epyoncf Profile Banner
Kornel Kisielewicz Profile
Kornel Kisielewicz

@epyoncf

Followers
4K
Following
44K
Media
1K
Statuses
18K

Professional roguelike and engine programmer. Indiepocalypse survivor. Founder of @chaosforge_org. Author of Jupiter Hell, DoomRL, DiabloRL and AliensRL!

Wroclaw, Poland
Joined March 2010
Don't wanna be here? Send us removal request.
@epyoncf
Kornel Kisielewicz
4 months
Fast-paced and turn-based - the return of a roguelike legend! *Jupiter Hell Classic* packs procedural levels, explosive weapons, and brutal tactical combat. Early Access starts NOW! (link below)
9
37
131
@epyoncf
Kornel Kisielewicz
15 hours
Elder Scrolls full playthrough status report - finished Tribunal, heading for Bloodmoon!
0
0
8
@epyoncf
Kornel Kisielewicz
5 days
We promised more mechanical transparency, and we're delivering - even in the most esoteric of places! #JupiterHellClassic
2
1
19
@epyoncf
Kornel Kisielewicz
8 days
Today 53 years have passed since we last returned from the Moon.
0
0
8
@epyoncf
Kornel Kisielewicz
27 days
Vibe coding basically gives the effect of a client constantly requesting new requirements to a project without allocating refactoring time.
0
0
4
@epyoncf
Kornel Kisielewicz
27 days
The Jupiter Hell Classic equivalent of a chess puzzle: What do you do to save the loot? Does it change depending on class/traits? :P
0
2
16
@spiderwebsoft
Jeff Vogel
29 days
Metaprogression is the game designer's way of saying, "I'm not actually sure how to balance this mess."
8
7
67
@epyoncf
Kornel Kisielewicz
30 days
As a few of you know I'm on a quest to finish the entirety of the main Elder Scrolls series - Morrowind has been completed, the Tribunal expansion is next!
2
0
20
@epyoncf
Kornel Kisielewicz
1 month
@epyoncf
Kornel Kisielewicz
1 month
So yeah the third idea is the ARPG one - here the permafail design would have to be more loose as the single character vs game length would be painful. So we keep an in-world explanation of rebirth when attempting 2-3 hour max missions. Death wipes loot and a part of the new XP.
0
0
0
@epyoncf
Kornel Kisielewicz
1 month
@epyoncf
Kornel Kisielewicz
1 month
Other idea was an XCom-like but with permafailure. No loading previous save files, but lethality would be toned down (think Necromunda out of action + injury). Dealing with missions gone south, cutting losses, comebacks, long-term injury, etc is an untapped area in XCom-likes.
1
0
0
@epyoncf
Kornel Kisielewicz
1 month
@epyoncf
Kornel Kisielewicz
1 month
One idea I'm playing around since a long time is merging the classic Dungeon Hack-style 90-degrees rotation dungeon crawler with a traditional DCSS-style roguelike game. Care would have to be taken to make the early game smooth, but I think there's potential.
1
0
0
@epyoncf
Kornel Kisielewicz
1 month
From the ideas I have mentioned in the past couple of days (relinked in comments below), which one excites you most? Feel free to reply with a comment/other option too!
3
0
3
@epyoncf
Kornel Kisielewicz
1 month
World actually seems round from this altitude D:
0
0
3
@epyoncf
Kornel Kisielewicz
1 month
Tenerife, Teide peak (3718m). Really needed some time off!
4
1
28
@epyoncf
Kornel Kisielewicz
1 month
Add in a very dark fantasy setting, more randomness in environments/missions than your average ARPG, and multiple characters within the same "run"...
0
0
2
@epyoncf
Kornel Kisielewicz
1 month
So yeah the third idea is the ARPG one - here the permafail design would have to be more loose as the single character vs game length would be painful. So we keep an in-world explanation of rebirth when attempting 2-3 hour max missions. Death wipes loot and a part of the new XP.
1
0
2
@epyoncf
Kornel Kisielewicz
1 month
Other idea was an XCom-like but with permafailure. No loading previous save files, but lethality would be toned down (think Necromunda out of action + injury). Dealing with missions gone south, cutting losses, comebacks, long-term injury, etc is an untapped area in XCom-likes.
4
0
9
@epyoncf
Kornel Kisielewicz
1 month
One idea I'm playing around since a long time is merging the classic Dungeon Hack-style 90-degrees rotation dungeon crawler with a traditional DCSS-style roguelike game. Care would have to be taken to make the early game smooth, but I think there's potential.
2
0
9
@epyoncf
Kornel Kisielewicz
1 month
My original idea was to start with roguelikes and then bring the design ideas to other genres. I see that was done without me already :P. So which merge should I go for first - blobber dungeon crawlers? Action RPGs? Or Xcom-likes?
10
0
11