
Daniel Saidi
@danielsaidi
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Indie developer doing apps & SDKs for the ๏ฃฟ tech stack. This account is used for DM and marketing purposes.
Stockholm, Sweden
Joined January 2009
Iโll be in Manchester on October 9th and 10th, after the SwiftLeeds conf. If anyone in the Swift community wants to hang out, just ping ๐
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KeyboardKit 10 Beta 1 is out! ๐ This beta fixes a bunch of things from the Developer Preview, and adds support for clipboard integrations, and for typing with custom fonts. https://t.co/tnn5ZdNfwa
keyboardkit.com
The KeyboardKit 10 Beta is now available to developers! This test version lets you take KeyboardKit 10 for a test drive and provide early feedback and bug reports.
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I always wanted to have one of those 3D isometric tiny room illustrations of my office. Nano Banana was able to create this super realistic version of my room (source photo in the first reply)
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KeyboardKit 10 gets a built-in clipboard. ๐ Users will be able to quickly paste from the system clipboard or a custom clip collections, and manage their collection from the main app and keyboard. There's also a clipboard keyboard type that lets you quickly switch to your clips.
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I spend way too much time on writing documentation this way, to get even right-hand margins. I'm too far gone, past the point of no return. Promise me you never start doing this ๐ต
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Creating amazing loading animations with SF Symbols. by @danielsaidi Curated in this week's #swiftleeweekly
avanderlee.com
SwiftLee Weekly - full of Swift, Xcode, and iOS curated content from the community delivered on every Tuesday for free.
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Apple's Foundation Models can be used in keyboards on the Simulator, but doesn't seem to work on device (Beta 8). The prediction I tried setting up is however very lackluster compared to the remote capabilities of Claude & ChatGPT, so I'm not even sure it's a viable approach. #ai
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KeyboardKit 10.1 will (hopefully) add support for applying a glass panel background to the keyboard view. This will make the keyboard appear to be a piece of glass on top of the system glass background. Should look pretty cool. https://t.co/4Oz4SL646o
github.com
The KeyboardViewStyle should define a property that lets us set a Liquid Glass style. The KeyboardView should then conditionally apply this effect after the background ... // apply the background w...
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Congratulations on your 100th issue! ๐๐ฅณ๐ Happy to be a part of it!
Let's cheer for the remarkable folks who kindly shared their priceless insights with us: @realWeZZard, @johnsundell, @twannl, @mjtsai, @danielsaidi, @livsycode, @matteoaltobello and @simonbs
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The KeyboardKit 10 Developer Preview is out! ๐ This sneak peek lets you test the next major version before the upcoming release later in September. More features may be added before release. If you give it a try, make sure to report any problems you find. https://t.co/z0pB7NL8kM
keyboardkit.com
The KeyboardKit 10 Developer Preview is now available to developers! This is a first test version for all of you who want to take the next major version for a test drive and provide some early...
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Has anyone managed to create a multiplatform XCFramework from a Swift Package without using an Xcode framework project? I got the impression that a project is no longer needed, especially since Apple removed the project generation tool, but xcarchives I get are invalid.
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I will be speaking about SDKs at @swift_leeds in October! ๐ Join me as I share best practices for creating SDKs that developers love, including versioning strategies, API discoverability, and other things that bump good to great. ๐ ๏ธโจ https://t.co/93TbqhJwcl
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I'm pretty excited that the KeyboardKit 10 Developer Preview is almost done. There may be more features and fixes added to it before it releases later in September, but it will be great to have it in the hand of developers and start gathering feedback.
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EmojiKit 2.0 is out! ๐ EmojiKit adds emoji-based features to #Swift and #SwiftUI. This new version targets iOS 16 and aligned platform versions. https://t.co/olZBK34KeN
github.com
Create emoji-based features on all major Apple platforms, using Swift & SwiftUI. - danielsaidi/EmojiKit
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KeyboardKit 9.9 is out! ๐ This release adds new Liquid Glass designs to devices that run iOS 26 or later, and performs a bunch of small adjustments to make KeyboardKit 9.x as nice as it can be, before moving on to KeyboardKit 10. https://t.co/xqvmu1xnCh
keyboardkit.com
KeyboardKit 9.9 is out! This version adds support for Liquid Glass to all devices that run iOS 26, and reverts the layout view modifier beta feature that was introduced in KeyboardKit 9.8.
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KeyboardKit 9.9 Beta 3 is out! This update fixes a few bugs, adjusts the emoji keyboard design, and extends the text document proxy with more cursor movement functionality. https://t.co/3ywn06ZxBQ
github.com
This version performs final changes for 9.x and adds support for Liquid Glass. This version also adds new proxy extensions and fixes two auto-capitalization and keyboard casing bugs. โจ Features Ke...
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KeyboardKit 9.9 beta 1 is out! ๐ This version adds support for the new Liquid Glass design, and will tweak the layout configuration and keyboard styles for all devices that run iOS 26 or later. Try it now to be ready when iOS launches in September! https://t.co/WhrAOOBFMB
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KeyboardKit 9.8 is out! ๐ This is a huge release with many new features, like a new keyboard layout engine (beta), new keyboard type observations (beta), new layout tools, action and callout improvements etc. You can read more about KeyboardKit 9.8 here: https://t.co/7PKNAUAsOW
keyboardkit.com
KeyboardKit 9.8 is out! This version adds a new keyboard layout engine that improves the overall performance and makes it easier to customize the keyboard layout.
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Creating amazing loading animations with SF Symbols. by @danielsaidi Curated in this week's #swiftleeweekly
avanderlee.com
SwiftLee Weekly - full of Swift, Xcode, and iOS curated content from the community delivered on every Tuesday for free.
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