Pokémon Go. I use Twitter as a record of personal work.

Seattle, WA
Joined April 2009
Don't wanna be here? Send us removal request.
@gadztech
Ryan Gadz
6 years
All I really wanted to do for the past 5 years is make #bonsai trees appear to grow out of my couch: roots bind to real world geometry and procedurally build a new holographic tree #magicverse #MagicLeap #UE4 #madeformagicleap #gamedev #mixedreality #xr #bonsaiGolf #math
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@gadztech
Ryan Gadz
6 years
#Gesture readout on #arduino mkr 1010 using #UDP packets over #wifi from #magicleap built with #UE4 #spatialcomputing #xr #handtracking #mixedreality #ar
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Ryan Gadz
6 years
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@gadztech
Ryan Gadz
6 years
Upon watching people use my #bonsaiGolf app I realized keeping the #radialMenu in view was a top priority rather than a feature. 'findLocationToKeepMenuInView' function has been added to the #openSource #plugin #ue4 #magicLeap #spatialComputing #xr #vr #ar
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@gadztech
Ryan Gadz
6 years
Simple #Python script to export curves in #Houdini to .SVG #BezierCurves .
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@gadztech
Ryan Gadz
6 years
Simple but effective: Example of a menu item #VR #AR #XR shows a preview of the tool's functionality upon hover over the control. Draw line and revolve! Built into the material #shader with an on/off "animate" parameter. #UE4 #spatialComputing #magicLeap
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@gadztech
Ryan Gadz
6 years
Prune and shape trees on #MagicLeap! Built with a custom procedural mesh in #UE4 that uses a profile curve to revolve a mesh about a 3d spline. Watch the leaves grow after you're done cutting. Everything has collision #madeWithMagicLeap #spatialComputing #XR #gamedev #bonsaiGolf
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@gadztech
Ryan Gadz
6 years
My terrain tool for #bonsaiGolf is coming along: normals, add, subtract, and smooth! I also simulated room lighting in this video. #madewithmagicleap #spatialcomputing #ue4 #gamedev #XR #magicLeap
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@gadztech
Ryan Gadz
6 years
Prototyping 2 new tools for #bonsaiGolf || Revolve: draw countour, revolve, then place my custom spline mesh around the room || Forest: draw outline to make mounded area with procedural trees. #UE4 #magicLeap #spatialComputing #XR #magicVerse #mixedReality #VR #gameDev
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@gadztech
Ryan Gadz
6 years
I'm rewriting the #SplineMesh component. I want to build it into the into the engine so we won't need my plugin to fix unwanted twisting. Pictured is a simple revolve tool highlighting my passion for bioluminescent mushrooms while the newSplineMesh get updated. #UE4 #gamedev
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@gadztech
Ryan Gadz
6 years
part 3 of my 'mesh from outline' series is finally live on LinkedIn! I wanted to share as much as possible while making it easy to understand. Tech artists will love this, but I hope it appeals to all developers. #techart #gamedev #UE4 #XR #mixedreality
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@gadztech
Ryan Gadz
6 years
I put the #sampleproject up for my radial menu on #magicleap using #ue4 on #github. Let me know your thoughts. Menu is fully adjustable to fit your needs. #madewmagicleap #gamedev #hlsl #shaders
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@gadztech
Ryan Gadz
6 years
I made a Radial Menu material #shader for #VR / #XR using #HLSL and #UE4 #magicLeap #gamedev Will put it on #github soon or the #unrealEngineMarketplace as part of a radial menu template project
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@gadztech
Ryan Gadz
6 years
My vision for #bonsaiGolf is starting to become reality. Draw an outline in #mixedReality and this tool will grow #succulents that fill the area. #proceduralArt #magicverse #magicLeap #XR #ue4 #bonsaiTrees #SplineTwistCorrect #gamedev #madewmagicleap #contentCreation
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@gadztech
Ryan Gadz
6 years
little preview of what I'm working on #ProceduralArt #gamedev #ue4 #Apollonian
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@gadztech
Ryan Gadz
6 years
success!
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@gadztech
Ryan Gadz
6 years
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@gadztech
Ryan Gadz
6 years
Its getting incredibly difficult to keep all the cores of a modern CPU busy. try adding the calculated #goldenAngle to everything! (137.5 degrees is usually good enough) #math #gamedev #ue4 #proceduralArt
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@gadztech
Ryan Gadz
6 years
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@gadztech
Ryan Gadz
6 years
just some happy little trees
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