darklyn
@darklyn_pixel
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Hey I’m Will. Making an RTS game inspired by the classics.
Tokyo
Joined September 2016
This was the most eventful year of my life for a lot of reasons. But I: -started working on my rts game again -lived in Japan for 5 months -visited my first game conferences -visited Mexico and Hawaii for the first time I’m really thankful for this year and thankful that people
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Made some tools for quickly spawning in units from the command bar. This makes testing new units wayyy easier😎
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Made some tools for quickly spawning in units from the command bar. This makes testing new units wayyy easier😎
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Skeleton Archers are pretty powerful, but will probably slow down their attack speed when I work on their animations (WIP animations)
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Skeleton Archers are pretty powerful, but will probably slow down their attack speed when I work on their animations (WIP animations)
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Can you build a town while defending your settlement from the undead and other such horrors?
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Can you build a town while defending your settlement from the undead and other such horrors?
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Working on knight attacking animations by having them repeatedly be swarmed by ghouls.
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Working on knight attacking animations by having them repeatedly be swarmed by ghouls.
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Massively improved targeting and pathfinding during combat. (Work in progress animations)
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Back from TGS, setting up an arena to work on combat (Many animations still work in progress, and ranged units don't work quite yet)
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One thing I've noticed about RTS games is that many new players will move command instead of attack-move command during combat, which makes their units wait until their path is complete before returning to idle and thus able to attack. Something that helps here is having the
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Massively improved targeting and pathfinding during combat. (Work in progress animations)
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Back from TGS, setting up an arena to work on combat (Many animations still work in progress, and ranged units don't work quite yet)
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Another cool thing that happened during TGS: randomly meeting @T0_8I and Kumichan from Warhorse Studios in the elevator and then grabbing drinks. I love never knowing who you’re going to meet! Been following KC:D’s development since I started getting into game dev around 2014, so
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