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@dhof

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355

creator of vine, peach, byte and other apps. working on new stuff at @supdotxyz

nyc
Joined February 2008
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@dhof
dom
9 months
software uniting people
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@dhof
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11 months
people forget that the iphone was originally priced at $599 which is 75 thousand dollars after you adjust for inflation
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@dhof
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3 years
sorry
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@dhof
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3 years
"nfts are just database entries" yes, exactly nfts are open and tradable data that's the power. jpegs are just one (very) early UI on top of it
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@dhof
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2 years
ROSES procedurally generated in 3d + served fully on-chain supply 1024 (32 reserved) NOT CURRENTLY MINTABLE. minting — like rendering — is modular & upgradable. will share details once determined browse the first 32 technical details coming shortly
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@dhof
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3 years
i like synthetic loot better, but just for optionality more loot mint with bag 8001+ dynamic supply increases at 1/10th of ethereum's block rate ~250k per year current cap ~1,316,005 no fee, just gas
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@dhof
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3 years
Synthetic Loot - returns a "virtual nft" of loot based on a given wallet - b/c the wallet is the seed, only one bag per wallet - because it's not a "real" nft, no minting, transferring, selling, etc anyone with an ethereum wallet has synthetic loot
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@dhof
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3 years
just call it hyperverse "Hypermedia, an extension of the term hypertext, is a nonlinear medium of information that includes graphics, audio, video, plain text and hyperlinks." -> hyperverse, an extension of the term hypermedia is a nonlinear digital space that includes [...]
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@dhof
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3 years
have made many attempts at something on and off for the past 8 years (very broadly, "vine for games") and i think i've finally got it
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@dhof
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3 years
O Adventurer, look at us (a teaser)
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@dhof
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3 years
random trivia a few weeks before we launched vine we ran into a potential trademark issue and had to come up with an alternate name. that alternate name was 'verse' would have been funny today
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@dhof
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2 years
play-to-enjoy
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@dhof
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3 years
LOOT - randomized adventurer gear - no images or stats. intentionally omitted for others to interpret - no fee, just gas - 8000 bags total opensea: etherscan: available via contract only. not audited. mint at your own risk
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@dhof
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2 years
some ideas for a simple on-chain strategy game
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@dhof
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3 years
derivative = decentralized
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@dhof
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3 years
if you are a creative person who is drawn to working on many things at once, there is nothing wrong with you there is only a massive system that doesn’t align with you, which is thankfully being dismantled — albeit slowly
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@dhof
dom
3 years
the michelin guide to “”on chain”” nfts ❌ ipfs, arweave, or content hash ⭐️ data stored via calldata ⭐️ ⭐️ data stored via sstore. external script necessary to render data ⭐️⭐️⭐️ data stored via sstore. renderer built into contract. outputs svg or similar data uri
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@dhof
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3 years
sup
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@dhof
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3 years
en route to my honeymoon and can't sleep on the flight, so i give you 💕 Vows 💕 - propose() to your sweetheart or fav anon - they can accept() if they love you back - now you're 'married' and you both get an nft to commemorate it - not working out? annul() to burn the nfts
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@dhof
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2 years
getting late but, threejs served as a fully on-chain data uri uses some new approaches, will share soon should work for many libs: gfx, ML, sound synthesis, emulators, etc sets the stage for higher functionality digital objects with no dependencies besides a browser
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@dhof
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3 years
new experiment in a little bit on chain but not an nft
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@dhof
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3 years
WAGMIGOTCHI no. 2 - on-chain virtual pet for all of us - clean() feed() play() sleep() - needs gradually increase - some activities affect others (play() causes hunger) - caretakers get +1 LOVE - if needs are unmet it can die "we all gotta maintain it"
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@dhof
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2 years
sup
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@dhof
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1 year
some untitled project
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@dhof
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3 years
society if we had a blockchain without numbers
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@dhof
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2 years
just 4 fun weirdness
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@dhof
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2 years
the urge to show the cool stuff in progress vs finishing and surprising
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@dhof
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2 years
we are 2 or 3 hype cycles away from calling single player games personal metaverses
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@dhof
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3 years
just wanna work on a final fantasy game
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@dhof
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3 years
i encourage u to spend a week inside second life to fully experience how boring it is before u accidentally recreate it while building ur own spatial software
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@dhof
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3 years
just 4 fun
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@dhof
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3 years
afk until october
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@dhof
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2 years
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@dhof
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2 years
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@dhof
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3 years
HelloDungeon.sol a proof of concept - public coop PvE dungeon - use synth loot to fight() and purify, weaken, damage or stun its monsters - after enough of the above, anyone can summonBoss() - everyone can then fightBoss() until it dies - claimSpoils() to get boss drops
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@dhof
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3 years
