Dan | Technical Artist
@dansenak249
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Animated Illustration | Shader & VFX | VGen : https://t.co/EloRfxPzIn
Joined July 2020
Experimenting with a simple ripple bubble shader in Unity. Edge distortion + chromatic layers on a transparent surface — no post-processing involved. What's your go-to approach for iridescence? #Unity #Shader #ShaderGraph #GameDev #VFX #TechnicalArt
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[4/4] Scene depth simulation Depth simulation just by creating a simple DepthMap from any tool (doesn't require much accuracy), adding it directly into Displacement Map of AfterFX. DepthMap can also be used for some final post-processing, such as distance blur, water distortion
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[3/4] Caustic Pattern 2 caustic textures blend together by "Darken" mode in AfterFX. In GLSL, the expression would be += min(tex1, tex2). Adding some RGB flare by VR Chromatic Aberrations. https://t.co/9uBZXNztnl
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[2/4] Bubbles generation with some simple nodes in Shadergraph Input is a TextureArray (variants of bubbles), surface ripple by UV displacement, output to VFXGraph.
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Animation commission for @con_dua134 Custom bubble particle system, procedural caustics, water distortion with a short breakdown Which part is your favorite? #VGenComms #VGenArtist #VFX #Animation #Shader [1/4]
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My old Escoffier chef fanart just hit different with the banner drop 🥹 pulling for the real deal #GenshinImpact #Escoffier #原神
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Draw Genie In Your Style #GenieDTIYS 💚💜 Win #VGenCode + Participation Badges!! Instructions + .psd download ⤵︎
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