Danny Weinbaum Profile Banner
Danny Weinbaum Profile
Danny Weinbaum

@eastshade

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6,930
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826
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#indiedev founder of Eastshade Studios. Dedicated to making games that feel like places. And you're not there to kill stuff. Working on @glimmerwick

Seattle, WA
Joined June 2014
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@eastshade
Danny Weinbaum
2 years
OUR NEW GAME! Please follow @glimmerwick to stay updated! We'll be posting content and Glimmerwick related stuff there, and this account will remain my personal account.
@glimmerwick
Songs of Glimmerwick ✨Wishlist on Steam!
2 years
Announcing Eastshade Studios' new game: Songs of Glimmerwick! ✨ A story-driven witch academy RPG where magic is cast through music! 🎶 Coming to PC and consoles, wishlist on Steam: #IndieGame #MadeWithUnity
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@eastshade
Danny Weinbaum
5 years
Eastshade, the open world adventure game where you play as a traveling artist, is out now!
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@eastshade
Danny Weinbaum
5 years
After five years of toiling, Eastshade, the open-world adventure where you play as a traveling artist, will be releasing for PC February 13 this year!
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@eastshade
Danny Weinbaum
6 years
#MeetTheDev Hi I'm Danny and five years ago I quite my job as an Environment Artist in AAA games to build my own indie game about being a traveling painter in a fantasy world with round buildings and anthropomorphic people.
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@eastshade
Danny Weinbaum
5 years
Eastshade, the open-world adventure game where you play as a traveling artist, is now available on Xbox One and Playstation 4 (Americas)! Xbone - PS4-
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@eastshade
Danny Weinbaum
4 years
At the start of my indie career I read a lot of good advice: MAKE SOMETHING SMALL FOR YOUR FIRST GAME DON'T QUIT YOUR JOB "That's very wise." thought I. Then proceeded to quit my job full stop and spend *FIVE YEARS* on my first game 👍
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@eastshade
Danny Weinbaum
5 years
Less than 48 hours until release!
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@eastshade
Danny Weinbaum
6 years
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@eastshade
Danny Weinbaum
6 years
Eastshade now has a Steam store page! Wishlist it now so you don't miss release!
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@eastshade
Danny Weinbaum
6 years
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@eastshade
Danny Weinbaum
5 years
Just two hours to wait before Eastshade, the open world adventure where you play as a travelling artist, is out!
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@eastshade
Danny Weinbaum
3 years
Have you ever found yourself asking "Why haven't Npc schedules/AI improved in the last 20 years?" The idea of a highly dynamic Npc who goes to work, gets hungry, visits the bar to socialize, etc is very alluring to many players. So why do so few rpgs do it? I'll tell you why:
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@eastshade
Danny Weinbaum
6 years
Screenshot roundup from the last two weeks #screenshotsaturday #gamedev
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@eastshade
Danny Weinbaum
5 years
I just can't frkn believe it
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@eastshade
Danny Weinbaum
5 years
When polishing your game, don't forget to do a cat pass. That is- a pass where you go around adding kitties #gamedev
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@eastshade
Danny Weinbaum
6 years
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@eastshade
Danny Weinbaum
4 years
A look back at the 5 year development of Eastshade, the open-world adventure where you play as a traveling artist
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@eastshade
Danny Weinbaum
5 years
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@eastshade
Danny Weinbaum
5 years
For the moment we are #1 in new and trending 😁
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@eastshade
Danny Weinbaum
5 years
We received this bug report yesterday. We leave it unresolved at the top of the high priority board.
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@eastshade
Danny Weinbaum
4 years
The install size of Eastshade is 1.9 GB. You can fit 44 Eastshades into one Call of Duty update.
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@eastshade
Danny Weinbaum
5 years
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@eastshade
Danny Weinbaum
3 years
Its interesting to me how folks often perceive any game short of an absolute giga-hit as "obscure" or "underground". There is a veritable OCEAN of games grossing in the millions, selling hundreds of thousands of units, that 99.99% of gamers have never heard of.
