
Dario Seyb
@daseyb
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Research Scientist @RealityLabs PhD from @dartmouth In love with path tracing and animation! Geometry representations are my jam.
Redmond, WA
Joined January 2012
I'm excited to share our #SIGGRAPH2024 paper on unifying stochastic representations for light transport: https://t.co/iWrnITCOoe We show how to use stochastic implicit surfaces to describe microfacet surfaces and participating media (and a bunch of new things in between).
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I'll be at #SIGGRAPH2025 next week, let me know if you want to chat!
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I'll be at #SIGGRAPH2025 next week, let me know if you want to chat!
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Morw test to more fine-tune the ClayPencil tool, to convert Grease Pencil animations into 3D characters in real time. This time using a reference from the lovely @pedroalpera
#Blender #B3D #ClayPencil #GreasePencil #stopmotion #2D #2danimation
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We have opened applications for a few additional research scientist intern positions next summer: https://t.co/to0WdmCTTN I'm specifically looking for someone with a strong graphics background who is also familiar with diffusion models!
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@KostasAAA why do one dot product when many do trick
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Want to come up with (neural) graphics techniques for the next generation of mixed reality and AR? My team at @RealityLabs Research is hiring research scientists! https://t.co/CGHmFNZ0Np
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We're also hiring PhD interns for next summer/fall:
Want to come up with (neural) graphics techniques for the next generation of mixed reality and AR? My team at @RealityLabs Research is hiring research scientists! https://t.co/CGHmFNZ0Np
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I only started six months ago, but so far the environment has been incredibly supportive and I've learned a lot from many people who really know what they are doing. There are hard problems to solve and the potential to change how things are done on a large scale!
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Want to come up with (neural) graphics techniques for the next generation of mixed reality and AR? My team at @RealityLabs Research is hiring research scientists! https://t.co/CGHmFNZ0Np
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When you study statistics, people just start talking at you like you're supposed to understand the difference between "probability" and "likelihood." If you're confused, you're not alone: these words have an *identical* meaning in English—but an important distinction in math.
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Signed distance functions (SDFs) are an important surface representation, which can be directly visualized via the “sphere tracing” algorithm. At #SIGGRAPH2024 we showed how to sphere trace a whole new class of surfaces, based on *harmonic functions* rather than SDFs. [1/n]
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The talk from Michał Iwanicki from @Activision Central Tech on Neural Light Grid: Modernizing Irradiance Volumes with Machine Learning is online - check out its insights as well as learnings on ML in rendering at runtime #rtradvances @siggraph 2024 https://t.co/ZOdFSKLZcI
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The release of a new open-source data set, features the map Caldera from Call of Duty: Warzone for non-commercial use. This data set release contains near-complete geometry of Caldera and in-game character pathing. Read more 👇 https://t.co/xFxNDAhKk9
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It's very reassuring when the pilot tells everyone "we just had to turn off the aircraft and turn it back on again, it'll be another 10 minutes"...
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But seriously: Please consider wearing a mask and being a bit careful. Getting sick sucks, and I definitely regret getting complacent with going back to the office every day.
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Somewhat related: With the current COVID wave, I expect SIGGRAPH to be an absolute shit show. infection wise. That's why I decided to get it a week early (for the first time!) and be freshly recovered just in time to practice my talk...
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I'll be at SIGGRAPH next week, let me know if you want to meet up and chat, my DMs are open!
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I'm proud to announce our #SIGGRAPH24 paper on #RealTime #Hair #Rendering that offers orders of magnitude reduction in storage and render time using Hair Meshes. Project Page: https://t.co/r5HTdYLIvK High-quality hair will no longer be too expensive for #VideoGames!
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