cosmo
@cosmoFallenStar
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game stuff account || AuDHD + OCD || he/they/it || main (18+): @cosmoStellati0n
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Joined November 2020
make the physics not be fps dependant, since back in ls1 fps could screw up physics but in the end, in all honesty, i'd be happy if the physics were straight up reverted to ls1
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on top of that i want air grabbing back. i miss it a ton. air grabbing tails was fun. air grabbing people was fun. bring ts back
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ideally i'd like client sided mantling back but i don't know if it's possible to make it work properly, but i'd also like the legacy ledge grabbing and mantling speed, with the hang limit back. i miss hanging so much man
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On top of that, put in the s6 jump patch that added coyote time and jumping sooner out of ragdolls. it could make ragdolling feel a little less unfair. however, lower the coyote time. by a lot. it's way too high right now.
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a thread on what my ideal fall guys physics would be cause i don't like current physics First and foremost: use LS1 physics as a baseline. Pre-sturdy beans physics was way more fun, even if it was stupid.
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increasing jump height is one of the worst things that happened to fall guys and kinda shows mediatonic's overreliance on ugc
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imo bars should literally just be Materials for no builds and nothing else
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i think features that carry between games in fortnite are objectively horrible and only have the effect of pushing away new players and should be removed or altered to NOT save between games
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this is me
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Upon firing, you turn visible to reload, then fade back to invis
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actually wait i thought of another cool idea Stalking Rifle (Exotic Hunting Rifle) Slower handling, but upon ADSing, you turn fully invisible if you crouch still, and partially invisible if you're standing or walking, or if an enemy comes close
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One more for funsies Knockbat Shotgun (Exotic Combat Shotgun) Gold combat stats, but enemies hit by it are knocked back a small amount, allowing you to force enemies into a range where the combat shotgun excels Like the inverse of the yoink shotgun
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another idea: Headhunter Shotgun (Exotic) A pump shotgun, This shotgun does 0 BODYSHOT DAMAGE, but 250 MAX HEADSHOT. High risk high reward taken to the extremes Structure damage could also apply headshot bonus to it
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And maybe, if you knock someone, it could offer a fast reload to quickly keep pressure
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It could also prioritise available ammo: If you have no AR ammo left, it switches itself to a Tactical Assault Rifle and starts using your light ammo instead
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fortnite weapon idea i think would be cool Fragmented Assault Rifle (Exotic) Upon reloading, this weapon cycles through an assortment of gold ARs, changing stats to match. Example: First mag, it's a Scar Second mag, it's an AK Third mag, it's a suppressed scar etc
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It'd heavily discourage trading and promote aggression and starting fights. Waaaaay better than the current and net damage systems
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