DI4D
@di4dcom
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We deliver performance-driven facial animation services for the world’s biggest video games and blockbuster movies, bringing life to authentic digital doubles.
Glasgow and Los Angeles
Joined November 2009
DOUBLE – a CG animation starring @NeilNewbon. The highly realistic reproduction of Neil Newbon’s acting performance was made possible with our PURE4D 2.0 pipeline. Watch the full film on YouTube: https://t.co/K5PDapIhda
#neilnewbon #facialanimation #CG #shortfilm
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DI4D's Neural Rig technology. Our solution uses machine learning on 4D data to create actor-specific rigs, reproducing every nuance. Integrated with PURE4D, it offers unparalleled control and realism. #digitaldoubles #DI4D #neuralrig #digitalcharacters #digitalhumans
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We returned to collaborate with REALTIME on @Codies' bestselling F1 series for the third time, @EASPORTSF1 F1® 25. Our PURE4D pipeline was used once again to produce over 50 minutes of facial animation, across six characters for Braking Point 3. https://t.co/Lj3Ry0zSGu
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F1 25 is released today by @Codies and @EASPORTS - and it looks simply amazing! We are very proud to have provided facial performance capture for the third time. It was fantastic to work with our friends at REALTIMEUK, @Audiomotion and Ten24 again!
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Never Stop. Braking Point 3 • An @easportsf1 Original Story #F125 • Out May 30 • https://t.co/8I9EeBHtDP
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TexturingXYZ's Symbiote Studio, Clear Angle Studios, and DI4D unveiled Mike 4D, an animated digital double created using Hyperskin 4D, their next-generation skin texturing solution. Read the breakdown: https://t.co/fi9D3nfmOR
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Glasgow-based @di4dcom's latest solution for high-resolution facial capture in #games & #film is OUT NOW. It uses machine learning to analyse 4D facial data, enabling the creation of rig-based animations capturing the subtlest nuances of expressions https://t.co/NGbRGOgwWG
scottishgames.net
DI4D Neural Rigging for facial animation is the latest machine-learning driven solution from the Glasgow-based facial capture specialist
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Facial capture and animation company @di4dcom presented its new neural rigging technology that faithfully recreates the tiniest muscle movements of a real-life actor. Details: https://t.co/diHIadsbCP
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Introducing DI4D's Neural Rig. Our new, highly efficient rigging solution delivers facial animation that reproduces every nuance of a real-life actor. Machine learning analyses a few minutes of 4D data to build an actor-specific facial animation rig. https://t.co/JLaDbmDCjI
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Performance capture is an incredible art form. Players get to experience engaging narratives brought to life by the talented acting on display. #pure4d #facialanimation
Actor @KarenDavid shares her secret on how she prepared for Sev's performance capture in the #BlackOps6 campaign #CODPOD 🔥
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Actor @KarenDavid shares her secret on how she prepared for Sev's performance capture in the #BlackOps6 campaign #CODPOD 🔥
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An excellent string of missions that offer variety and flexibility come together to make Black Ops 6 the best Call of Duty campaign in many, many years. Our review: https://t.co/JB9zlwGVxl
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We're pleased to announce our collaboration with Treyarch, Raven Software and Activision on Call of Duty: #BlackOps6, available now. Our team provided facial capture and animation services to support some of the in-game characters and cinematics. https://t.co/mv8jdodI7v
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.@di4dcom has revealed how it created Double, a short film using CG mocap without a facial rig #production #postproduction #VFX #mocap #CG
broadcastnow.co.uk
How DI4D created a CG mocap film without the use of a facial rig
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In this clip, #NeilNewbon discusses his experience using our technology for the short film, DOUBLE. We reproduced Neil's performance using PURE4D 2.0, our digital double pipeline used on games such as #CallofDuty Watch the full interview here: https://t.co/mYw9Pgd2x2
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In our latest interview, @NeilNewbon provides some advice for #performancecapture actors. Watch the full interview here: https://t.co/mYw9PgdAmA
#NeilNewbon #facialcapture #facialanimation
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Thanks to @Di4D for asking me to be in their short and talk about the work as well as talking on why real performance should and I hope will always be better for animation and games , not AI. Their hardware is to enhance actors not to erase them x
As @NeilNewbon explains, acting in video games offers an incredible spectrum of opportunities. From #digitaldoubles to character acting. Watch the full interview with #NeilNewbon here on YouTube: https://t.co/mYw9Pgd2x2
#CGanimation #shortfilm #videogames
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As @NeilNewbon explains, acting in video games offers an incredible spectrum of opportunities. From #digitaldoubles to character acting. Watch the full interview with #NeilNewbon here on YouTube: https://t.co/mYw9Pgd2x2
#CGanimation #shortfilm #videogames
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The Art of Performance Capture with @NeilNewbon We discuss the magic of performance capture technology, our latest short film, DOUBLE, and the growing appreciation of acting in video games by major institutions like BAFTA. Watch it here: https://t.co/mYw9Pgd2x2
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The Art of Performance Capture with @NeilNewbon We discuss the magic of performance capture technology, our latest short film, DOUBLE, and the growing appreciation of acting in video games by major institutions like BAFTA. Watch it here: https://t.co/mYw9Pgd2x2
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Check out this new trailer for #CallofDuty #blackops6 zombies. We can't wait for October! #facialanimation #performancecapture
https://t.co/cftM5ir7sM
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