OUR NEW GAME! Please follow
@glimmerwick
to stay updated! We'll be posting content and Glimmerwick related stuff there, and this account will remain my personal account.
Announcing Eastshade Studios' new game: Songs of Glimmerwick! ✨
A story-driven witch academy RPG where magic is cast through music! 🎶
Coming to PC and consoles, wishlist on Steam:
#IndieGame
#MadeWithUnity
#MeetTheDev
Hi I'm Danny and five years ago I quite my job as an Environment Artist in AAA games to build my own indie game about being a traveling painter in a fantasy world with round buildings and anthropomorphic people.
At the start of my indie career I read a lot of good advice:
MAKE SOMETHING SMALL FOR YOUR FIRST GAME
DON'T QUIT YOUR JOB
"That's very wise." thought I.
Then proceeded to quit my job full stop and spend *FIVE YEARS* on my first game 👍
Have you ever found yourself asking "Why haven't Npc schedules/AI improved in the last 20 years?" The idea of a highly dynamic Npc who goes to work, gets hungry, visits the bar to socialize, etc is very alluring to many players. So why do so few rpgs do it? I'll tell you why:
Its interesting to me how folks often perceive any game short of an absolute giga-hit as "obscure" or "underground". There is a veritable OCEAN of games grossing in the millions, selling hundreds of thousands of units, that 99.99% of gamers have never heard of.
For the mountains of extra bugs and markup it creates, it just doesn't impact the player experience that much! Gamers SAY they'd love it, but in reality they'll just have a meltdown when they can't find X npc, because they're off dynamically taking a dump in the woods or whatever
Typically the review score of a game on Steam is at its highest near release and sinks throughout its lifetime as less interested folks buy the game from deeper discounts, but it seems the bug fixing and optimization we've been doing since launch is paying off! We're on the up :)
Eastshade has:
-29 quests
-52 fully voiced characters you can talk to
->100 ambient characters
-1.1 km² of explorable area
-2 cities
-4 inns
-11 vendors
A thread about Eastshade's bike mechanic!
When I originally thought of putting a bicycling in Eastshade, I was pretty sure it wasn't going to work, for the simple fact that if it was easy, we'd see a lot more rideable bikes in games. Well, I was wrong. It took a mere week.
Eastshade is often noted for its lack of combat. First-person games without combat are somewhat rare, but what I think is way more rare about our game is its liveliness. We have 50 fully voiced characters. Almost nobody makes games like that. Only big RPGs do that!
Nearly two thousand people have 100 percented Eastshade. That's wild. I'm picturing a crowd of two thousand, all who have spent 15+ hours with this thing we made...
What are some qualities you DON'T care about in games, that many others seem to care about? Mine are:
- Map size (density and variety over size)
- Replayability (barely have time to play you once)
- Invisible walls (don't want me to go there? Gotcha! No prob for me)
Eastshade has been nominated for Best 3D Visuals in the Unity Awards! This is a huge honor! If you have a Unity account, and fancy Eastshade's visuals, we'd be much obliged if you pop in and give us a vote!
#madewithunity
#unity3d
#gamedev
As part of the World Environment day sale, Eastshade will be 20% off until June 7th, and we're donating 10% of our net proceeds to the protection of important and threatened habitats.
Its tons of work to make a game world work without quest markers. I can see why triple-A companies don't bother. However, I'm of the mind that all the qualities that make a world traversable without GPS/markers are the same exact qualities that make the world good in other ways.
Ever wondered what a video game sales curve looks like? Here's Eastshade's cumulative net steam revenue (USD) over the first 4 years. Pretty much textbook exponential decay so far.
Is anyone else powerfully nostalgic about splash screens for software or just me? This splash screen makes me practically tear up because it hearkens back to a period of intense inspiration and dreaming. Anyone have a splash like that? Please post I want to see it!
In light of the horrific displays of police brutality, and ongoing protests, Eastshade Studios has donated $1k USD to the ACLU Foundation to support the effort to end police brutality, demand racial justice, and defend our right to protest
#BlackLivesMatter
To show our commitment to consumers, we will be putting more resources into puddle size management between now and release, to ensure our game has consistent puddle size between our marketing shots and the final game
#PuddleGate
Eastshade 👏 is 👏 not 👏 a 👏 walking 👏 sim. A walking sim is a game where player verbs are pretty much limited to movement and inspecting/listening/reading, and there are almost no ways to change the world state.
#screenshotsaturday
this is a really simple screenshot I took of basically nothing but for some reason I really like it. There is a subtle drama in the sky against those plain hills I feel I did not design.
Howdy everyone! A bit of a disclosure: Our next game will not be Eastshade 2. It won't be connected to, or look anything like Eastshade. Here is a short blog post saying pretty much that but in more words
So even though it can help with "immersion" (to use a very tired term) it has to be weighed against how much immersion is broken when someone is telling you how grateful they are that you avenged their fallen son whilst clumsily jittering a loaf of bread over their talking lips.
When you ask a freelancer their rate, and they ask your budget, basically they are saying "If I charge big budget productions what I charge smaller budget productions, I can't make a decent living. If I turn down all smaller productions, I also can't make a decent living."
So tomorrow at 7am PST we have a BIG ANNOUNCEMENT regarding Eastshade. We'd be deeply appreciative if you could retweet/share it when it comes (the announcement! Not this tweet! :) )
Today I finished Eastshade start to finish for the first time (stopping many times to fix progress impeding bugs). Play time was 5 hours. That's with knowing where everything is and skipping all dialogue, and also not doing every quest. That's like, WAY LONG.
What are some specific qualities you love in games that genre descriptors/tags don't seem to cover? Some of mine are:
- lots of npcs who say interesting things
- bustling environments
- Non-combat player goals (otherwise I feel like the world is just an arena)
The best youtube video on pc games marketing I have ever seen only has 3.5k views. If you want a one hour primer on understanding how to make money on Steam, this is the one!
Our first game Leaving Lyndow was criticized for its character designs. For Eastshade, In addition to adding full voice and lip sync, we did our best to improve the designs, aiming to move out of the uncanny valley by making them more animal-like, and added more types
#gamedev
Of all the quests we had to cut, I think the one I'm saddest didn't make it was a quest called "For Exposure" where you're asked to make 15 sunset paintings for some NPCs exciting new gallery project. Would have taken many resources, and the reward was going to be nothing.