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@define_app

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680
Following
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78

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Joined June 2025
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@define_app
define
25 days
Keep your dropdown animations fast. They: • Improve the perceived performance of your app • Feel directly tied to the user’s action • Make the UI feel alive and responsive This dropdown animates in 150ms with an ease-out cubic curve: `cubic-bezier(.215, .61, .355, 1)
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@define_app
define
29 days
If you’re building scrollable areas, always use masks and custom scrollbars. Subtle details, powerful experiences.
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333
@define_app
define
26 days
Underrated drag and drop UX detail: Slightly rotate items while you drag them. It feels physical, playful, and instantly clear what’s happening. TBF, drag and drop is sooo tricky to nail. At define we use @dndkit. Thank you @clauderic_d!
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@define_app
define
19 days
Small UI detail: Align submenus with their trigger item. Users won’t consciously notice it, but it will make a huge difference.
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@define_app
define
27 days
Polish your complex UIs Micro-UX for fixed width elements, like tabs: A) apply a gradient text mask to fade out long labels B) use an ellipsis (...) at the end to show the text is truncated Small details like these make your UI feel clean and intentional.
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506
@define_app
define
25 days
Keep your dropdown animations fast. They: • Improve the perceived performance of your app • Feel directly tied to the user’s action • Make the UI feel alive and responsive This dropdown animates in 150ms with an ease-out cubic curve: `cubic-bezier(.215, .61, .355, 1)
14
8
459
@define_app
define
23 days
Micro detail: keep your border-radius visually balanced. When you have nested elements with visible radii, use a simple rule: `inner_radius = outer_radius - outer_padding` This keeps curves aligned and avoids that “off” feeling around cards, buttons, and containers.
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@define_app
define
24 days
Rule for tooltips: A. first tooltip: small delay (e.g. 750ms) before appearing to avoid accidental activation B. other tooltips (while one is open): no delay, show immediately. This feels faster with a snappy UX once the user is engaged.
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128
@define_app
define
24 days
Design system: one color to rule them all. Pick 1 primary color and programmatically generate supporting colors for hover, border, background, icon, etc. When users choose a gradient we calculate 2 extra stops from the base hue. Don't pick 40 colors: 1 input, a full palette
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19
@define_app
define
26 days
Underrated drag and drop UX detail: Slightly rotate items while you drag them. It feels physical, playful, and instantly clear what’s happening. TBF, drag and drop is sooo tricky to nail. At define we use @dndkit. Thank you @clauderic_d!
9
15
261
@define_app
define
27 days
Polish your complex UIs Micro-UX for fixed width elements, like tabs: A) apply a gradient text mask to fade out long labels B) use an ellipsis (...) at the end to show the text is truncated Small details like these make your UI feel clean and intentional.
9
11
506
@define_app
define
28 days
Satisfying theme editor. Learn from iOS: add rubber band effect on sliders. This makes the slider feel physical, intuitive, and playful. Still WIP
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502
@define_app
define
29 days
If you’re building scrollable areas, always use masks and custom scrollbars. Subtle details, powerful experiences.
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333
@define_app
define
30 days
define folders Control chaos Coming soon.
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@define_app
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3 months
define details.
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@define_app
define
5 months
The beginning of something beautiful.
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