It's been a challenging yet exciting year, proud to be on this amazing team. Our trailer was a hit! Lots of hard work on the game, met many talented folks.
I hope that next year we'll break new ground again!
What's your achievements this year? Share it :)…
Over 600,000 wishlists on Steam in one week! We are deeply honored by this success and will give our all to deliver the best for this project. Thank you for your support. 🎉
#Unrecord
Je vois pleins de gens se tromper dans les commentaires en citant un autre jeu. Comme trop souvent ces derniers temps. Aberrant.
C’est le trailer de notre jeu Unrecord, le FPS bodycam hyper-réaliste en cours de dev par le studio Drama, fondé par Foda C de Columbine et moi même.
Check out a new trailer for MOUSE, an upcoming first-person shooter filled with the charm of 1930s rubber hose animation.
Here's when the game will be released:
#mouse
#games
#videogames
#gamedev
#indiedev
(FR) Je suis content d'enfin sortir publiquement mon premier jeu à l'occasion la gamejam de UEFR
#2
! :)
"L'ombre des choses" Ce jeu est un mélange entre intrigue et énigmes, sur le thème de la panne électrique.
#unrealengine
#gamedev
#indiedev
#gamejam
Announcing: INDUSTRIA 2
A narrative FPS adventure about a woman stranded in a parallel dimension, trying to find a way home.
Explore, scavenge and fight in a strange boreal landscape consumed by ever-hungry machines.
Every Wishlist helps so much: 💙
@textpogII
Yes, but we still mention that it’s in-game footage in the description, just like the others. At this point, it feels like it’s just manual review and someone hates us.
Will try to repost in a few with a big caption « this is a game » in the video and see how it goes
We want to explain why we don't provide regular updates. Our development team is working tirelessly on the game, and as it's a singleplayer adventure, we're cautious about not spoiling the experience prematurely. Furthermore, with the high level of attention our project is…
@jack26994
@geoffkeighley
I am truly excited about what we are building. I would love to share so much more about it, but for now, we must keep it secret
Heureux de vous présenter "Unrecord"
@unrecordgame
, développé par
@dramagamestudio
Cela fait trois ans que j'ai crée le studio avec avec
@esankiy
et 6 mois que nous travaillons sur ce projet
@DTorkar
I changed the system with a pool system which makes it possible not to make spheres appear and disappear all the time. (caused performance loss in the video above). I'm still learning Unreal Engine, and I'm definitely going to look at distance fields. Thanks for the advice.
@DTorkar
I tried several techniques before, but I found that the interactions and the control that I had on the physics worked best with my technique. However, performance remains an issue that I am trying to optimize.