Dheeraj Bhatia
@dheerajbhatia2
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Engineer. Marketing Enthusiast. Building https://t.co/ATGGX0CLLG (Beta Released) šSeattle š¦ šŗšø
Seattle, WA
Joined October 2010
Day 73 Shipped a few user-suggested improvements today. Fixed the double file browser issue in Browse, added download capability in the card, and updated comments to only load items that arenāt marked as deleted. Small changes, but they remove friction fast. Listening,
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Day 72 Today was focused on the kind of work that doesnāt always show up in screenshots, but makes everything more reliable. Iām building out more scalable architecture so larger uploads (1GB+) can still generate thumbnails, sprite sheets, and previews smoothly. The goal is to
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Day 71 Today was about building the foundation that makes everything feel smoother later. Iāve been working on a more reliable solution for steady thumbnail sprite generation. Itās still in progress, but itās one of those behind the scenes improvements that will make the
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Day 70 A troubleshooting-heavy day, mostly in conversations. I spent time on calls with users to understand whatās breaking, whatās confusing, and whatās slowing them down. In between that, I had a few chats around potential partnerships and spoke with other founders whoāve
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Day 69 A call-heavy day. I spent most of today talking with users, potential users, and existing users, plus mentors and a few people who could help put this app in the right rooms in the future. Less building today, more listening, learning, and connecting dots.
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Day 68 Made it to my destination a couple days ago, and the first thing I wanted to ship was a fix for the flaky uploads. I pushed it, and within minutes I had real feedback from a user trying it with a fresh video. They hit a couple rough edges right away: text spilling off in
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Day 67 Momentum is finally picking up again after the relocation slowdown. Today I shipped a fix and completed a feature request thatās been sitting high on the list. Getting both across the line felt grounding, like things are moving forward again. I also got a team memberās
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Day 66 Working through a stubborn bug today. Iāve got a long list to get through, and Iām also balancing life outside of making reloops, so progress is steady but not rushed. One step at a time.
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Day 65 After a week-long relocation, Iām glad to be back and spending time on immediate bug fixes, calls, and our highest-priority feature requests. Itās been great seeing the team use the product more actively. We have clearer feedback, a stronger direction, and a focused goal
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Day 64 I pulled together the list of feedback beta users, which sets me up to prioritize the right fixes and feature requests next. Now that Iāve reached my destination, Iāll be spending the weekend working through the task list the team prepared. Drove more than 2.5k miles
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Day 63 Today I set up calls with potential team members and users to join the beta release. I also worked on the email confirmation to include an option to copy and paste the link. Making progress with the limited time I have.
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Day 62 Testing is really ramping up now. The team is putting the apps through tests and sending back a steady stream of improvements, ideas, and polish suggestions.
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Day 61 Cross-country move + building = chaos š
Being on the road is tough, but Iām using every break to hop on calls with users, grab logs I normally canāt see, and hunt down those bugs I still canāt reproduce on my own. Still shipping, just from the other side of the
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Day 60 Today I pulled together a proper PRD for Compare Mode in Reloops. Itās a focused spec on how two video versions should play side-by-side, stay time-synced, and show version-specific comments so reviewers can quickly see what changed and whatās been fixed. Not making
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Day 59 Today I focused on the ācompare versionsā feature. I spent time expanding the PRD for it so I could clarify the behavior, identify improvements. I also got some really interesting feedback on the landing page from a friend whoās a neuroscience postdoc I really liked
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Day 58 I have been focusing on onboarding another graphic designer / video editor as a beta user. Doing bug fixes and collecting reviews from beta users.
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Day 57 Lot of work delivered. Improved the team management, the invite system and pushing for the features for beta users.
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Day 55 Today was less about writing code and more about juggling different parts of the startup. I spent the day talking to users, chatting with potential creator teams, and working on the roadmap. Now it looks like Iāll have to pull an all-nighter to squash some bugs.
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Day 54 I released the first playable demo of Reloops today. Itās still a work in progress and will keep improving over time, but it already gives players a solid preview of whatās inside. Iāll be adding more content and refinements as I go.
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