I hope enough people learn how many mechanics REAVER actually has within it.
In future we shall implement more explicit systems that gently nudge player into trying out new stuff
Get the game here:
#REAVER
#screenshotsaturday
#gamedev
I hope we will release REAVER in november-december this year. 2022-2023 were very hard years for us and i had a burnout and to combat it we made a little roguelike in early access, its smol (for now) and fun endless game. Thank you !
cant get away from him. New enemy preview, turkish flag/song because i find it funny and was bored, wont be in actual game.
#REAVER
#indiegame
#gamedev
I just updated the REAVER demo, its much more stable, performant and balanced. It is just a better piece of program now. Please play it if you already tried the game 🥹
Clockwork level (the last one) got changed heavily.
#gamedev
#indiegaming
#indiegame
#REAVER
Wonderful showcase of REAVER game tech - 'ricoshots' by our most precise cowboy
@EreNyn3
. shoot static geometry and if subsequent ricoshet lands headshot - it begins chain of other headshots.
#REAVER
#gamedev
#Unity
#indiegame
Find the gold shotgun ^_^
The number of enemies your orb will damage to depends on how many ricoshets it did prior.. (we love ricoshets here)
Buy the game:
#REAVER
#gamedev
#screenshotsaturday