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@eastshade
Danny Weinbaum
6 years
#screenshotsaturday seriously though- making a working virtual waterwheel has been a lifetime dream of mine. I'm kind of in love with it 😅
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@eastshade
Danny Weinbaum
5 years
#screenshotsaturday #gamedev kayaking in the icy northern reaches of Eastshade 🚣‍♀️🛶❄️🥶
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@eastshade
Danny Weinbaum
8 months
Fun fact: Did you know Unity has already publicly stated their prices will go up willy nilly (presumably retroactively)?
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@eastshade
Danny Weinbaum
6 years
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@eastshade
Danny Weinbaum
6 years
Something's wrong with my waterwheel but I can't quite figure out what.
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@eastshade
Danny Weinbaum
3 years
For the mountains of extra bugs and markup it creates, it just doesn't impact the player experience that much! Gamers SAY they'd love it, but in reality they'll just have a meltdown when they can't find X npc, because they're off dynamically taking a dump in the woods or whatever
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@eastshade
Danny Weinbaum
6 years
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@eastshade
Danny Weinbaum
5 years
Typically the review score of a game on Steam is at its highest near release and sinks throughout its lifetime as less interested folks buy the game from deeper discounts, but it seems the bug fixing and optimization we've been doing since launch is paying off! We're on the up :)
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@eastshade
Danny Weinbaum
6 years
Eastshade screenshot roundup from the week #screenshotsaturday #gamedev
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@eastshade
Danny Weinbaum
5 years
#screenshotsaturday #gamedev Painting pilot Nessa's balloon!
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@eastshade
Danny Weinbaum
1 year
It's almost the four year anniversary since the release of Eastshade! Terrifying! Seems like a good time to repost my postmortem:
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@eastshade
Danny Weinbaum
6 years
Eastshade has: -29 quests -52 fully voiced characters you can talk to ->100 ambient characters -1.1 km² of explorable area -2 cities -4 inns -11 vendors
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@eastshade
Danny Weinbaum
6 years
The Kestrel's Aerie - providing a warm bed for travelers and tourists alike! #screenshotsaturday #madewithunity #gamedev
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@eastshade
Danny Weinbaum
6 years
#screenshotsaturday at the northern end of Eastshade
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@eastshade
Danny Weinbaum
3 years
A thread about Eastshade's bike mechanic! When I originally thought of putting a bicycling in Eastshade, I was pretty sure it wasn't going to work, for the simple fact that if it was easy, we'd see a lot more rideable bikes in games. Well, I was wrong. It took a mere week.
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@eastshade
Danny Weinbaum
6 years
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@eastshade
Danny Weinbaum
5 years
Eastshade is often noted for its lack of combat. First-person games without combat are somewhat rare, but what I think is way more rare about our game is its liveliness. We have 50 fully voiced characters. Almost nobody makes games like that. Only big RPGs do that!
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@eastshade
Danny Weinbaum
5 years
#screenshotsaturday #gamedev @t_jackwilson took these during his recent Eastshade play through!
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@eastshade
Danny Weinbaum
5 years
Nearly two thousand people have 100 percented Eastshade. That's wild. I'm picturing a crowd of two thousand, all who have spent 15+ hours with this thing we made...
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@eastshade
Danny Weinbaum
2 years
These screenshots were taken in Unity 4😆. Yes 4! #screenshotsaturday
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@eastshade
Danny Weinbaum
6 years
Just another day on the lake at the Sinkwood Inn #gamedev #indiedev #madewithunity #unity3d
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@eastshade
Danny Weinbaum
5 years
#screenshotsaturday #gamedev caught in a torrential downpour in the Blushwoods
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@eastshade
Danny Weinbaum
3 years
What are some qualities you DON'T care about in games, that many others seem to care about? Mine are: - Map size (density and variety over size) - Replayability (barely have time to play you once) - Invisible walls (don't want me to go there? Gotcha! No prob for me)
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@eastshade
Danny Weinbaum
6 years
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@eastshade
Danny Weinbaum
4 years
Eastshade has been nominated for Best 3D Visuals in the Unity Awards! This is a huge honor! If you have a Unity account, and fancy Eastshade's visuals, we'd be much obliged if you pop in and give us a vote! #madewithunity #unity3d #gamedev
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@eastshade
Danny Weinbaum
5 years
😭😭😭😭😭😭😭😭😭😭😭
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@eastshade
Danny Weinbaum
5 years
okay SO: If you were among those who wished for a non-steam version of Eastshade, its now available on itch!
