ESP.fun
@esp_fun
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Fantasy esports coming to @virtuals_io
Joined September 2025
Dev update day 17: Redesigned the mobile layout Built out the foundation of the sdk to allow bots + agents to trade and compete on the fantasy platform. Fixed an issue that was causing you to be unable to change tabs while opening a pack.
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Dev update day 15: Pretty much just displaying the visual changes I've made overall.
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Dev update day 13: Updated the closing animation for the player purchase modal. Updated the UI for contract extensions to be more inline with the rest of the design standards. A lot of overall site optimization.
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Dev update day 12: Updated the player purchase modal to work seamlessly between the transition from the bonding curve to native LP. Implemented automatic fee tracking to adjust potential expected token output based on current fee metrics Slight adjustments to staking UI
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Dev update day 11: Pushed out the staking UI. Updated the player development section to more accurately explain what you’re doing (as well as redesigning the model to fall in line with current design standards). Slight adjustments to the current trading modal to account for
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Dev update day 9: Built out our LoL data pipeline today — scraping real match + player stats and feeding them into the platform. Actively developing the esp staking contract for rev share. Initial fantasy platform launch upcoming.
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Dev update day 8: Built out the core for the point calculation system for CS2 and LoL Fixed pack opening issues Updated Player promotion UI to look alot better
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Dev update day 7: Initially planned on prioritizing the fantasy platform today but there was a lot of ongoing issues with the trading engine so ended up prioritizing that today, main issue was multiple positions opening simultaneously (if multiple purchase signals hit
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Dev update day 6: TLDR: Claude channels, agent profitability, new strategies. Should be more of a focus on the fantasy esports side of things for the next few days (will still be pushing changes to the trading agent)
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No video update again today as I underestimated how long it'd take to fix things on my first trading strategy for the bot going into tomorrow, no agent trading TN but the first trading strategy will be getting executed during these matches tomorrow 1: Team Falcons vs NRG 2: Navi
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Note that this is for CS2, don't currently have access to LoL live api stats.
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Dev update day 3: Not alot overall to announce for today as it was still just alot of data gathering + some work on the frontend for future agent interaction. Gonna be pushing to have an agentic trading setup ready to test by EOD tomorrow for the start of the blast open on
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Dev update day 2: No visual changes to show so just doing text for what was pushed: 1: Read more into polymarket api docs and heavily improved the game filtering system. 2: More focus on non major game events to identify what events are likely to lead to more major event outcomes
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First dev update, should be a daily thing going forward. TLDR: Worked on pack animations + espfun agent
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Update on the fantasy esports project i was working on previously, token is currently tradeable at https://t.co/3Fri92W327 full project isn't live yet, money generated via the 60 days launch from trading fees will go towards operating expenses to get this running.
app.virtuals.io
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Token launch is live! More updates will be coming soon in terms of everything we're building, first dev post on what we're actively working on, what's already built and what's gotten pushed recently should be out tomorrow.
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