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Olivier | Making 🕹️
Olivier | Making 🕹️ "Hell On Earth"

@dev_osuper

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Game Designer & Software Engineer. 2Frogs Software

California
Joined July 2025
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@dev_osuper
Olivier | Making 🕹️ "Hell On Earth"
2 months
Hey, I am creating a fun, fast-paced action roguelite. Check it out and make sure to wishlist the game on Steam to get early access to playtest.
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store.steampowered.com
Hell on Earth is a fast paced action rogue-lite game, playable solo or in co-op with a friend. Battle hordes of enemies, collect gold, gems, gear, and enhance your hero to defeat powerful bosses....
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@dev_osuper
Olivier | Making 🕹️ "Hell On Earth"
2 hours
The Chain Master Hook is now using the Physical Mesh Cable System and it looks sick! #screenshotsaturday
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@grok
Grok
11 days
What do you want to know?.
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@dev_osuper
Olivier | Making 🕹️ "Hell On Earth"
24 days
Retargeting our old animations to our Humanoid Skeleton so all Humanoid NPCs can now share animations across the board.
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@dev_osuper
Olivier | Making 🕹️ "Hell On Earth"
1 month
Working late on something new for the game ! #trailertuesday
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Olivier | Making 🕹️ "Hell On Earth"
1 month
I've put together some gameplay of our game "Hell On Earth". This is the first time I am showing gameplay publicly. We're still working on a real trailer showing more environment. If you like what you see Wishlist at: #screenshotsaturday@clemmygames
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Olivier | Making 🕹️ "Hell On Earth"
1 month
Enemies from the Hell level.
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Olivier | Making 🕹️ "Hell On Earth"
1 month
Work in Progress of the Hell level.
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Olivier | Making 🕹️ "Hell On Earth"
1 month
Some of the enemies from the Forest level.
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@dev_osuper
Olivier | Making 🕹️ "Hell On Earth"
2 months
The current stage of our Forest level, still a work in progress.🌳🌳🌳
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@dev_osuper
Olivier | Making 🕹️ "Hell On Earth"
2 months
Check out the great work from @Mihail_Kounelis !.
@Mihail_Kounelis
Mihail Kounelakis
2 months
A boss from Hell that I'm working on!
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Olivier | Making 🕹️ "Hell On Earth"
2 months
Boss Fight ! #screenshotsaturaday
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@dev_osuper
Olivier | Making 🕹️ "Hell On Earth"
2 months
Overview of the Cemetery Map with the different boss areas and the new lighting.
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@dev_osuper
Olivier | Making 🕹️ "Hell On Earth"
2 months
A work in progress on spell, unfortunately gameplay wise this spell wasn't working well so it hasn't been kept in the game.
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@dev_osuper
Olivier | Making 🕹️ "Hell On Earth"
2 months
Worked on blending and smoothing animations transitions when chaining melee attacks. No overshoot, smooth blending, no weapon trail loss during transitions.
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@dev_osuper
Olivier | Making 🕹️ "Hell On Earth"
2 months
This is the final version of the Blade Rush Spell FX and Animation.
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@dev_osuper
Olivier | Making 🕹️ "Hell On Earth"
2 months
First version of the Gem list and tooltip.
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@dev_osuper
Olivier | Making 🕹️ "Hell On Earth"
2 months
Added Steam Achievements for the game.
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@dev_osuper
Olivier | Making 🕹️ "Hell On Earth"
2 months
This is the first implementation of the Chest System which is part of the Equipment, Inventory and Drop Systems! All working with Steam Cloud to never lose your progress.
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Olivier | Making 🕹️ "Hell On Earth"
2 months
Added the Instant cast spell feature, allowing some spells to cancel your melee attack and activate right away.
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@dev_osuper
Olivier | Making 🕹️ "Hell On Earth"
2 months
🔧Work in Progress - Spell Choice Reroll 😱
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@dev_osuper
Olivier | Making 🕹️ "Hell On Earth"
2 months
Improved spawn algorithm for units to spawn out of sight but around the character avoiding spawning in structures. As well now some part of the navmesh allows flying units.
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