“do u sleep” always. its my fav activity working horizontally doesn’t mean being unhealthy it’s good try out different ideas simultaneously & incrementally bc frequently they’re at odds with one another and it’s valuable to learn about them at the same time
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@dhof
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2 years
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@dhof
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3 years
sup
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@dhof
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2 years
today's experiments are tomorrow's classics
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@dhof
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2 years
got an office, doing important work
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@dhof
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3 years
worlds collide * just an illustration
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@dhof
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3 years
"optimistic L2 gameplay" - ur character is on mainnet as nft - u claim u own the char on an L2. it doesn't care if u do or not - u interact on L2 and level up a 'savestate' - whenever u want, you can bring the savestate back to mainnet to upgrade to ur nft (and *only* that nft)
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@dhof
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2 years
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@dhof
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3 years
if u think about it twitter is the real Multi User Dungeon
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@dhof
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3 years
back monday and (っ◔◡◔)っ rejuvenated ✨
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@dhof
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3 years
still on honeymoon but have some sad news: after a beautiful 3 weeks (172 years in gotchi years), wagmigotchi 2 is no longer with us wagmigotchi was an experiment in asynchronous on-chain cooperation caretakers: thank u and stay tuned for an epilogue 👼
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@dhof
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2 years
u'll see
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@dhof
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2 years
if ur gonna revive beloved software look no further than the gold standard
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@dhof
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3 years
a game that is like the sims but eventually the sims realize they are in a game and actively work against u
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@dhof
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1 year
designers being too upset about arc boosts kinda feels like an architect being too upset about someone decorating their apartment
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@dhof
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3 years
creators building on top of Loot can choose to recognize Synthetic Loot as a way to allow a wider range of adventurers to participate in the ecosystem, while still being able to easily differentiate between "original" Loot and Synthetic Loot
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@dhof
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3 years
my very naive pipedream is a programmable, nft focused blockchain that supports large data sizes and scoped state "buckets" to allow for frequent/cheaper updates in exchange for weaker validation
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@dhof
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2 years
frequently when i think about "decentralized games" i think about checkers, chess, backgammon, go, poker, mahjong games that live on forever but are easily extended (regional/house rules etc) where the objects themselves can be remade in infinite beautiful ways but still fit
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@dhof
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3 years
POSTCARDS FROM PARADISE (aka "pfps") - free commemorative nft for anyone who took care of wagmigotchi - one mint per address - on-chain and public domain "proof of kindness" unaudited. mint at your own risk here:
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@dhof
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3 years
finally experiencing the joy of kidney stones DRINK WATER
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@dhof
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3 years
just 4 fun
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@dhof
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2 years
public domain != copyleft opening up IP rights to a world is analogous to “protocolizing” it that is, opening it up for others to build upon but that permission doesn’t have to carry into every derivative in other words an IP’s “L1” can be cc0 but its “L2s” do not need to be
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@dhof
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2 years
ideally we create the objects first and get them to work in many spaces that way users and objects are at the top of the foodchain if we focus too much on spaces w/ proprietary integration then we risk spaces coming out on top (again) and users/objects as fuel for their lock-in
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@dhof
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2 years
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@dhof
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2 years
cc0 intercompatibility is like hyperlinking for intellectual property <universe> <img src="your original ip"> <a href="nouns"> <a href="blitmap"> <a href="chainrunners"> </universe> it's powerful
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@dhof
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3 years
hyper casual game where u use a kitchen sink sprayer to push things into a drain
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@dhof
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2 years
flowchart explaining the rough process data contracts/sstore2 are well understood at this point so will skip that main unlock is using compressed data, then decompressing and loading at runtime via an injected helper script in the data uri "on-chain npm" etc should be possible
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@dhof
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2 years
if u don’t get astrology u don’t get brands
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@dhof
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2 years
erc721/erc1155 (and their equivalents on other chains) are schemas for data entitlements if you conform to these schemas you get tradability, marketplaces, and other primitives around these entitlements for free that is ultimately the "utility"
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@dhof
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3 years
facebook spending years researching and choosing 7 emoticons for reactions vs discord letting you react with any emoji + upload your own is such a perfect encapsulation of prehistoric social and new social
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@dhof
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3 years
idea tiny-83 graphing calculator friend. plug in a formula to draw on screen
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@dhof
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3 years
blitnauts.sol - NOT MINTABLE - just for solidity friends to look at - 1500x1500 “pfp” style nfts w/ data on chain - colors can be customized by minter! - original blitmap svg data is slotted in a few novel ideas here. launches tmw to blitmap owners
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@dhof
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9 months
building a social app where u can die
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@dhof
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3 years
i think the most promising thing about web 3 is the itemization of data and content, how different it is from what we're used to today, and why it's important for creators
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@dhof
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2 years
prototype for a game that combines the mechanics of endless runners and jrpg boss fights
