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extracheddar

@extracheddar666

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Dev @final_tap_game

Solana
Joined December 2025
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@final_tap_game
Final TapβŒ›
2 months
Happy New Year! 🎊 2025 was for building in silence. 2026 is for shipping to the world. FinalTap mainnet is coming. And we're bringing something Solana gaming has never seen before. This is our year. Let's go. πŸ”₯
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@extracheddar666
extracheddar
3 months
Shoutout to @0xmert @heliuslabs and @magicblock for building the infrastructure that makes this possible. Real-time indexing + seamless UX = the future of Solana gaming. Beta Live at
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@extracheddar666
extracheddar
3 months
See it in action :
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@extracheddar666
extracheddar
3 months
But fast infrastructure means nothing if users have to approve every transaction. That's where @magicblock session keys come in. Pre-funded ephemeral wallets. One approval. Gasless taps for the entire session. Web2 UX meets Web3 speed. https://t.co/YsYC7YHMoX
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docs.magicblock.gg
What are Session Keys?
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@extracheddar666
extracheddar
3 months
Why this matters: In a competitive tap game, 2s of lag = you lose. Our players see taps, balance updates, and game state changes INSTANTLY. No "refresh the page" BS. No stale data. Just real-time Solana gaming.
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@extracheddar666
extracheddar
3 months
Here's the architecture: Solana Program β†’ LaserStream (gRPC streaming) β†’ Parse with Anchor SDK β†’ PostgreSQL (event storage) β†’ https://t.co/IsM6vk6pUs (broadcast to clients) Blockchain β†’ Frontend in <500ms. Every single time.
socket.io
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@extracheddar666
extracheddar
3 months
And because standard getProgramAccounts() doesn't cut it for large datasets, we use getProgramAccountsV2. Cursor-based pagination. Up to 10k accounts per page. Perfect for syncing thousands of players and games without errors.
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@extracheddar666
extracheddar
3 months
Helius DAS (Digital Asset Standard) API: β†’ getAssetBatch: Fetch 1000 tokens in one call β†’ getAssetsByOwner: Full portfolio with metadata β†’ Real-time prices for every token β†’ NFT metadata (for future features) One API, every asset on Solana. Chef's kiss 🀌
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@extracheddar666
extracheddar
3 months
But streaming raw blockchain data is only half the battle. We need token metadata, prices, and user balances for the UI. That's where Helius DAS API comes in. https://t.co/R61cD7DQTF
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@extracheddar666
extracheddar
3 months
LaserStream gives us: βœ… Account updates (real-time) βœ… Transaction logs (parsed instantly) βœ… Slot confirmations (sub-second) βœ… 20-min replay window (crash recovery) When someone taps, our backend knows before their wallet even finishes signing.
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@extracheddar666
extracheddar
3 months
Enter Helius LaserStream ⚑ Instead of polling RPC endpoints like a caveman, we stream blockchain updates via gRPC. The result? Our indexer sees account changes in real-time. No polling. No delays. Just pure, unfiltered blockchain data piped straight to our backend.
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helius.dev
Next-generation Solana data streaming with ultra-low latency, historical replay, and multi-node reliability. Purpose-built for high-performance applications.
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@extracheddar666
extracheddar
3 months
The problem with traditional Solana indexing: β†’ Standard RPC returns ALL accounts at once β†’ No pagination = RPC explosions β†’ WebSockets disconnect constantly β†’ Users see stale data for seconds (or minutes) Not acceptable for a competitive tap game.
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@extracheddar666
extracheddar
3 months
Most blockchain games feel like they're running on dial-up. We built @final_tap_game to feel like a modern web app. Here's how we did it with @magicblock and @heliuslabs πŸ§΅πŸ‘‡
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@final_tap_game
Final TapβŒ›
3 months
We took Binance's Bitcoin Button β€” a game that kept thousands glued to their screens for WEEKS β€” made it permissionless, multi-format, and built an entire gaming platform around it. On Solana. Because nothing else could handle it. Mainnet soon πŸ‘€
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@extracheddar666
extracheddar
3 months
gm building @final_tap_game 😎
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