
Emil Anticevic
@eanticev
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founder CTO at https://t.co/ewShd5IufB EP / Tech Director for @PlayGodfall Tech Director for @PlayDuelyst Previous life as an independent iOS developer
San Francisco
Joined May 2009
Fun fact: the hardest part was reverse engineering how to turn a `FGeometryCollection` into a static mesh with custom UVs. It was really fun to figure out the inner workings of chaos fracture tools. More FAQs and implementation details in the README:
github.com
Turn CHAOS destructibles (Geometry Collection assets) into very performant GPU simulated destructible static meshes driven by Niagara particles. - eanticev/niagara-destruction-driver
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Under the hood the plugin uses a niagara system to simulate the physics of the fragments (bones) on the GPU, write their transforms to render targets, and finally a vertex #shader to constrain the vertices of a specific fragment to its respective bone using the render targets.
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something new coming soon via @mhilmi .
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Duelyst is now open source under a CC0 license. Code, art, assets, no strings attached. Really happy we were able to make this happen. Hope a team of fans make a rogue lite mode :).
pcgamer.com
Counterplay Games is releasing the source and assets for its critically acclaimed CCG for developers to use as they like.
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It's now popular to have appstore screenshots with color backgrounds and labels. Decided to follow the herd: http://t.co/xv2oRHZfbJ.
dribbble.com
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Love the KURABI hero shot against the spot pattern fabric on iMore http://t.co/kifWK7O4up via @iMore.
imore.com
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