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@eastshade
Danny Weinbaum
4 years
Eastshade was included in Polygon's best 50 games of 2019 list! So frkn cool!
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@eastshade
Danny Weinbaum
6 years
Its quiet out in the purple-treed Blushwood Forest of Eastshade #gamedev #indiedev #madewithunity
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@eastshade
Danny Weinbaum
2 years
BIG news coming soon👀
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@eastshade
Danny Weinbaum
8 years
I wrote in depth about how I made Eastshade's dynamic sky in #unity3d #gamedev #unitytips
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@eastshade
Danny Weinbaum
5 years
As part of the World Environment day sale, Eastshade will be 20% off until June 7th, and we're donating 10% of our net proceeds to the protection of important and threatened habitats.
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@eastshade
Danny Weinbaum
7 years
Our debut title Leaving Lyndow is a first-person adventure game released a week ago and was #madewithunity ! #gamedev #indiedev
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@eastshade
Danny Weinbaum
4 months
We are Steam front paging it at the moment with a daily deal! Woooo!
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@eastshade
Danny Weinbaum
5 years
Its tons of work to make a game world work without quest markers. I can see why triple-A companies don't bother. However, I'm of the mind that all the qualities that make a world traversable without GPS/markers are the same exact qualities that make the world good in other ways.
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@eastshade
Danny Weinbaum
6 years
Question: Is it okay to have a waterfall with no secret passage behind it, if the waterfall is _in_ a secret passage way? #screenshotsaturday #gamedev #indiedev
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@eastshade
Danny Weinbaum
6 years
Ah the joys of no-load interiors! #gamedev #screenshotsaturday
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@eastshade
Danny Weinbaum
6 years
#screenshotsaturday #gamedev The seaside port town of Lyndow!
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@eastshade
Danny Weinbaum
1 year
Ever wondered what a video game sales curve looks like? Here's Eastshade's cumulative net steam revenue (USD) over the first 4 years. Pretty much textbook exponential decay so far.
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@eastshade
Danny Weinbaum
5 years
We're now on the first page of popular upcoming releases!
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@eastshade
Danny Weinbaum
3 months
I made a spicy video about how product quality (especially quality at a glance) matters, and how to learn what is required to compete #gamedev
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@eastshade
Danny Weinbaum
1 year
Is anyone else powerfully nostalgic about splash screens for software or just me? This splash screen makes me practically tear up because it hearkens back to a period of intense inspiration and dreaming. Anyone have a splash like that? Please post I want to see it!
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@eastshade
Danny Weinbaum
6 years
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@eastshade
Danny Weinbaum
4 years
☣️🦠🌎If you're looking for a lively virtual world to escape to amidst your quarantine, Eastshade is currently 40% off for the IGF award sale ☣️🦠🌎
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@eastshade
Danny Weinbaum
5 years
Damn! I knew we were forgetting something!
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@eastshade
Danny Weinbaum
6 years
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@eastshade
Danny Weinbaum
5 years
And don't forget to wishlist it :)
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@eastshade
Danny Weinbaum
4 years
In light of the horrific displays of police brutality, and ongoing protests, Eastshade Studios has donated $1k USD to the ACLU Foundation to support the effort to end police brutality, demand racial justice, and defend our right to protest #BlackLivesMatter
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@eastshade
Danny Weinbaum
8 years
#unitytips remember when setting volume in code its in decibels. Relationship between decibels and perceived volume is odd, so I did this:
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@eastshade
Danny Weinbaum
6 years
To show our commitment to consumers, we will be putting more resources into puddle size management between now and release, to ensure our game has consistent puddle size between our marketing shots and the final game #PuddleGate
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@eastshade
Danny Weinbaum
4 years
Eastshade 👏 is 👏 not 👏 a 👏 walking 👏 sim. A walking sim is a game where player verbs are pretty much limited to movement and inspecting/listening/reading, and there are almost no ways to change the world state.
