flunco
@fluncogms
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Developing my first Game (Lunith)
Joined October 2025
just published a new devlog! the atmosphere changed soo much with the new environment. https://t.co/bxvGWYLsMY
#gamedev #indiedev #lunith
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made some adjustments today to raise the 15 fps while shooting. apparently spawning 60 objects a second creates lag
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currently working on the "Hellhound". he's the fastest enemy type and is gonna spawn from wave 4 upwards. #indiedev #gamedev #madewithgodot
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what's an upgrade you always wanted in a wave shooter/roguelike but have never seen?
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#TeaseYaGame my very first project "Lunith" turned 2 months old today. it's a retro looking wave shooter & currently i'm working on the environment.
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i used chatgpt for debugging the first 2 months. don't do this, it WILL make you commit clanker genocide.
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finally got the wave system working and i'm so hyped to build something special with it. very little randomness, as i want players to be able to compare: "dude, wave 63 on cathedral is so fcking hard"
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made a little carriage today. it starts feeling more & more alive every day.. #indiedev #indiegame
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a quick overview, since everything here's so fragmented: - lunith is a wave shooter with roguelike elements - it's gonna have 3 maps at release - heavy focus on upgrades & stats - roughly 20% done
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