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@dhof
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2 years
i'm obsessive about nearly every form of storytelling, but games are the one i care most about my personal goal for this life is to help make games and game worlds *that other people will enjoy and play* immeasurably simpler, more fun, and more equitable to create
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@dhof
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3 years
dreaming about a workplace that has a culture of lowercase and informalish text for all internal docs
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@dhof
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2 years
just lore
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@dhof
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3 years
introducing @blitmap - 100 original pixel art pieces created by 17 artists - combine any two originals (no need to own) to create your own variants - entirely on chain. artwork, crafting, metadata, svg encoder, all of it
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@dhof
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2 years
innovation
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@dhof
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2 years
did u know that shakespeare sherlock holmes king arthur cinderella snow white alice in wonderland (and many more) are "cc0" (public domain) certain depictions might be copyrighted but their base forms are not the last 4 all have something in common too
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@dhof
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1 year
this new social app is shaping up to be one of the most advanced ever created we still have a lot of work to do to make it click beyond just being a tech capability checklist but it’s exciting
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@dhof
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6 months
tempting to connect all the dots early on but more difficult to think outside of the box that way
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@dhof
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2 years
thank you 💚
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@dhof
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1 year
stealth mode is fun for a while but there comes a time where u cannot wait to ship and get off of mystery island
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@dhof
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2 years
who is still obsessing over maintaining 60/120fps, finding perfectly snappy animation curves, getting parallax and friction that feels just right, choosing to write custom components for nearly everything bc the off the shelf and open source stuff is usually too rigid
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@dhof
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2 years
there are two types of ppl in graphics programming ppl who dont understand quaternions and liars
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@dhof
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3 years
i'm proud of vine i'm proud of byte (both versions!) i'm proud of peach and now, i'm proud of blitmap
@blitmap
Blitmap
3 years
The Blitmap collection is now complete. 1,700 unique pieces. All on chain. Crafted by our community. This is a first-of-its-kind collection. Thank you and congratulations to everyone who has joined us. We built something big together — and we're just getting started!
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@dhof
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1 year
almost time to invite testers if you like new apps at their earliest stages i think you'll enjoy this one
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@dhof
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3 years
love to accidentally deploy console.sol every time
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@dhof
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2 years
a term for the ongoing world building conversations around cc0, data composability, pixel art (or simple drawings) as a starting point, pfps, etc minimum viable fidelity
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@dhof
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3 years
the best thing about the beach is u can do nothing and feel like u accomplished so much
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@dhof
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11 months
looks cool, going for it
@dhof
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1 year
hope the headset is good because it would be fun to build the best app for it
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@dhof
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1 year
🚨 hiring for a handful of eng roles new app is getting too good and there's too few of us if you do any of: - web (react/tsx/next/fastify/etc) - ios (swift) - desktop (mac/win) - game - ai looking for something new and wanna talk, please dm team/pay/benefits/etc a+++
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@dhof
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1 year
our first comic is launching soon, in stores across the US and europe one thing we’re proud of: every single copy will have a unique generative cover it’s the very first of its kind, like opening pokémon or magic cards (and it’s a good book too!)
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@dhof
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1 year
quick exploration of pixel art as a crafting mechanic
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@dhof
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2 years
first, software -> customers then, software -> users now, software -> community soon, software <-> community
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@dhof
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3 years
not audited, use at your own risk YOU WILL GAIN NOTHING BY DOING THIS except the satisfaction of permanently inscribing your union to The World Computer and i guess it's composable too
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@dhof
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3 years
those learnings make it into the next set of things, whose learnings make it into the next next set of things, and so on if anything it’s a healthier way to approach creative work bc you don’t get dragged down by being locked into the wrong theses you will inevitably form
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@dhof
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3 years
jpeg flares
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@dhof
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3 years
LootComponents.sol utility contract that returns item components (e.g. item, suffix, name, augmentation) as an array of numeric attributes so that other contracts can more easily work with loot properties
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@dhof
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1 year
had a dream there was a social app called unpopular people called it "unpop" for short it was public/private but applied cooldowns to public reach & engagement if you were too far ahead, kind of like mario kart aesthetic was sort of punk ironically it was very popular
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@dhof
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2 years
the public domain is the biggest decentralized world in existence
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@dhof
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3 years
seeing lots of loot visualizers coming out now which is very exciting. different lenses on top of the same data this one ( @lootswag ) is pretty cool. works with loot, mloot and synthloot. pure visualizer at the moment, so no minting thread below for more community visualizers 👇
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@ambergroup_io
Amber Group
3 years
Introducing @LootSwag ! Loot Swag is a tool built for the community to customize their loot avatars through skins. It allows you to: 1) Visualize your loot items. It also generates an avatar of a character wearing the skins.
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@dhof
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3 years
rose outtakes
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