clankill3r Profile
clankill3r

@clankill3r

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347

Joined May 2011
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@clankill3r
clankill3r
6 years
void setup(){size(600,600);}.float r=556026.47;float n=0.00001;int s=1220;.void draw() {.strokeCap(4);.int i=0;.for(int y=0;y<s;y+=2){.for(int x=0;x<s;x+=2,i++){.strokeWeight(y);.stroke(((int)(((x-s/2)*n)*((y-s/2)*n)*r)>>>i*s));.point(x,y);.}}n*=1.1;} #つぶやきProcessing
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@clankill3r
clankill3r
4 years
Tweet media one
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@clankill3r
clankill3r
4 years
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@clankill3r
clankill3r
6 years
A hexagon color picker for my IMGUI library using shaders. @ProcessingOrg
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@clankill3r
clankill3r
6 years
#つぶやきProcessing.float a=72;.int x=300;.void setup(){.size(600,600,P3D);.}.void draw(){.translate(x,x,-x);.clear();.noFill();.beginShape();.r(a+=.02,a+a);.endShape();.}.void r(float a,float m){.stroke(a/m*255);.vertex((cos(a)*(m+a))%x,(sin(a)*(m+a))%x,a);.if(a<m)r(a+.898,m);.}
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@clankill3r
clankill3r
6 years
void setup(){size(420,420,P3D);}.void draw(){.fill(-1,9);.translate(width/2,height/2);.box(999);.rotateY(frameCount*0.005);.for(String l:loadStrings("#つぶやきProcessing")){.push();.translate(int(l.substring(0,4)),int(l.substring(4,8)),int(l.substring(8,12)));.box(9);.pop();.}.}
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@clankill3r
clankill3r
6 years
int n=1024;.float[]p=new float[n*2];.void setup(){.size(512,512,P3D);.for(int i=0;i<n;i++){p[i]=n+cos(i*.006)*n;}.}.void draw() {.fill(0,50);.rect(0,0,n,n);.beginShape();.stroke(-1);.for(int i=0;i<n;i++) {.vertex(p[i]%n, p[(i+frameCount)%n]%n);.}.endShape(2);.}#つぶやきProcessing
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@clankill3r
clankill3r
6 years
int x=800;.float f=1;.void setup(){. size(800,800);clear(); noSmooth();. textSize(50);. text("@JanRobertLeegte check #つぶやきProcessing".replaceAll("(R|L|\\s)", "\n$1"), x*.3, x*.2, x, x);.}.void draw(){. imageMode(3);. image(g,x/2,x/2,x*f,x*f);. loadPixels();. f+=.0001;.}
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@clankill3r
clankill3r
6 years
S,M,B=96,192,384 .def setup():size(B,B,P3D);.def draw():. clear();pointLight(S,S,B,0,M,0);ambientLight(M,M,S). for y in range(-M,M):. for x in range(-M,M):. push();translate(M+x*4,M+y*4,sin((sin(frameCount*.001)*32)*dist(x,y,0,0)*.01)*M*S-M);box(2,2,S);pop()#つぶやきProcessing
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@clankill3r
clankill3r
6 years
#つぶやきProcessing.void setup() {.size(512, 512);.noStroke();.}.void draw() {.float r=556026.4;.int c,i,y,x,w;.w=256;.i=y=0;.for(;y<w;y++){.for(x=0;x<w;x++){.c= int((x-100)*(y-100)*r)>>(int((frameCount*0.1)*0.5));.fill((c&0xff)>128?0:-1);.rect(x*5-w,y*5-w,5,5);.}.}.}
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@clankill3r
clankill3r
6 years
RT @Hau_kun: float x,z,t,n;.void setup(){size(720,720,P3D);}.void draw(){. clear();. lights();. t+=.01;. for(z=-99;z<99;z+=2). for(x=-99;x….
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@clankill3r
clankill3r
6 years
RT @ntsutae: #つぶやきProcessing.int F,R=60;.void setup(){size(720,720);noiseSeed(3);strokeCap(4);frameRate(30);}.void draw(){scale(6);F++;.for….
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@clankill3r
clankill3r
6 years
RT @pippinbarr: GAME IDEA. PRESS X TO TRY. PRESS X HARDER TO TRY HARDER.
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@clankill3r
clankill3r
6 years
RT @pippinbarr: GAME IDEA. DURING THE PAINFUL EXPOSITORY CUTSCENE. USE THE RIGHT AND LEFT THUMBSTICKS. TO ROLL YOUR EYES.
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@clankill3r
clankill3r
6 years
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@clankill3r
clankill3r
6 years
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@clankill3r
clankill3r
6 years
RT @Mattias_G: I love stb-style single header libs - it is the most important idea in the C/C++ space in modern time. I am using some by o….
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@clankill3r
clankill3r
6 years
RT @OskSta: I'm happy to announce that at a count of 378 I've now built enough modules to cover all possible cases in whatever funky townsc….
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