Emil Vanjaka
@evanjaka
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Senior Ops Manager @2K | Director @Esport_Canada & @QuebecEsports | Judge @cgameawards | Dad & Gamer | Prev. Founder @AbleEsports & @5stakk_ Opinions are my own
Montreal, Quebec
Joined January 2021
Half-Life was released 27 years ago today! Half-Life 3 announcement soon? đź‘€
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Another week, another mobile esports world record. The 2025 Free Fire Finals (NA) just hit 618,778 participants, now recognized by @GWR as the Largest Mobile Team-Based Esports Tournament ever. Mobile isn’t catching up... it’s leading.
🚨BREAKING: The 2025 Garena Free Fire Finals(NA) has officially been recognized by Guinness World Records as the “Largest Mobile Team-Based Esports Tournament” with a massive 618,778 participants across all qualifying stages...
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Excited to share that 2K won 18 #CliosEntertainmentAwards for Mafia: The Old Country, Sid Meier’s Civilization VII, Civilization: Eras & Allies, Borderlands 4, WWE 2K25 and NBA 2K25 🏆🎉 Huge shoutout to the entire team for your passion and vision that bring our games to life
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Massive congratulations to the teams at @2K with 18 @The_Clios Awards across 6 titles last week, and a perfect win rate (top 3). Creative excellence across every corner of the portfolio!
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Retour au Colloque droit & jeux vidéo à l’UdeM. Même constat chez plusieurs experts : le droit peine à suivre la vitesse de l’industrie avec les développements, PI, cross-media, IA, publishing… On doit moderniser les outils, pas seulement les interpréter.
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At @MIGSbiz, Jason Della Rocca opened the Publisher Panel by saying that “publishers are dead”. But not really... Capital is tighter, risk tolerance lower. Developers now need to essentially pre-publish to prove a game is publishable. Validation can however flip that chase!
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On sait que vous attendez l'annonce du Lan ETS 2026 avec impatience (ça s'en vient très bientôt 👀), mais avant cela on a besoin de votre avis! Votez pour vos jeux préférés pour nous aider à choisir les tournois BYOC 2026! 📝 https://t.co/QDB3ZzmMTJ
#lanets2026 #lanets
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Great insights from Matt Lee from Gameloft Montreal at @MIGSbiz earlier this week on building live service teams: Replace daily standups with daily play sessions to create space for honesty, iteration, and fun. “If you take care of your team, they’ll take care of your project”.
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At @MIGSbiz, the External Development as the Backbone of AAA Production panel rightly pointed out that the shift from calling ExDevs “vendors” to “partners” is cultural (and necessary). Real collaboration starts when external teams care about your IP as much as you do.
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Sat in on a great panel at @MIGSbiz yesterday: Visions of the Future for the Canadian Video Game Business. The message was clear: after 18 months of correction, Canada’s game industry is stabilizing with a sharper focus on productivity, profitability, and smart growth.
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Vorhaus Advisors’ 2025 survey shows that: - 80% of Americans play games (+4% YoY) - PC play >1x/week up 8% YoY (+20% among 18–34s) - Top discovery is social (42%), friends (40%), ads (32%) Gaming keeps expanding by getting older, broader, more PC-driven, and more social!
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Reading Masters of Doom is one of the best looks at how passion and technical genius shaped modern gaming. Diving into the behind-the-scenes of iconic titles like Commander Keen, Wolfenstein 3D, Doom, and Quake... What a nostalgic and legendary smack in the face! 🤩
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Montreal Games Week starts tomorrow! Check out all the events going on here: https://t.co/OAqMJeUU72
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The Honor of Kings KPL Finals hit the largest attendance ever for an esports match with 62,196 fans at the Beijing National Stadium. It's the highest-grossing mobile game ever ($10B in revenue). Mobile esports aren’t “emerging” anymore... they’re leading.
The Opening Ceremony of the Honor of Kings KPL Grand Finals is underway in China 🇨🇳 Tencent and HOK are attempting a Guinness World Record for hosting the largest-ever Mobile Esports event at the 91,000-capacity Beijing National Stadium. The tickets for the tournament has been
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FIFA and DAZN are relaunching FIFA+ as a free, global streaming hub for football (soccer). For years, esports envied sports’ broadcast rights... Now sports are copying our playbook with free, creator-driven, audience-first content. No more excuses for lack of esports revenues!
⚽🌍 The Global Home of Football is coming. DAZN and @FIFAcom are joining forces to relaunch the global football platform, FIFA+ in 2026, the year of the @FIFAWorldCup 2026™. Built for every football fan. #FIFAPlus #DAZN
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