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darklyn Profile
darklyn

@darklyn_pixel

Followers
11K
Following
4K
Media
307
Statuses
2K

Hey I’m Will. Making an RTS game inspired by the classics.

Tokyo
Joined September 2016
Don't wanna be here? Send us removal request.
@darklyn_pixel
darklyn
5 years
Farming (from my wip strategy game Thystle)
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@darklyn_pixel
darklyn
1 year
This was the most eventful year of my life for a lot of reasons. But I: -started working on my rts game again -lived in Japan for 5 months -visited my first game conferences -visited Mexico and Hawaii for the first time I’m really thankful for this year and thankful that people
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@darklyn_pixel
darklyn
1 year
house go plop.
@vonixskulls
vonix 👻
2 years
since its the end of the year, what's your most popular art?
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@darklyn_pixel
darklyn
1 year
Battling through a chokepoint
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@darklyn_pixel
darklyn
1 year
house go plop.
@vonixskulls
vonix 👻
2 years
since its the end of the year, what's your most popular art?
5
47
939
@darklyn_pixel
darklyn
1 year
Made some tools for quickly spawning in units from the command bar. This makes testing new units wayyy easier😎
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@darklyn_pixel
darklyn
1 year
Made some tools for quickly spawning in units from the command bar. This makes testing new units wayyy easier😎
15
68
805
@darklyn_pixel
darklyn
1 year
Skeleton Archers are pretty powerful, but will probably slow down their attack speed when I work on their animations (WIP animations)
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@darklyn_pixel
darklyn
1 year
Skeleton Archers are pretty powerful, but will probably slow down their attack speed when I work on their animations (WIP animations)
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591
@darklyn_pixel
darklyn
1 year
Can you build a town while defending your settlement from the undead and other such horrors?
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@darklyn_pixel
darklyn
1 year
Can you build a town while defending your settlement from the undead and other such horrors?
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30
349
@darklyn_pixel
darklyn
1 year
Working on knight attacking animations by having them repeatedly be swarmed by ghouls.
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@darklyn_pixel
darklyn
1 year
Working on knight attacking animations by having them repeatedly be swarmed by ghouls.
10
42
537
@darklyn_pixel
darklyn
1 year
Knight run animations in 8 directions
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@darklyn_pixel
darklyn
1 year
Knight run animations in 8 directions
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86
1K
@darklyn_pixel
darklyn
1 year
Massively improved targeting and pathfinding during combat. (Work in progress animations)
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@darklyn_pixel
darklyn
1 year
Back from TGS, setting up an arena to work on combat (Many animations still work in progress, and ranged units don't work quite yet)
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536
@darklyn_pixel
darklyn
1 year
One thing I've noticed about RTS games is that many new players will move command instead of attack-move command during combat, which makes their units wait until their path is complete before returning to idle and thus able to attack. Something that helps here is having the
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@darklyn_pixel
darklyn
1 year
Massively improved targeting and pathfinding during combat. (Work in progress animations)
12
41
443
@darklyn_pixel
darklyn
1 year
Back from TGS, setting up an arena to work on combat (Many animations still work in progress, and ranged units don't work quite yet)
11
49
536
@darklyn_pixel
darklyn
1 year
Another cool thing that happened during TGS: randomly meeting @T0_8I and Kumichan from Warhorse Studios in the elevator and then grabbing drinks. I love never knowing who you’re going to meet! Been following KC:D’s development since I started getting into game dev around 2014, so
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