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Wiktor Öhman Profile
Wiktor Öhman

@Disting

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Lead Artist at Epic Games. I love to build stuff. Opinions expressed here are mine and my own only.

Borrby, Sweden
Joined December 2010
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@Disting
Wiktor Öhman
7 months
Dark Ruins - a Free Unreal Engine sample available for download on Fab. This is the first time I've Art Directed a large project like this with a full art team, and I'm so, so happy with how it turned out - all thanks to the amazing team that worked on it
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www.artstation.com
I'm incredibly proud to present Dark Ruins - a Free Unreal Engine sample available for download on Fab. This is the first time I've Art Directed a large project like this, and I'm so, so happy with...
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@Disting
Wiktor Öhman
8 months
Working on the Megalights demo for Unreal Fest was an absolute blast - working with a phenomenal team and using game changing tech! MegaLights gave me the same type of feelings as Nanite did when I first tried that.
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www.artstation.com
Working on the Megalights demo for Unreal Fest was an absolute blast - working with a phenomenal team and using game changing tech! MegaLights gave me the same type of feelings as Nanite did when I...
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@Disting
Wiktor Öhman
2 years
Electric Dreams UE5 En is now available for Download! SUPER excited to share this with you all. This project was a BLAST and a MASSIVE team effort. I'm so, so proud of the result. ❤ #UnrealEngine5 #megascans #artstation #art #3dart #gameart #gamedev.
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www.artstation.com
I worked on the 2023 GDC Demo Electric Dreams as a Lead Artist together with an absolutely amazing team. I really mean it - the team effort on this one was off the charts. My main responsibilities on...
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@Disting
Wiktor Öhman
3 years
Links to the other wonderful people who worked on the other scenes of the project:
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www.artstation.com
Developer Relations Tech Artist
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@Disting
Wiktor Öhman
3 years
You can see more of the scenes and their breakdowns here:
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www.artstation.com
Principal Artist at Epic Games
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@Disting
Wiktor Öhman
3 years
Screenshot Saturday! A few screenshots from some of my scenes for 'Ninety Days' just published! #UE5 #ScreenshotSaturday #UnrealEngine5 #UnrealEngine #megascans
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@Disting
Wiktor Öhman
3 years
If you've followed by art for any amount of time you know I'm a huge sci-fi fan, and I've made my fair share of sci-fi corridors in my career so far. This one was a real blast to work on as it wasn't just your regular ol', static corridor, #ue5 #megascans.
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www.artstation.com
This is one of the Environments created for Quixel's 'Ninety Days' project, during which each individual artist in our team was tasked with completing as many different environment as possible, all...
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@Disting
Wiktor Öhman
3 years
This environment went through quite the journey. It started out as a mix between a WW1 no man's land with big robots but then turned into a more historically correct version. #ue5 #megascans #gameart #gamedev.
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www.artstation.com
This is one of the Environments created for Quixel's 'Ninety Days' project, during which each individual artist in our team was tasked with completing as many different environment as possible, all...
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@Disting
Wiktor Öhman
3 years
Out of all the environments I made for Ninety Days I think this is the most basic one. It's just a static environment, but what was fun about this one was telling the story with the environment using Megascans assets. Hopefully the story comes across!.
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www.artstation.com
This is one of the Environments created for Quixel's 'Ninety Days' project, during which each individual artist in our team was tasked with completing as many different environment as possible, all...
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@Disting
Wiktor Öhman
3 years
This was probably the fastest and easiest environment of the ones I made for Ninety Days. The Megascans library had everything available for me so it was really just like building legos. #ue5 #gamedev #megascans #gameart.
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www.artstation.com
This is one of the Environments created for Quixel's 'Ninety Days' project, during which each individual artist in our team was tasked with completing as many different environment as possible, all...
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@Disting
Wiktor Öhman
3 years
I think this scene is my favourite out of all the scenes I made for Ninety Days - not because it's the most realistic of pretty out of them, but because of the sheer playfulness and how alive it feels. #ue5 #megascans #gamedev #gameart.
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www.artstation.com
This is one of the Environments created for Quixel's 'Ninety Days' project, during which each individual artist in our team was tasked with completing as many different environment as possible, all...
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@Disting
Wiktor Öhman
3 years
This was the first scene I made for Ninety Days and it gave me a great opportunity to try out the new trees added to the Megascans library. I haven't created many forest environments so this was a fun one, for sure! #ue5 #gameart #megascans #gamedev.
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www.artstation.com
This is one of the Environments created for Quixel's 'Ninety Days' project, during which each individual artist in our team was tasked with completing as many different environment as possible, all...
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@Disting
Wiktor Öhman
3 years
Now, this one was a challenge! Creating several small biomes inside of a sci-fi environment with a realistic closeup for a forest floor isn't something I do every day! #ue5 #gamedev #gameart #megascans.
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www.artstation.com
This is one of the Environments created for Quixel's 'Ninety Days' project, during which each individual artist in our team was tasked with completing as many different environment as possible, all...
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@Disting
Wiktor Öhman
3 years
This is another one of the more animation-heavy scenes I made for Ninety Days. Animating both the camera and the motorcycle handle and have them play together nicely without making the viewer car sick was a huge challenge! #ue5 #megascans #gameart #gamedev.
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www.artstation.com
This is one of the Environments created for Quixel's 'Ninety Days' project, during which each individual artist in our team was tasked with completing as many different environment as possible, all...
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@Disting
Wiktor Öhman
3 years
I'm very happy with the way this one turned out. Bordering between realism and almost a painterly feel. The lighting was quite the challenge as the environment is located in a chasm or a cave with an open ceiling and the lighting is overcast. #ue5 #gameart.
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www.artstation.com
This is one of the Environments created for Quixel's 'Ninety Days' project, during which each individual artist in our team was tasked with completing as many different environment as possible, all...
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@Disting
Wiktor Öhman
3 years
I had an absolute blast with this one! The environment is incredibly simple and consists of just 1 Megascans asset. What was challenging about this one was the animation. I've wanted to do a flight animation like this for a long time. #ue5 #gamedev.
www.artstation.com
This is one of the Environments created for Quixel's 'Ninety Days' project, during which each individual artist in our team was tasked with completing as many different environment as possible, all...
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@Disting
Wiktor Öhman
3 years
I approached this environment like a painting and I used quite a bit of traditional renaissance environment paintings as a reference both for colors and composition. #ue5 #megascans #gamedev #gameart.
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www.artstation.com
This is one of the Environments created for Quixel's 'Ninety Days' project, during which each individual artist in our team was tasked with completing as many different environment as possible, all...
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