
Danny Garay 🇳🇮 ES/EN -Indie GameDev-
@dannygaray60
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Indie game developer #GodotEngine #Renpy. Currently developing a metroidvania: #ToziuhaNight https://t.co/BNH2T5soKK
Nicaragua
Joined May 2012
New update for #ToziuhaNight ! This is the penultimate update of early access before the final version. #metroidvania #GodotEngine #indiegame
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working in the clock tower boss battle for #ToziuhaNight adding some cute movements to Annette :D #metroidvania #GodotEngine
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RT @Heart_Moonlit: The playable demo is almost here! Wield your sword and weapon as Seto and Deka in #HeartMoonlit, a thrilling #metroidvan….
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Uhm. Toziuha Night in 8bits could be in the future :3.
@dannygaray60 This is what the #boxart / #coverart would look like if it had been released on the NES/Master System.
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I'm working continuously to meet the estimated final release date in October for #ToziuhaNight #metroidvania
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Nice!.
Here is what Ross said in August, for the curious: We need AT LEAST 1.2-1.3 million, and even more buffer to account for invalid signatures! We need every VALID signature we can get!. KEEP GOING AND #STOPKILLINGGAMES.IT'S NOT OVER UNTIL IT'S OVER.
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Spoiler for the clock tower area in #ToziuhaNight: it will be a small but intense area. It's the penultimate area to explore; after that, only the upper part of the castle/abbey will remain. #metroidvania
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#ToziuhaNight Dracula's Revenge running smoothly on a #NintendoSwitch2 is good news, as Order of the Alchemists is being developed with the same version of the game engine (#GodotEngine 3.6). Thanks to Fernite on the Discord server for testing it.
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Eva new sprites ready, now it's time to programming #ToziuhaNight Her new moves come from an asset of a character I bought a while ago on itchio :D #pixelart #indiedev
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RT @LydiumM: I have been updating my portfolio page. This time, it is more readable and provides a better summary of the projects I have pa….
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spoiler/preview for the last areas for #ToziuhaNight ! Final release on October for Steam and Nintendo Switch! #metroidvania #GodotEngine.
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