Jani Kahrama
@frandnet
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Someone at @secretexit. I dabble and tinker.
Finland
Joined March 2011
Blender 4.1 supported and required by SX Tools 2, the multi-layered vertex coloring toolkit. #b3d
https://t.co/Y37nAycHwC
github.com
Artist toolbox for multi-layer vertex coloring in Blender - GitHub - FrandSX/sxtools2-blender: Artist toolbox for multi-layer vertex coloring in Blender
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A mess of FBX files from forgotten sources, and scattered, badly named source art inspired this game asset management toolkit with an asset catalogue, a Blender addon, and a multi-process exporter. Work in progress, feedback welcome. #Blender3d #Unity3d
https://t.co/bxBCdwbbDA
github.com
Asset management and multi-process batch exporter tool for Blender - FrandSX/sxbatcher-blender
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SX Tools (Blender multi-layer vertex coloring toolkit) has been optimized: Working with denser meshes is now in some cases 100X faster. Simple meshes over twice as fast to batch process. UI more responsive. Feedback on 4.x Beta welcome. #Blender3d #Unity
https://t.co/irQEXTKH6f
github.com
Artist toolbox for multi-layer vertex coloring in Blender - FrandSX/sxtools-blender
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Here's something that I've worked on during the past couple of years: An open-source multi-layer vertex painting tool and asset pipeline for Maya (obsolete) and Blender (active). Now with docs! :) https://t.co/CpQoLC5RAf
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Dismounting is considered to be unhealthy. #Dismount
http://twitpic.com/49ve5b
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It was a beautiful day for Dismounting. #Dismount
http://twitpic.com/47u13b
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Taking a few bumps in the name of science... #Dismount
http://twitpic.com/47rwl7
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