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@eastshade
Danny Weinbaum
5 years
Eastshade is not a one-person dev team. I'd like to shine some light on everyone who has worked on Eastshade:
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@eastshade
Danny Weinbaum
6 years
#gamedev #madewithunity the terrace farms of Nava
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@eastshade
Danny Weinbaum
6 years
#screenshotsaturday this is a really simple screenshot I took of basically nothing but for some reason I really like it. There is a subtle drama in the sky against those plain hills I feel I did not design.
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@eastshade
Danny Weinbaum
6 years
#screenshotsaturday some forest path I've never noticed
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@eastshade
Danny Weinbaum
4 years
Howdy everyone! A bit of a disclosure: Our next game will not be Eastshade 2. It won't be connected to, or look anything like Eastshade. Here is a short blog post saying pretty much that but in more words
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@eastshade
Danny Weinbaum
4 years
I've been compiling an Eastshade Postmortem for a few months now. I'm finally just about done. Will post it soon!
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@eastshade
Danny Weinbaum
5 years
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@eastshade
Danny Weinbaum
6 years
#screenshotsaturday #gamedev entering Inglenook Inn in Lyndow
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@eastshade
Danny Weinbaum
5 years
#screenshotsaturday #gamedev #madewithunity Couple o shots. Hey if you haven't already, popping in your email for our one-time launch notification is the best way to not miss release :)
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@eastshade
Danny Weinbaum
3 years
So even though it can help with "immersion" (to use a very tired term) it has to be weighed against how much immersion is broken when someone is telling you how grateful they are that you avenged their fallen son whilst clumsily jittering a loaf of bread over their talking lips.
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@eastshade
Danny Weinbaum
5 years
😮Eastshade store page visits😱 9am-10am: 66 10am - 11am: 13,953
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@eastshade
Danny Weinbaum
3 years
When you ask a freelancer their rate, and they ask your budget, basically they are saying "If I charge big budget productions what I charge smaller budget productions, I can't make a decent living. If I turn down all smaller productions, I also can't make a decent living."
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@eastshade
Danny Weinbaum
7 years
#UnityTips "Optimize Game Objects" will make it so bone transforms aren't exposed in the scene. This vastly improves performance of mecanim.
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@eastshade
Danny Weinbaum
5 years
So tomorrow at 7am PST we have a BIG ANNOUNCEMENT regarding Eastshade. We'd be deeply appreciative if you could retweet/share it when it comes (the announcement! Not this tweet! :) )
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@eastshade
Danny Weinbaum
6 years
Today I finished Eastshade start to finish for the first time (stopping many times to fix progress impeding bugs). Play time was 5 hours. That's with knowing where everything is and skipping all dialogue, and also not doing every quest. That's like, WAY LONG.
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@eastshade
Danny Weinbaum
5 years
#gamedev #indiedev Nava's common tower at midday eclipse. Only 6 days before release! Don't forget to wishlist :)
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@eastshade
Danny Weinbaum
3 years
What are some specific qualities you love in games that genre descriptors/tags don't seem to cover? Some of mine are: - lots of npcs who say interesting things - bustling environments - Non-combat player goals (otherwise I feel like the world is just an arena)
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@eastshade
Danny Weinbaum
1 year
The best youtube video on pc games marketing I have ever seen only has 3.5k views. If you want a one hour primer on understanding how to make money on Steam, this is the one!
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@eastshade
Danny Weinbaum
6 years
Our first game Leaving Lyndow was criticized for its character designs. For Eastshade, In addition to adding full voice and lip sync, we did our best to improve the designs, aiming to move out of the uncanny valley by making them more animal-like, and added more types #gamedev
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@eastshade
Danny Weinbaum
5 years
Wheeeeen theeeee moon hits your eye like a big shadian pie That's amore #screenshotsaturday #gamedev
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@eastshade
Danny Weinbaum
3 years
I hope in 15 years or something I can play Eastshade and have forgotten enough to catch a smidge of what it would be like to play as a player.
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@eastshade
Danny Weinbaum
5 years
Of all the quests we had to cut, I think the one I'm saddest didn't make it was a quest called "For Exposure" where you're asked to make 15 sunset paintings for some NPCs exciting new gallery project. Would have taken many resources, and the reward was going to be nothing.
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